Replace getpos() with get_pos()
parent
1f1361d179
commit
e789801662
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@ -4,7 +4,7 @@ minetest.register_globalstep(function(dtime)
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timer = timer + dtime;
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timer = timer + dtime;
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if timer >= 0.3 then
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if timer >= 0.3 then
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for _,player in pairs(minetest.get_connected_players()) do
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for _,player in pairs(minetest.get_connected_players()) do
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local pp = player:getpos()
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local pp = player:get_pos()
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pp.y = math.ceil(pp.y)
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pp.y = math.ceil(pp.y)
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local loc = vector.add(pp, {x=0,y=-1,z=0})
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local loc = vector.add(pp, {x=0,y=-1,z=0})
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if loc ~= nil then
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if loc ~= nil then
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@ -25,7 +25,7 @@ minetest.register_entity("drippingwater:drop_water", {
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on_step = function(self, dtime)
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on_step = function(self, dtime)
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local k = math.random(1,222)
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local k = math.random(1,222)
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local ownpos = self.object:getpos()
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local ownpos = self.object:get_pos()
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if k==1 then
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if k==1 then
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self.object:setacceleration({x=0, y=-5, z=0})
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self.object:setacceleration({x=0, y=-5, z=0})
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@ -63,7 +63,7 @@ minetest.register_entity("drippingwater:drop_lava", {
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on_step = function(self, dtime)
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on_step = function(self, dtime)
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local k = math.random(1,222)
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local k = math.random(1,222)
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local ownpos = self.object:getpos()
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local ownpos = self.object:get_pos()
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if k==1 then
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if k==1 then
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self.object:setacceleration({x=0, y=-5, z=0})
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self.object:setacceleration({x=0, y=-5, z=0})
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@ -67,7 +67,7 @@ function boat.on_rightclick(self, clicker)
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clicker:set_properties({visual_size = {x=1, y=1}})
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clicker:set_properties({visual_size = {x=1, y=1}})
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mcl_player.player_attached[name] = false
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mcl_player.player_attached[name] = false
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mcl_player.player_set_animation(clicker, "stand" , 30)
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mcl_player.player_set_animation(clicker, "stand" , 30)
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local pos = clicker:getpos()
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local pos = clicker:get_pos()
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pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
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pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
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clicker:setpos(pos)
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clicker:setpos(pos)
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elseif not self._driver then
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elseif not self._driver then
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@ -131,7 +131,7 @@ function boat.on_punch(self, puncher)
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self._removed = true
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self._removed = true
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-- Drop boat as item on the ground after punching
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-- Drop boat as item on the ground after punching
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if not minetest.settings:get_bool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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minetest.add_item(self.object:getpos(), self._itemstring)
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minetest.add_item(self.object:get_pos(), self._itemstring)
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end
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end
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self.object:remove()
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self.object:remove()
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end
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end
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@ -189,7 +189,7 @@ function boat.on_step(self, dtime)
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end
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end
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local velo = self.object:getvelocity()
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local velo = self.object:getvelocity()
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if self._v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
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if self._v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
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self.object:setpos(self.object:getpos())
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self.object:setpos(self.object:get_pos())
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return
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return
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end
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end
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local s = get_sign(self._v)
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local s = get_sign(self._v)
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@ -203,7 +203,7 @@ function boat.on_step(self, dtime)
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self._v = 5 * get_sign(self._v)
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self._v = 5 * get_sign(self._v)
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end
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end
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local p = self.object:getpos()
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local p = self.object:get_pos()
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p.y = p.y - boat_y_offset
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p.y = p.y - boat_y_offset
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local new_velo
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local new_velo
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local new_acce = {x = 0, y = 0, z = 0}
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local new_acce = {x = 0, y = 0, z = 0}
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@ -217,7 +217,7 @@ function boat.on_step(self, dtime)
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end
