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Fix surface pools & desert temple loot

wood_api
cora 2022-07-01 14:30:02 +02:00
parent c59a890963
commit ef14006f15
2 changed files with 13 additions and 10 deletions

View File

@ -47,7 +47,7 @@ mcl_structures.register_structure("desert_temple",{
filenames = { modpath.."/schematics/mcl_structures_desert_temple.mts" },
after_place = temple_placement_callback,
loot = {
["mcl_chests:chest_small" ] ={
["mcl_chests:chest" ] ={
{
stacks_min = 2,
stacks_max = 4,

View File

@ -24,31 +24,34 @@ local function set_node_no_bedrock(pos,node)
end
local function airtower(pos,tbl,h)
for i=0,h do
for i=1,h do
table.insert(tbl,vector.offset(pos,0,i,0))
end
end
local function makelake(pos,size,liquid,placein,border,pr)
local node_under = minetest.get_node(vector.offset(pos,0,-1,0))
local p1 = vector.offset(pos,-size,-size,-size)
local p2 = vector.offset(pos,size,size,size)
local p1 = vector.offset(pos,-size,-1,-size)
local p2 = vector.offset(pos,size,-1,size)
local nn = minetest.find_nodes_in_area(p1,p2,placein)
table.sort(nn,function(a, b)
return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b)
end)
if not nn[1] then return end
local y = mcl_structures.find_highest_y(nn)
local y = pos.y - pr:next(1,2)
local lq = {}
local air = {}
for i=1,pr:next(1,#nn) do
local r = pr:next(1,#nn)
if r > #nn then return end
for i=1,r do
if nn[i].y == y then
airtower(vector.offset(nn[i],0,1,0),air,55)
airtower(nn[i],air,55)
table.insert(lq,nn[i])
end
end
minetest.bulk_set_node(lq,{name=liquid})
local air = {}
minetest.bulk_set_node(air,{name="air"})
air = {}
local br = {}
for k,v in pairs(lq) do
for kk,vv in pairs(adjacents) do
@ -68,13 +71,13 @@ local function makelake(pos,size,liquid,placein,border,pr)
if an.name ~= liquid then
table.insert(br,pp)
if un.name ~= liquid then
airtower(vector.offset(pp,0,1,0),air,55)
airtower(pp,air,55)
end
end
end
end
minetest.bulk_set_node(air,{name="air"})
minetest.bulk_set_node(br,{name=border})
minetest.bulk_set_node(air,{name="air"})
return true
end