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Add exhaustion for swimming

objects
Wuzzy 2017-05-22 23:16:27 +02:00
parent 75cfe51b54
commit eeb855c00a
1 changed files with 33 additions and 7 deletions

View File

@ -2,8 +2,12 @@
PlayerPlus by TenPlus1 PlayerPlus by TenPlus1
]] ]]
-- Player state for public API
playerplus = {} playerplus = {}
-- Internal player state
local playerplus_internal = {}
-- get node but use fallback for nil or unknown -- get node but use fallback for nil or unknown
local function node_ok(pos, fallback) local function node_ok(pos, fallback)
@ -139,9 +143,20 @@ minetest.register_globalstep(function(dtime)
end end
end end
-- Spawn bubble particles when underwater -- Underwater: Spawn bubble particles, cause exhaustion
if minetest.get_item_group(playerplus[name].nod_head, "water") ~= 0 then if minetest.get_item_group(playerplus[name].nod_head, "water") ~= 0 then
local lastPos = playerplus_internal[name].lastPos
if lastPos then
local dist = vector.distance(lastPos, pos)
playerplus_internal[name].swimDistance = playerplus_internal[name].swimDistance + dist
if playerplus_internal[name].swimDistance >= 1 then
local superficial = math.floor(playerplus_internal[name].swimDistance)
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_SWIM * superficial)
playerplus_internal[name].swimDistance = playerplus_internal[name].swimDistance - superficial
end
end
minetest.add_particlespawner({ minetest.add_particlespawner({
amount = 10, amount = 10,
time = 0.15, time = 0.15,
@ -182,7 +197,7 @@ minetest.register_globalstep(function(dtime)
expirationtime = 1, expirationtime = 1,
size = 8, size = 8,
texture = "default_barrier.png", texture = "default_barrier.png",
playername = player:get_player_name() playername = name
}) })
end end
end end
@ -190,6 +205,9 @@ minetest.register_globalstep(function(dtime)
end end
end end
-- Update internal values
playerplus_internal[name].lastPos = pos
end end
end) end)
@ -198,14 +216,22 @@ end)
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
local name = player:get_player_name() local name = player:get_player_name()
playerplus[name] = {} playerplus[name] = {
playerplus[name].nod_head = "" nod_head = "",
playerplus[name].nod_feet = "" nod_feet = "",
playerplus[name].nod_stand = "" nod_stand = "",
}
playerplus_internal[name] = {
lastPos = nil,
swimDistance = 0,
}
end) end)
-- clear when player leaves -- clear when player leaves
minetest.register_on_leaveplayer(function(player) minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
playerplus[ player:get_player_name() ] = nil playerplus[name] = nil
playerplus_internal[name] = nil
end) end)