Fade out rain and fire sounds
parent
aced401c6c
commit
ed336829b4
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@ -127,7 +127,7 @@ mcl_weather.rain.update_sound = function(player)
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if player_meta.sound_handler ~= nil then
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if mcl_weather.rain.last_rp_count == 0 then
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minetest.sound_stop(player_meta.sound_handler)
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minetest.sound_fade(player_meta.sound_handler, -0.5, 0.0)
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player_meta.sound_handler = nil
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end
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elseif mcl_weather.rain.last_rp_count > 0 then
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@ -142,7 +142,7 @@ end
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mcl_weather.rain.remove_sound = function(player)
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local player_meta = mcl_weather.players[player:get_player_name()]
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if player_meta ~= nil and player_meta.sound_handler ~= nil then
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minetest.sound_stop(player_meta.sound_handler)
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minetest.sound_fade(player_meta.sound_handler, -0.5, 0.0)
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player_meta.sound_handler = nil
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player_meta.sound_updated = nil
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end
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@ -217,7 +217,7 @@ if flame_sound then
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(num["mcl_fire:eternal_fire"] or 0)
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-- Stop previous sound
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if handles[player_name] then
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minetest.sound_stop(handles[player_name])
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minetest.sound_fade(handles[player_name], -0.4, 0.0)
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handles[player_name] = nil
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end
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-- If flames
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