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Use frame of quartz block for End portal instead

objects
Wuzzy 2017-08-17 01:19:47 +02:00
parent 1f840e4cfc
commit ec0219c66e
1 changed files with 13 additions and 10 deletions

View File

@ -14,6 +14,9 @@ local np_cave = {
persist = 0.7
}
-- Portal frame material
local portal_frame = "mcl_nether:quartz_block"
-- Nodes
minetest.register_node("mcl_portals:portal_end", {
description = "End Portal",
@ -71,19 +74,19 @@ local function build_end_portal(pos, target3)
local p2 = {x = p1.x + 3, y = p1.y + 4, z = p1.z}
for i = 1, 4 do
minetest.set_node(p, {name = "mcl_nether:red_nether_brick"})
minetest.set_node(p, {name = portal_frame})
p.y = p.y + 1
end
for i = 1, 3 do
minetest.set_node(p, {name = "mcl_nether:red_nether_brick"})
minetest.set_node(p, {name = portal_frame})
p.x = p.x + 1
end
for i = 1, 4 do
minetest.set_node(p, {name = "mcl_nether:red_nether_brick"})
minetest.set_node(p, {name = portal_frame})
p.y = p.y - 1
end
for i = 1, 3 do
minetest.set_node(p, {name = "mcl_nether:red_nether_brick"})
minetest.set_node(p, {name = portal_frame})
p.x = p.x - 1
end
@ -144,7 +147,7 @@ local function move_check2(p1, max, dir)
while p[dir] ~= max do
p[dir] = p[dir] + d
if minetest.get_node(p).name ~= "mcl_nether:red_nether_brick" then
if minetest.get_node(p).name ~= portal_frame then
return false
end
end
@ -309,7 +312,7 @@ minetest.register_abm({
--[[ ITEM OVERRIDES ]]
-- Frame material
minetest.override_item("mcl_nether:red_nether_brick", {
minetest.override_item(portal_frame, {
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
local p1 = minetest.string_to_pos(meta:get_string("p1"))
@ -323,7 +326,7 @@ minetest.override_item("mcl_nether:red_nether_brick", {
for y = p1.y, p2.y do
for z = p1.z, p2.z do
local nn = minetest.get_node({x = x, y = y, z = z}).name
if nn == "mcl_nether:red_nether_brick" or nn == "mcl_portals:portal_end" then
if nn == portal_frame or nn == "mcl_portals:portal_end" then
if nn == "mcl_portals:portal_end" then
minetest.remove_node({x = x, y = y, z = z})
end
@ -350,7 +353,7 @@ minetest.override_item("mcl_nether:red_nether_brick", {
for y = p1.y, p2.y do
for z = p1.z, p2.z do
local nn = minetest.get_node({x = x, y = y, z = z}).name
if nn == "mcl_nether:red_nether_brick" or nn == "mcl_portals:portal_end" then
if nn == portal_frame or nn == "mcl_portals:portal_end" then
if nn == "mcl_portals:portal_end" then
minetest.remove_node({x = x, y = y, z = z})
end
@ -368,12 +371,12 @@ minetest.override_item("mcl_nether:red_nether_brick", {
-- Portal opener
minetest.override_item("mcl_end:ender_eye", {
_doc_items_longdesc = "An eye of ander can be used to open a portal to the End.",
_doc_items_usagehelp = "To open an End portal, place an upright frame of red nether brick blocks with a length of 4 and a height of 5 blocks, leaving only air in the center. After placing this frame, use the nether quartz on the frame.",
_doc_items_usagehelp = "To open an End portal, place an upright frame of quartz blocks with a length of 4 and a height of 5 blocks, leaving only air in the center. After placing this frame, use the eye of ender on the frame.",
on_place = function(itemstack, user, pointed_thing)
local nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name] --new
-- If used on frame, open portal
if pointed_thing.under and minetest.get_node(pointed_thing.under).name == "mcl_nether:red_nether_brick" then
if pointed_thing.under and minetest.get_node(pointed_thing.under).name == portal_frame then
make_end_portal(pointed_thing.under)
minetest.sound_play(
"fire_flint_and_steel",