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Add node sounds for doors

objects
Wuzzy 2017-02-13 01:34:13 +01:00
parent b7df3a9bd4
commit e9c78c00e2
1 changed files with 7 additions and 0 deletions

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@ -93,6 +93,9 @@ function doors:register_door(name, def)
minetest.set_node(pt, {name=name.."_b_2", param2=p2})
minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
end
if def.sounds and def.sounds.place then
minetest.sound_play(def.sounds.place, {pos=pt})
end
if def.only_placer_can_open then
local pn = placer:get_player_name()
@ -164,6 +167,7 @@ function doors:register_door(name, def)
fixed = def.selection_box_bottom
},
groups = def.groups,
sounds = def.sounds,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
@ -200,6 +204,7 @@ function doors:register_door(name, def)
fixed = def.selection_box_top
},
groups = def.groups,
sounds = def.sounds,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y-1
@ -236,6 +241,7 @@ function doors:register_door(name, def)
fixed = def.selection_box_bottom
},
groups = def.groups,
sounds = def.sounds,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
@ -272,6 +278,7 @@ function doors:register_door(name, def)
fixed = def.selection_box_top
},
groups = def.groups,
sounds = def.sounds,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y-1