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Fix indentation

patch_skins
James David Clarke 2024-01-15 00:30:14 +00:00 committed by the-real-herowl
parent f94e7fc52f
commit ee24b24c68
1 changed files with 10 additions and 10 deletions

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@ -112,18 +112,18 @@ end
function mcl_shields.is_blocking(obj) function mcl_shields.is_blocking(obj)
if not obj:is_player() then return end if not obj:is_player() then return end
if mcl_shields.players[obj] then if mcl_shields.players[obj] then
local blocking = mcl_shields.players[obj].blocking local blocking = mcl_shields.players[obj].blocking
if blocking <= 0 then if blocking <= 0 then
return return
end end
local shieldstack = obj:get_wielded_item() local shieldstack = obj:get_wielded_item()
if blocking == 1 then if blocking == 1 then
shieldstack = obj:get_inventory():get_stack("offhand", 1) shieldstack = obj:get_inventory():get_stack("offhand", 1)
end
return blocking, shieldstack
end end
return blocking, shieldstack
end
end end
mcl_damage.register_modifier(function(obj, damage, reason) mcl_damage.register_modifier(function(obj, damage, reason)