Massively overhaul spawning algorithm for mobs
parent
6cdf7c98c2
commit
ec6eb51726
|
@ -4026,7 +4026,14 @@ types of spawning:
|
||||||
what is aoc???
|
what is aoc???
|
||||||
|
|
||||||
WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
|
WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
|
||||||
]]--
|
]]--
|
||||||
|
|
||||||
|
--this is where all of the spawning information is kept
|
||||||
|
local spawn_dictionary = {
|
||||||
|
["overworld"] = {},
|
||||||
|
["nether"] = {},
|
||||||
|
["end"] = {}
|
||||||
|
}
|
||||||
|
|
||||||
function mobs:spawn_specific(
|
function mobs:spawn_specific(
|
||||||
name,
|
name,
|
||||||
|
@ -4043,10 +4050,6 @@ function mobs:spawn_specific(
|
||||||
on_spawn)
|
on_spawn)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
print(name, dump(nodes))
|
|
||||||
|
|
||||||
-- Do mobs spawn at all?
|
-- Do mobs spawn at all?
|
||||||
if not mobs_spawn then
|
if not mobs_spawn then
|
||||||
return
|
return
|
||||||
|
@ -4067,7 +4070,6 @@ function mobs:spawn_specific(
|
||||||
|
|
||||||
minetest.log("action",
|
minetest.log("action",
|
||||||
string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
|
string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local spawn_action
|
local spawn_action
|
||||||
|
@ -4232,6 +4234,24 @@ function mobs:spawn_specific(
|
||||||
spawn_action(pos, node, active_object_count, active_object_count_wider, name)
|
spawn_action(pos, node, active_object_count, active_object_count_wider, name)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--load information into the spawn dictionary
|
||||||
|
local key = #spawn_dictionary[dimension] + 1
|
||||||
|
|
||||||
|
spawn_dictionary[dimension][key] = {}
|
||||||
|
spawn_dictionary[dimension][key]["name"] = name
|
||||||
|
spawn_dictionary[dimension][key]["type"] = type_of_spawning
|
||||||
|
spawn_dictionary[dimension][key]["min_light"] = min_light
|
||||||
|
spawn_dictionary[dimension][key]["max_light"] = max_light
|
||||||
|
spawn_dictionary[dimension][key]["interval"] = interval
|
||||||
|
spawn_dictionary[dimension][key]["chance"] = chance
|
||||||
|
spawn_dictionary[dimension][key]["aoc"] = aoc
|
||||||
|
spawn_dictionary[dimension][key]["min_height"] = min_height
|
||||||
|
spawn_dictionary[dimension][key]["max_height"] = max_height
|
||||||
|
spawn_dictionary[dimension][key]["day_toggle"] = day_toggle
|
||||||
|
spawn_dictionary[dimension][key]["on_spawn"] = spawn_abm_action
|
||||||
|
|
||||||
|
--[[
|
||||||
minetest.register_abm({
|
minetest.register_abm({
|
||||||
label = name .. " spawning",
|
label = name .. " spawning",
|
||||||
nodenames = nodes,
|
nodenames = nodes,
|
||||||
|
@ -4241,18 +4261,24 @@ function mobs:spawn_specific(
|
||||||
catch_up = false,
|
catch_up = false,
|
||||||
action = spawn_abm_action,
|
action = spawn_abm_action,
|
||||||
})
|
})
|
||||||
|
]]--
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- compatibility with older mob registration
|
-- compatibility with older mob registration
|
||||||
|
-- we're going to forget about this for now -j4i
|
||||||
|
--[[
|
||||||
function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)
|
function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)
|
||||||
|
|
||||||
mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30,
|
mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30,
|
||||||
chance, active_object_count, -31000, max_height, day_toggle)
|
chance, active_object_count, -31000, max_height, day_toggle)
|
||||||
end
|
end
|
||||||
|
]]--
|
||||||
|
|
||||||
|
|
||||||
|
--I'm not sure what this does but disabling it doesn't cause a crash -j4i
|
||||||
-- MarkBu's spawn function
|
-- MarkBu's spawn function
|
||||||
|
--[[
|
||||||
function mobs:spawn(def)
|
function mobs:spawn(def)
|
||||||
|
|
||||||
local name = def.name
|
local name = def.name
|
||||||
|
@ -4271,9 +4297,127 @@ function mobs:spawn(def)
|
||||||
mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
|
mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
|
||||||
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
|
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
|
||||||
end
|
end
|
||||||
|
]]--
|
||||||
|
|
||||||
|
|
||||||
|
local axis
|
||||||
|
--inner and outer part of square donut radius
|
||||||
|
local inner = 1
|
||||||
|
local outer = 70
|
||||||
|
local int = {-1,1}
|
||||||
|
local position_calculation = function(pos)
|
||||||
|
|
||||||
|
pos = vector.floor(pos)
|
||||||
|
|
||||||
|
