Disable eat delay for cake
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16adc1b029
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eab0205c2f
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@ -45,6 +45,7 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
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* `soil_nether_wart=1`: Nether wart will grow on this
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* `disable_suffocation=1`: Disables suffocation for full solid cubes (1)
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* `destroys_items=1`: If an item happens to be *inside* this node, the item will be destroyed
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* `no_eat_delay=1`: Only for foodstuffs. When eating this, all eating delays are ignored.
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#### Footnotes
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@ -46,7 +46,7 @@ minetest.register_node("mcl_cake:cake", {
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fixed = full_cake
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},
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stack_max = 1,
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groups = {handy=1, cake=7, food=2,attached_node=1, dig_by_piston=1},
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groups = {handy=1, cake=7, food=2,no_eat_delay=1, attached_node=1, dig_by_piston=1},
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drop = '',
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on_rightclick = function(pos, node, clicker, itemstack)
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minetest.do_item_eat(2, ItemStack("mcl_cake:cake_6"), ItemStack("mcl_cake:cake"), clicker, {type="nothing"})
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@ -92,7 +92,7 @@ local register_slice = function(level, nodebox, desc)
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type = "fixed",
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fixed = nodebox,
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},
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groups = {handy=1, cake=level, food=2,attached_node=1,not_in_creative_inventory=1,dig_by_piston=1},
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groups = {handy=1, cake=level, food=2,no_eat_delay=1,attached_node=1,not_in_creative_inventory=1,dig_by_piston=1},
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drop = '',
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on_rightclick = on_rightclick,
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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@ -15,12 +15,15 @@ core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, point
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local name = user:get_player_name()
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-- Allow eating only after a delay of 2 seconds.
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-- This prevents eating as an excessive speed.
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-- Yes, os.time() is not a precise timer but it is good enough for our purposes.
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-- Special foodstuffs like the cake may disable the eating delay
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local no_eat_delay = minetest.get_item_group(itemstack:get_name(), "no_eat_delay") == 1
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-- Allow eating only after a delay of 2 seconds. This prevents eating as an excessive speed.
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-- FIXME: time() is not a precise timer, so the actual delay may be +- 1 second, depending on which fraction
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-- of the second the player made the first eat.
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-- FIXME: In singleplayer, there's a cheat to circumvent this, simply by pausing the game between eats.
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-- This is because os.time() obviously does not care about the pause. A fix needs a different timer mechanism.
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if (mcl_hunger.last_eat[name] < 0) or (os.difftime(os.time(), mcl_hunger.last_eat[name]) >= 2) then
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if no_eat_delay or (mcl_hunger.last_eat[name] < 0) or (os.difftime(os.time(), mcl_hunger.last_eat[name]) >= 2) then
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itemstack = mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
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for _, callback in pairs(core.registered_on_item_eats) do
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local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing, old_itemstack)
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