Fix mob_counter in mob spawning limiter
parent
7c1adeab45
commit
edb1939649
|
@ -10,6 +10,7 @@ local max = math.max
|
|||
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
local vector_distance = vector.distance
|
||||
local table_copy = table.copy
|
||||
local table_remove = table.remove
|
||||
local math_random = math.random
|
||||
|
||||
-- range for mob count
|
||||
|
@ -162,7 +163,7 @@ local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
|
|||
local count_mobs = function(pos)
|
||||
local num = 0
|
||||
for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do
|
||||
if object and object:get_luaentity() and object.name and object._cmi_is_mob then
|
||||
if object and object:get_luaentity() and object:get_luaentity()._cmi_is_mob then
|
||||
num = num + 1
|
||||
end
|
||||
end
|
||||
|
@ -569,8 +570,8 @@ if mobs_spawn then
|
|||
break
|
||||
end
|
||||
|
||||
--hard code mob limit in area to 10 for now
|
||||
if count_mobs(spawning_position) >= 10 then
|
||||
--hard code mob limit in area to 5 for now
|
||||
if count_mobs(spawning_position) >= 5 then
|
||||
break
|
||||
end
|
||||
|
||||
|
@ -657,7 +658,7 @@ if mobs_spawn then
|
|||
break
|
||||
else
|
||||
--print("deleting temp index")
|
||||
table.remove(mob_library_worker_table, temp_index)
|
||||
table_remove(mob_library_worker_table, temp_index)
|
||||
end
|
||||
|
||||
until repeat_mob_search == false --this is needed to sort through mobs randomly
|
||||
|
|
Loading…
Reference in New Issue