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Fix some banner bugs

objects
Wuzzy 2017-07-28 03:47:21 +02:00
parent 959f045f23
commit ec8efaeca3
1 changed files with 5 additions and 11 deletions

View File

@ -249,14 +249,10 @@ minetest.register_entity("mcl_banners:standing_banner", {
-- This is a custom function which causes the banner to be dropped as item and destroys the entity.
_drop = function(self)
-- Drop as item when the entity is destroyed.
if not self._base_color then
return
end
local pos = self.object:getpos()
pos.y = pos.y + 1
if not minetest.settings:get_bool("creative_mode") then
if not minetest.settings:get_bool("creative_mode") and self._base_color then
minetest.add_item(pos, "mcl_banners:banner_item_"..colors[self._base_color][1])
end
@ -269,15 +265,13 @@ minetest.register_entity("mcl_banners:standing_banner", {
-- * self: Lua entity reference to entity.
-- * other parameters: Same meaning as in make_banner_texture
_set_textures = function(self, base_color, layers)
if self._base_color then
self._base_color = colorid
if base_color then
self._base_color = base_color
end
if self._layers then
if layers then
self._layers = layers
end
local textures = make_banner_texture(self._base_color, self._layers)
self:set_properties({textures=textures})
self.object:set_properties({textures = make_banner_texture(self._base_color, self._layers)})
end,
})