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Clean up and add pathfinding constant

turtlestriderbeefox
ancientmarinerdev 2022-10-25 23:53:55 +01:00
parent 37e4dd5556
commit eebea4a7a9
2 changed files with 17 additions and 13 deletions

View File

@ -13,6 +13,8 @@ local FLOP_HOR_SPEED = 1.5
local ENTITY_CRAMMING_MAX = 24
local CRAMMING_DAMAGE = 3
local PATHFINDING = "gowp"
-- Localize
local S = minetest.get_translator("mcl_mobs")
@ -2484,7 +2486,7 @@ local function check_doors(self)
if n.name:find("_b_") then
local def = minetest.registered_nodes[n.name]
local closed = n.name:find("_b_1")
if self.state == "gowp" then
if self.state == PATHFINDING then
if closed and def.on_rightclick then def.on_rightclick(d,n,self) end
--if not closed and def.on_rightclick then def.on_rightclick(d,n,self) end
else
@ -2661,7 +2663,7 @@ local do_states = function(self, dtime)
end
end
elseif self.state == "gowp" then
elseif self.state == PATHFINDING then
check_gowp(self,dtime)
elseif self.state == "walk" then
@ -3178,7 +3180,7 @@ local plane_adjacents = {
local gopath_last = os.time()
function mcl_mobs:gopath(self,target,callback_arrived)
if self.state == "gowp" then mcl_log("Already set as gowp, don't set another path until done.") return end
if self.state == PATHFINDING then mcl_log("Already set as gowp, don't set another path until done.") return end
if os.time() - gopath_last < 15 then
mcl_log("Not ready to path yet")
@ -3232,7 +3234,7 @@ function mcl_mobs:gopath(self,target,callback_arrived)
self.callback_arrived = callback_arrived
table.remove(wp,1)
self.waypoints = wp
self.state = "gowp"
self.state = PATHFINDING
return true
else
self.state = "walk"
@ -4193,7 +4195,7 @@ local mob_step = function(self, dtime)
-- attack timer
self.timer = self.timer + dtime
if self.state ~= "attack" and self.state ~= "gowp" then
if self.state ~= "attack" and self.state ~= PATHFINDING then
if self.timer < 1 then
return
end

View File

@ -30,6 +30,8 @@ local DEFAULT_WALK_CHANCE = 33 -- chance to walk in percent, if no player nearby
local PLAYER_SCAN_INTERVAL = 5 -- every X seconds, villager looks for players nearby
local PLAYER_SCAN_RADIUS = 4 -- scan radius for looking for nearby players
local PATHFINDING = "gowp"
--[=======[ TRADING ]=======]
-- LIST OF VILLAGER PROFESSIONS AND TRADES
@ -564,7 +566,7 @@ end
local function set_textures(self)
local badge_textures = get_badge_textures(self)
mcl_log("Setting textures: " .. tostring(badge_textures))
--mcl_log("Setting textures: " .. tostring(badge_textures))
self.object:set_properties({textures=badge_textures})
end
@ -671,7 +673,7 @@ local function take_bed (entity)
for _,n in pairs(nn) do
local m=minetest.get_meta(n)
--mcl_log("Bed owner: ".. m:get_string("villager"))
if m:get_string("villager") == "" and not (entity.state == "gowp") then
if m:get_string("villager") == "" and not (entity.state == PATHFINDING) then
mcl_log("Can we path to bed: "..minetest.pos_to_string(n) )
local gp = mcl_mobs:gopath(entity,n,function(self)
if self then
@ -884,7 +886,7 @@ local function get_a_job(self)
if n and employ(self,n) then return true end
if self.state ~= "gowp" then
if self.state ~= PATHFINDING then
mcl_log("Nothing near. Need to look for a job")
look_for_job(self, requested_jobsites)
end
@ -938,7 +940,7 @@ local function do_work (self)
-- Don't try if looking_for_work, or gowp possibly
if validate_jobsite(self) then
mcl_log("My jobsite is valid. Do i need to travel?")
--mcl_log("My jobsite is valid. Do i need to travel?")
local jobsite2 = retrieve_my_jobsite (self)
local jobsite = self._jobsite
@ -947,9 +949,9 @@ local function do_work (self)
--mcl_log("Villager: ".. minetest.pos_to_string(self.object:get_pos()) .. ", jobsite: " .. minetest.pos_to_string(self._jobsite))
if vector.distance(self.object:get_pos(),self._jobsite) < 2 then
mcl_log("Made it to work ok!")
--mcl_log("Made it to work ok!")
if not (self.state == "gowp") then
if not (self.state == PATHFINDING) then
--mcl_log("Setting order to work.")
self.order = WORK
else
@ -1649,7 +1651,7 @@ mcl_mobs:register_mob("mobs_mc:villager", {
return
end
if self.state == "gowp" then
if self.state == PATHFINDING then
self.state = "stand"
end
-- Can we remove now we possibly have fixed root cause
@ -1745,7 +1747,7 @@ mcl_mobs:register_mob("mobs_mc:villager", {
-- Only check in day or during thunderstorm but wandered_too_far code won't work
if check_bed (self) then
--self.state ~= "go_home"
local wandered_too_far = ( self.state ~= "gowp" ) and (vector.distance(self.object:get_pos(),self._bed) > 50 )
local wandered_too_far = ( self.state ~= PATHFINDING ) and (vector.distance(self.object:get_pos(),self._bed) > 50 )
--if wandered_too_far then minetest.log("Wandered too far! Return home ") end
if wandered_too_far then