--this is used to determine the axis buffer from the player
|
||||||
|
axis = math.random(0,1)
|
||||||
|
|
||||||
|
--cast towards the direction
|
||||||
|
if axis == 0 then --x
|
||||||
|
pos.x = pos.x + math.random(inner,outer)*int[math.random(1,2)]
|
||||||
|
pos.z = pos.z + math.random(-outer,outer)
|
||||||
|
else --z
|
||||||
|
pos.z = pos.z + math.random(inner,outer)*int[math.random(1,2)]
|
||||||
|
pos.x = pos.x + math.random(-outer,outer)
|
||||||
|
end
|
||||||
|
return(pos)
|
||||||
|
end
|
||||||
|
|
||||||
|
--[[
|
||||||
|
local decypher_limits_dictionary = {
|
||||||
|
["overworld"] = {mcl_vars.mg_overworld_min,mcl_vars.mg_overworld_max},
|
||||||
|
["nether"] = {mcl_vars.mg_nether_min, mcl_vars.mg_nether_max},
|
||||||
|
["end"] = {mcl_vars.mg_end_min, mcl_vars.mg_end_max}
|
||||||
|
}
|
||||||
|
]]--
|
||||||
|
|
||||||
|
local function decypher_limits(posy)
|
||||||
|
--local min_max_table = decypher_limits_dictionary[dimension]
|
||||||
|
--return min_max_table[1],min_max_table[2]
|
||||||
|
posy = math.floor(posy)
|
||||||
|
return posy - 32, posy + 32
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--todo mob limiting
|
||||||
|
--MAIN LOOP
|
||||||
|
local timer = 0
|
||||||
|
minetest.register_globalstep(function(dtime)
|
||||||
|
timer = timer + dtime
|
||||||
|
if timer >= 15 then
|
||||||
|
timer = 0
|
||||||
|
for _,player in ipairs(minetest.get_connected_players()) do
|
||||||
|
for i = 1,math.random(5) do
|
||||||
|
local player_pos = player:get_pos()
|
||||||
|
local _,dimension = mcl_worlds.y_to_layer(player_pos.y)
|
||||||
|
local min,max = decypher_limits(player_pos.y)
|
||||||
|
|
||||||
|
local goal_pos = position_calculation(player_pos)
|
||||||
|
|
||||||
|
|
||||||
|
local mob_def = spawn_dictionary[dimension][math.random(1,#spawn_dictionary[dimension])]
|
||||||
|
|
||||||
|
if not mob_def then --to catch a crazy error if it ever happens
|
||||||
|
minetest.log("error", "WARNING!! mob spawning attempted to index a NIL mob!")
|
||||||
|
goto continue
|
||||||
|
end
|
||||||
|
|
||||||
|
if mob_def.type == "ground" then
|
||||||
|
|
||||||
|
local spawning_position_list = minetest.find_nodes_in_area_under_air(vector.new(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:solid"})
|
||||||
|
|
||||||
|
if #spawning_position_list <= 0 then
|
||||||
|
goto continue
|
||||||
|
end
|
||||||
|
|
||||||
|
local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)]
|
||||||
|
|
||||||
|
spawning_position.y = spawning_position.y + 1
|
||||||
|
|
||||||
|
local gotten_light = minetest.get_node_light(spawning_position)
|
||||||
|
|
||||||
|
if gotten_light and gotten_light >= mob_def.min_light and gotten_light <= mob_def.max_light then
|
||||||
|
minetest.add_entity(spawning_position, mob_def.name)
|
||||||
|
end
|
||||||
|
elseif mob_def.type == "air" then
|
||||||
|
local spawning_position_list = minetest.find_nodes_in_area(vector.new(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"air"})
|
||||||
|
|
||||||
|
if #spawning_position_list <= 0 then
|
||||||
|
goto continue
|
||||||
|
end
|
||||||
|
|
||||||
|
local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)]
|
||||||
|
|
||||||
|
local gotten_light = minetest.get_node_light(spawning_position)
|
||||||
|
|
||||||
|
if gotten_light and gotten_light >= mob_def.min_light and gotten_light <= mob_def.max_light then
|
||||||
|
minetest.add_entity(spawning_position, mob_def.name)
|
||||||
|
end
|
||||||
|
elseif mob_def.type == "water" then
|
||||||
|
local spawning_position_list = minetest.find_nodes_in_area(vector.new(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:water"})
|
||||||
|
|
||||||
|
if #spawning_position_list <= 0 then
|
||||||
|
goto continue
|
||||||
|
end
|
||||||
|
|
||||||
|
local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)]
|
||||||
|
|
||||||
|
local gotten_light = minetest.get_node_light(spawning_position)
|
||||||
|
|
||||||
|
if gotten_light and gotten_light >= mob_def.min_light and gotten_light <= mob_def.max_light then
|
||||||
|
minetest.add_entity(spawning_position, mob_def.name)
|
||||||
|
end
|
||||||
|
--elseif mob_def.type == "lava" then
|
||||||
|
--implement later
|
||||||
|
end
|
||||||
|
--local spawn minetest.find_nodes_in_area_under_air(vector.new(pos.x,pos.y-find_node_height,pos.z), vector.new(pos.x,pos.y+find_node_height,pos.z), {"group:solid"})
|
||||||
|
|
||||||
|
|
||||||
|
::continue:: --this is a safety catch
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue