Set black sky in Nether and End
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a1ed8380c0
commit
edfa125d38
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@ -153,12 +153,13 @@ minetest.register_globalstep(function(dtime)
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-- Apply black sky in the Void and deal Void damage
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-- Apply black sky in the Void and deal Void damage
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local void, void_deadly = mcl_util.is_in_void(pos)
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local void, void_deadly = mcl_util.is_in_void(pos)
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if void then
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local _, dim = mcl_util.y_to_layer(pos.y)
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-- Player reached the void, set black sky box
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-- Set dimension skies.
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-- FIXME: Sky handling in MCL2 is held together with lots of duct tape.
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-- This only works beause weather_pack currently does not touch the sky for players below the height used for this check.
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-- There should be a real skybox API.
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if dim == "void" or dim == "nether" or dim == "end" then
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player:set_sky("#000000", "plain", nil, false)
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player:set_sky("#000000", "plain", nil, false)
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-- FIXME: Sky handling in MCL2 is held together with lots of duct tape.
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-- This only works beause weather_pack currently does not touch the sky for players below the height used for this check.
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-- There should be a real skybox API.
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end
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end
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if void_deadly then
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if void_deadly then
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-- Player is deep into the void, deal void damage
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-- Player is deep into the void, deal void damage
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