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end
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new_velo = get_velocity(self._v, self.object:getyaw(),
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new_velo = get_velocity(self._v, self.object:getyaw(),
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self.object:getvelocity().y)
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self.object:getvelocity().y)
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self.object:setpos(self.object:getpos())
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self.object:setpos(self.object:get_pos())
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else
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else
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p.y = p.y + 1
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p.y = p.y + 1
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if is_water(p) then
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if is_water(p) then
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@ -230,18 +230,18 @@ function boat.on_step(self, dtime)
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new_acce = {x = 0, y = 5, z = 0}
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new_acce = {x = 0, y = 5, z = 0}
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end
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end
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new_velo = get_velocity(self._v, self.object:getyaw(), y)
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new_velo = get_velocity(self._v, self.object:getyaw(), y)
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self.object:setpos(self.object:getpos())
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self.object:setpos(self.object:get_pos())
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else
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else
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new_acce = {x = 0, y = 0, z = 0}
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new_acce = {x = 0, y = 0, z = 0}
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if math.abs(self.object:getvelocity().y) < 1 then
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if math.abs(self.object:getvelocity().y) < 1 then
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local pos = self.object:getpos()
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local pos = self.object:get_pos()
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pos.y = math.floor(pos.y) + boat_y_offset
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pos.y = math.floor(pos.y) + boat_y_offset
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self.object:setpos(pos)
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self.object:setpos(pos)
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new_velo = get_velocity(self._v, self.object:getyaw(), 0)
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new_velo = get_velocity(self._v, self.object:getyaw(), 0)
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else
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else
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new_velo = get_velocity(self._v, self.object:getyaw(),
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new_velo = get_velocity(self._v, self.object:getyaw(),
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self.object:getvelocity().y)
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self.object:getvelocity().y)
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self.object:setpos(self.object:getpos())
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self.object:setpos(self.object:get_pos())
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end
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end
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end
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end
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end
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end
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@ -55,7 +55,7 @@ end
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in ipairs(minetest.get_connected_players()) do
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if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
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if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
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local pos = player:getpos()
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local pos = player:get_pos()
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local inv = player:get_inventory()
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local inv = player:get_inventory()
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local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
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local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
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@ -67,7 +67,7 @@ minetest.register_globalstep(function(dtime)
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if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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-- Collection
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-- Collection
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if vector.distance(checkpos, object:getpos()) <= item_drop_settings.radius_collect and not object:get_luaentity()._removed then
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if vector.distance(checkpos, object:get_pos()) <= item_drop_settings.radius_collect and not object:get_luaentity()._removed then
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-- Ignore if itemstring is not set yet
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-- Ignore if itemstring is not set yet
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if object:get_luaentity().itemstring ~= "" then
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if object:get_luaentity().itemstring ~= "" then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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@ -95,7 +95,7 @@ minetest.register_globalstep(function(dtime)
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-- Move object to player
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-- Move object to player
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disable_physics(object, object:get_luaentity())
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disable_physics(object, object:get_luaentity())
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local opos = object:getpos()
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local opos = object:get_pos()
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local vec = vector.subtract(checkpos, opos)
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local vec = vector.subtract(checkpos, opos)
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vec = vector.add(opos, vector.divide(vec, 2))
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vec = vector.add(opos, vector.divide(vec, 2))
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object:moveto(vec)
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object:moveto(vec)
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@ -503,12 +503,12 @@ core.register_entity(":__builtin:item", {
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-- Delete corrupted item entities. The itemstring MUST be non-empty on its first step,
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-- Delete corrupted item entities. The itemstring MUST be non-empty on its first step,
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-- otherwise there might have some data corruption.
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-- otherwise there might have some data corruption.
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if self.itemstring == "" then
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if self.itemstring == "" then
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minetest.log("warning", "Item entity with empty itemstring found at "..minetest.pos_to_string(self.object:getpos()).. "! Deleting it now.")
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minetest.log("warning", "Item entity with empty itemstring found at "..minetest.pos_to_string(self.object:get_pos()).. "! Deleting it now.")
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self._removed = true
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self._removed = true
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self.object:remove()
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self.object:remove()
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end
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end
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local p = self.object:getpos()
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local p = self.object:get_pos()
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local node = core.get_node_or_nil(p)
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local node = core.get_node_or_nil(p)
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local in_unloaded = (node == nil)
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local in_unloaded = (node == nil)
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@ -530,7 +530,7 @@ core.register_entity(":__builtin:item", {
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if (def and def.groups and (def.groups.lava or def.groups.destroys_items == 1)) then
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if (def and def.groups and (def.groups.lava or def.groups.destroys_items == 1)) then
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-- Special effect for lava
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-- Special effect for lava
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if def.groups.lava then
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if def.groups.lava then
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minetest.sound_play("builtin_item_lava", {pos = self.object:getpos(), gain = 0.5})
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minetest.sound_play("builtin_item_lava", {pos = self.object:get_pos(), gain = 0.5})
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end
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end
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self._removed = true
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self._removed = true
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self.object:remove()
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self.object:remove()
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@ -41,7 +41,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
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end
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end
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function cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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function cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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local pos = self.object:getpos()
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local pos = self.object:get_pos()
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if not self._railtype then
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if not self._railtype then
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local node = minetest.get_node(vector.floor(pos)).name
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local node = minetest.get_node(vector.floor(pos)).name
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self._railtype = minetest.get_item_group(node, "connect_to_raillike")
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self._railtype = minetest.get_item_group(node, "connect_to_raillike")
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@ -83,7 +83,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
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-- Drop items and remove cart entity
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-- Drop items and remove cart entity
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if not minetest.settings:get_bool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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for d=1, #drop do
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for d=1, #drop do
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minetest.add_item(self.object:getpos(), drop[d])
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minetest.add_item(self.object:get_pos(), drop[d])
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end
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end
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end
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end
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@ -124,7 +124,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
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local pos, rou_pos, node
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local pos, rou_pos, node
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-- Drop minecart if it isn't on a rail anymore
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-- Drop minecart if it isn't on a rail anymore
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if self._last_float_check >= mcl_minecarts.check_float_time then
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if self._last_float_check >= mcl_minecarts.check_float_time then
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pos = self.object:getpos()
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pos = self.object:get_pos()
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rou_pos = vector.round(pos)
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rou_pos = vector.round(pos)
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node = minetest.get_node(rou_pos)
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node = minetest.get_node(rou_pos)
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local g = minetest.get_item_group(node.name, "connect_to_raillike")
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local g = minetest.get_item_group(node.name, "connect_to_raillike")
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@ -145,7 +145,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
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-- Drop items and remove cart entity
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-- Drop items and remove cart entity
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if not minetest.settings:get_bool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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for d=1, #drop do
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for d=1, #drop do
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minetest.add_item(self.object:getpos(), drop[d])
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minetest.add_item(self.object:get_pos(), drop[d])
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end
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end
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end
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end
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@ -165,7 +165,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
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local dir, last_switch = nil, nil
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local dir, last_switch = nil, nil
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if not pos then
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if not pos then
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pos = self.object:getpos()
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pos = self.object:get_pos()
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end
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end
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if self._old_pos and not self._punched then
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if self._old_pos and not self._punched then
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local flo_pos = vector.floor(pos)
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local flo_pos = vector.floor(pos)
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@ -485,7 +485,7 @@ register_minecart(
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clicker:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
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clicker:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
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elseif not self._driver then
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elseif not self._driver then
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self._driver = player_name
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self._driver = player_name
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self._start_pos = self.object:getpos()
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self._start_pos = self.object:get_pos()
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mcl_player.player_attached[player_name] = true
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mcl_player.player_attached[player_name] = true
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clicker:set_attach(self.object, "", {x=0, y=8.25, z=-2}, {x=0, y=0, z=0})
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clicker:set_attach(self.object, "", {x=0, y=8.25, z=-2}, {x=0, y=0, z=0})
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mcl_player.player_attached[name] = true
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mcl_player.player_attached[name] = true
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@ -710,7 +710,7 @@ mobs:register_mob("mob_horse:horse", {
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if inv:room_for_item("main", "mobs:saddle") then
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if inv:room_for_item("main", "mobs:saddle") then
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inv:add_item("main", "mobs:saddle")
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inv:add_item("main", "mobs:saddle")
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else
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else
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minetest.add_item(clicker.getpos(), "mobs:saddle")
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minetest.add_item(clicker.get_pos(), "mobs:saddle")
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end
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end
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-- attach player to horse
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-- attach player to horse
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@ -52,7 +52,7 @@ local THROWING_ARROW_ENTITY={
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--ARROW CODE
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--ARROW CODE
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local pos = self.object:get_pos()
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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minetest.add_particle({
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minetest.add_particle({
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@ -113,7 +113,7 @@ local throwing_shoot_arrow = function(itemstack, player)
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if not minetest.settings:get_bool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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player:get_inventory():remove_item("main", arrow[1])
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player:get_inventory():remove_item("main", arrow[1])
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end
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end
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local playerpos = player:getpos()
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local playerpos = player:get_pos()
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local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2]) --mc
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local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2]) --mc
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local dir = player:get_look_dir()
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local dir = player:get_look_dir()
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obj:setvelocity({x=dir.x*22, y=dir.y*22, z=dir.z*22})
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obj:setvelocity({x=dir.x*22, y=dir.y*22, z=dir.z*22})
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@ -247,7 +247,7 @@ if c("egg") then
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-- shoot egg
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-- shoot egg
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local mobs_shoot_egg = function (item, player, pointed_thing)
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local mobs_shoot_egg = function (item, player, pointed_thing)
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local playerpos = player:getpos()
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local playerpos = player:get_pos()
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minetest.sound_play("default_place_node_hard", {
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minetest.sound_play("default_place_node_hard", {
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pos = playerpos,
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pos = playerpos,
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@ -337,7 +337,7 @@ if c("snowball") then
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-- shoot snowball
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-- shoot snowball
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local mobs_shoot_snowball = function (item, player, pointed_thing)
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local mobs_shoot_snowball = function (item, player, pointed_thing)
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local playerpos = player:getpos()
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local playerpos = player:get_pos()
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local obj = minetest.add_entity({
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local obj = minetest.add_entity({
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x = playerpos.x,
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x = playerpos.x,
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@ -32,13 +32,13 @@ mobs_mc.make_owner_teleport_function = function(dist, teleport_check_interval)
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self._teleport_timer = self._teleport_timer - dtime
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self._teleport_timer = self._teleport_timer - dtime
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if self._teleport_timer <= 0 then
|
if self._teleport_timer <= 0 then
|
||||||
self._teleport_timer = teleport_check_interval
|
self._teleport_timer = teleport_check_interval
|
||||||
local mob_pos = self.object:getpos()
|
local mob_pos = self.object:get_pos()
|
||||||
local owner = minetest.get_player_by_name(self.owner)
|
local owner = minetest.get_player_by_name(self.owner)
|
||||||
if not owner then
|
if not owner then
|
||||||
-- No owner found, no teleportation
|
-- No owner found, no teleportation
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local owner_pos = owner:getpos()
|
local owner_pos = owner:get_pos()
|
||||||
local dist_from_owner = vector.distance(owner_pos, mob_pos)
|
local dist_from_owner = vector.distance(owner_pos, mob_pos)
|
||||||
if dist_from_owner > dist then
|
if dist_from_owner > dist then
|
||||||
-- Check for nodes below air in a 5×1×5 area around the owner position
|
-- Check for nodes below air in a 5×1×5 area around the owner position
|
||||||
|
|
|
@ -80,7 +80,7 @@ mobs:register_mob("mobs_mc:chicken", {
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:get_pos()
|
||||||
|
|
||||||
minetest.add_item(pos, mobs_mc.items.egg)
|
minetest.add_item(pos, mobs_mc.items.egg)
|
||||||
|
|
||||||
|
|
|
@ -61,7 +61,7 @@ local cow_def = {
|
||||||
if inv:room_for_item("main", {name=mobs_mc.items.milk}) then
|
if inv:room_for_item("main", {name=mobs_mc.items.milk}) then
|
||||||
clicker:get_inventory():add_item("main", mobs_mc.items.milk)
|
clicker:get_inventory():add_item("main", mobs_mc.items.milk)
|
||||||
else
|
else
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:get_pos()
|
||||||
pos.y = pos.y + 0.5
|
pos.y = pos.y + 0.5
|
||||||
minetest.add_item(pos, {name = mobs_mc.items.milk})
|
minetest.add_item(pos, {name = mobs_mc.items.milk})
|
||||||
end
|
end
|
||||||
|
@ -91,7 +91,7 @@ mooshroom_def.on_rightclick = function(self, clicker)
|
||||||
local item = clicker:get_wielded_item()
|
local item = clicker:get_wielded_item()
|
||||||
-- Use shears to get mushrooms and turn mooshroom into cow
|
-- Use shears to get mushrooms and turn mooshroom into cow
|
||||||
if item:get_name() == mobs_mc.items.shears then
|
if item:get_name() == mobs_mc.items.shears then
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:get_pos()
|
||||||
minetest.sound_play("shears", {pos = pos})
|
minetest.sound_play("shears", {pos = pos})
|
||||||
minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, mobs_mc.items.mushroom_red .. " 5")
|
minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, mobs_mc.items.mushroom_red .. " 5")
|
||||||
|
|
||||||
|
@ -112,7 +112,7 @@ mooshroom_def.on_rightclick = function(self, clicker)
|
||||||
if inv:room_for_item("main", {name=mobs_mc.items.milk}) then
|
if inv:room_for_item("main", {name=mobs_mc.items.milk}) then
|
||||||
clicker:get_inventory():add_item("main", mobs_mc.items.milk)
|
clicker:get_inventory():add_item("main", mobs_mc.items.milk)
|
||||||
else
|
else
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:get_pos()
|
||||||
pos.y = pos.y + 0.5
|
pos.y = pos.y + 0.5
|
||||||
minetest.add_item(pos, {name = mobs_mc.items.milk})
|
minetest.add_item(pos, {name = mobs_mc.items.milk})
|
||||||
end
|
end
|
||||||
|
@ -124,7 +124,7 @@ mooshroom_def.on_rightclick = function(self, clicker)
|
||||||
if inv:room_for_item("main", {name=mobs_mc.items.mushroom_stew}) then
|
if inv:room_for_item("main", {name=mobs_mc.items.mushroom_stew}) then
|
||||||
clicker:get_inventory():add_item("main", mobs_mc.items.mushroom_stew)
|
clicker:get_inventory():add_item("main", mobs_mc.items.mushroom_stew)
|
||||||
else
|
else
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:get_pos()
|
||||||
pos.y = pos.y + 0.5
|
pos.y = pos.y + 0.5
|
||||||
minetest.add_item(pos, {name = mobs_mc.items.mushroom_stew})
|
minetest.add_item(pos, {name = mobs_mc.items.mushroom_stew})
|
||||||
end
|
end
|
||||||
|
|
|
@ -62,19 +62,19 @@ mobs:register_mob("mobs_mc:creeper", {
|
||||||
item:add_wear(1000)
|
item:add_wear(1000)
|
||||||
-- Tool break sound
|
-- Tool break sound
|
||||||
if item:get_count() == 0 and wdef.sound and wdef.sound.breaks then
|
if item:get_count() == 0 and wdef.sound and wdef.sound.breaks then
|
||||||
minetest.sound_play(wdef.sound.breaks, {pos = clicker:getpos(), gain = 0.5})
|
minetest.sound_play(wdef.sound.breaks, {pos = clicker:get_pos(), gain = 0.5})
|
||||||
end
|
end
|
||||||
clicker:set_wielded_item(item)
|
clicker:set_wielded_item(item)
|
||||||
end
|
end
|
||||||
self._forced_explosion_countdown_timer = self.explosion_timer
|
self._forced_explosion_countdown_timer = self.explosion_timer
|
||||||
minetest.sound_play(self.sounds.attack, {pos = self.object:getpos(), gain = 1, max_hear_distance = 16})
|
minetest.sound_play(self.sounds.attack, {pos = self.object:get_pos(), gain = 1, max_hear_distance = 16})
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
do_custom = function(self, dtime)
|
do_custom = function(self, dtime)
|
||||||
if self._forced_explosion_countdown_timer ~= nil then
|
if self._forced_explosion_countdown_timer ~= nil then
|
||||||
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
|
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
|
||||||
if self._forced_explosion_countdown_timer <= 0 then
|
if self._forced_explosion_countdown_timer <= 0 then
|
||||||
mobs:explosion(self.object:getpos(), self.explosion_radius, 0, 1, self.sounds.explode)
|
mobs:explosion(self.object:get_pos(), self.explosion_radius, 0, 1, self.sounds.explode)
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
@ -110,7 +110,7 @@ mobs:register_arrow("mobs_mc:roar_of_the_dragon2", {
|
||||||
|
|
||||||
on_step = function(self, dtime)
|
on_step = function(self, dtime)
|
||||||
|
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:get_pos()
|
||||||
|
|
||||||
local n = minetest.get_node(pos).name
|
local n = minetest.get_node(pos).name
|
||||||
|
|
||||||
|
@ -158,7 +158,7 @@ mobs:register_arrow(":mobs_mc:fireball2", {
|
||||||
|
|
||||||
-- direct hit, no fire... just plenty of pain
|
-- direct hit, no fire... just plenty of pain
|
||||||
hit_player = function(self, player)
|
hit_player = function(self, player)
|
||||||
minetest.sound_play("tnt_explode", {pos = player:getpos(), gain = 1.5, max_hear_distance = 2*64})
|
minetest.sound_play("tnt_explode", {pos = player:get_pos(), gain = 1.5, max_hear_distance = 2*64})
|
||||||
player:punch(self.object, 1.0, {
|
player:punch(self.object, 1.0, {
|
||||||
full_punch_interval = 0.5,
|
full_punch_interval = 0.5,
|
||||||
damage_groups = {fleshy = 6},
|
damage_groups = {fleshy = 6},
|
||||||
|
@ -167,7 +167,7 @@ mobs:register_arrow(":mobs_mc:fireball2", {
|
||||||
end,
|
end,
|
||||||
|
|
||||||
hit_mob = function(self, mob)
|
hit_mob = function(self, mob)
|
||||||
minetest.sound_play("tnt_explode", {pos = mob:getpos(), gain = 1.5, max_hear_distance = 2*64})
|
minetest.sound_play("tnt_explode", {pos = mob:get_pos(), gain = 1.5, max_hear_distance = 2*64})
|
||||||
mob:punch(self.object, 1.0, {
|
mob:punch(self.object, 1.0, {
|
||||||
full_punch_interval = 0.5,
|
full_punch_interval = 0.5,
|
||||||
damage_groups = {fleshy = 12},
|
damage_groups = {fleshy = 12},
|
||||||
|
|
|
@ -217,7 +217,7 @@ mobs:register_mob("mobs_mc:enderman", {
|
||||||
-- Take random node
|
-- Take random node
|
||||||
self._take_place_timer = 0
|
self._take_place_timer = 0
|
||||||
self._next_take_place_time = math.random(place_frequency_min, place_frequency_max)
|
self._next_take_place_time = math.random(place_frequency_min, place_frequency_max)
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:get_pos()
|
||||||
local takable_nodes = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y-1, z=pos.z-2}, {x=pos.x+2, y=pos.y+1, z=pos.z+2}, mobs_mc.enderman_takable)
|
local takable_nodes = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y-1, z=pos.z-2}, {x=pos.x+2, y=pos.y+1, z=pos.z+2}, mobs_mc.enderman_takable)
|
||||||
if #takable_nodes >= 1 then
|
if #takable_nodes >= 1 then
|
||||||
local r = pr:next(1, #takable_nodes)
|
local r = pr:next(1, #takable_nodes)
|
||||||
|
@ -268,7 +268,7 @@ mobs:register_mob("mobs_mc:enderman", {
|
||||||
-- Place taken node
|
-- Place taken node
|
||||||
self._take_place_timer = 0
|
self._take_place_timer = 0
|
||||||
self._next_take_place_time = math.random(take_frequency_min, take_frequency_max)
|
self._next_take_place_time = math.random(take_frequency_min, take_frequency_max)
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:get_pos()
|
||||||
local yaw = self.object:get_yaw()
|
local yaw = self.object:get_yaw()
|
||||||
-- Place node at looking direction
|
-- Place node at looking direction
|
||||||
local place_pos = vector.subtract(pos, minetest.facedir_to_dir(minetest.dir_to_facedir(minetest.yaw_to_dir(yaw))))
|
local place_pos = vector.subtract(pos, minetest.facedir_to_dir(minetest.dir_to_facedir(minetest.yaw_to_dir(yaw))))
|
||||||
|
@ -291,7 +291,7 @@ mobs:register_mob("mobs_mc:enderman", {
|
||||||
-- TODO: Teleport enderman on damage, etc.
|
-- TODO: Teleport enderman on damage, etc.
|
||||||
_do_teleport = function(self)
|
_do_teleport = function(self)
|
||||||
-- Attempt to randomly teleport enderman
|
-- Attempt to randomly teleport enderman
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:get_pos()
|
||||||
-- Find all solid nodes below air in a 65×65×65 cuboid centered on the enderman
|
-- Find all solid nodes below air in a 65×65×65 cuboid centered on the enderman
|
||||||
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(pos, 32), vector.add(pos, 32), {"group:solid", "group:cracky", "group:crumbly"})
|
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(pos, 32), vector.add(pos, 32), {"group:solid", "group:cracky", "group:crumbly"})
|
||||||
local telepos
|
local telepos
|
||||||
|
|
|
@ -85,7 +85,7 @@ local ocelot = {
|
||||||
-- 1/3 chance of getting tamed
|
-- 1/3 chance of getting tamed
|
||||||
if pr:next(1, 3) == 1 then
|
if pr:next(1, 3) == 1 then
|
||||||
local yaw = self.object:get_yaw()
|
local yaw = self.object:get_yaw()
|
||||||
local cat = minetest.add_entity(self.object:getpos(), "mobs_mc:cat")
|
local cat = minetest.add_entity(self.object:get_pos(), "mobs_mc:cat")
|
||||||
cat:set_yaw(yaw)
|
cat:set_yaw(yaw)
|
||||||
local ent = cat:get_luaentity()
|
local ent = cat:get_luaentity()
|
||||||
ent.owner = clicker:get_player_name()
|
ent.owner = clicker:get_player_name()
|
||||||
|
|
|
@ -153,7 +153,7 @@ mobs:register_mob("mobs_mc:pig", {
|
||||||
-- Break carrot on a stick
|
-- Break carrot on a stick
|
||||||
local def = wielditem:get_definition()
|
local def = wielditem:get_definition()
|
||||||
if def.sounds and def.sounds.breaks then
|
if def.sounds and def.sounds.breaks then
|
||||||
minetest.sound_play(def.sounds.breaks, {pos = clicker:getpos(), max_hear_distance = 8, gain = 0.5})
|
minetest.sound_play(def.sounds.breaks, {pos = clicker:get_pos(), max_hear_distance = 8, gain = 0.5})
|
||||||
end
|
end
|
||||||
wielditem = {name = mobs_mc.items.fishing_rod, count = 1}
|
wielditem = {name = mobs_mc.items.fishing_rod, count = 1}
|
||||||
else
|
else
|
||||||
|
|
|
@ -156,7 +156,7 @@ mobs:register_mob("mobs_mc:sheep", {
|
||||||
|
|
||||||
if item:get_name() == mobs_mc.items.shears and not self.gotten and not self.child then
|
if item:get_name() == mobs_mc.items.shears and not self.gotten and not self.child then
|
||||||
self.gotten = true
|
self.gotten = true
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:get_pos()
|
||||||
minetest.sound_play("shears", {pos = pos})
|
minetest.sound_play("shears", {pos = pos})
|
||||||
pos.y = pos.y + 0.5
|
pos.y = pos.y + 0.5
|
||||||
if not self.color then
|
if not self.color then
|
||||||
|
|
|
@ -85,7 +85,7 @@ mobs:register_mob("mobs_mc:snowman", {
|
||||||
self._snowtimer = self._snowtimer + dtime
|
self._snowtimer = self._snowtimer + dtime
|
||||||
if self.health > 0 and self._snowtimer > snow_trail_frequency then
|
if self.health > 0 and self._snowtimer > snow_trail_frequency then
|
||||||
self._snowtimer = 0
|
self._snowtimer = 0
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:get_pos()
|
||||||
local below = {x=pos.x, y=pos.y-1, z=pos.z}
|
local below = {x=pos.x, y=pos.y-1, z=pos.z}
|
||||||
local def = minetest.registered_nodes[minetest.get_node(pos).name]
|
local def = minetest.registered_nodes[minetest.get_node(pos).name]
|
||||||
-- Node at snow golem's position must be replacable
|
-- Node at snow golem's position must be replacable
|
||||||
|
@ -110,7 +110,7 @@ mobs:register_mob("mobs_mc:snowman", {
|
||||||
textures = gotten_texture,
|
textures = gotten_texture,
|
||||||
})
|
})
|
||||||
|
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:get_pos()
|
||||||
minetest.sound_play("shears", {pos = pos})
|
minetest.sound_play("shears", {pos = pos})
|
||||||
|
|
||||||
-- Wear out
|
-- Wear out
|
||||||
|
|
|
@ -38,7 +38,7 @@ mobs:register_mob("mobs_mc:evoker", {
|
||||||
-- Summon vexes
|
-- Summon vexes
|
||||||
custom_attack = function(self, to_attack)
|
custom_attack = function(self, to_attack)
|
||||||
local r = pr:next(2,4)
|
local r = pr:next(2,4)
|
||||||
local basepos = self.object:getpos()
|
local basepos = self.object:get_pos()
|
||||||
basepos.y = basepos.y + 1
|
basepos.y = basepos.y + 1
|
||||||
for i=1, r do
|
for i=1, r do
|
||||||
local spawnpos = vector.add(basepos, minetest.yaw_to_dir(pr:next(0,360)))
|
local spawnpos = vector.add(basepos, minetest.yaw_to_dir(pr:next(0,360)))
|
||||||
|
|
|
@ -84,7 +84,7 @@ mobs:register_arrow("mobs_mc:roar_of_the_dragon", {
|
||||||
|
|
||||||
on_step = function(self, dtime)
|
on_step = function(self, dtime)
|
||||||
|
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:get_pos()
|
||||||
|
|
||||||
local n = minetest.get_node(pos).name
|
local n = minetest.get_node(pos).name
|
||||||
|
|
||||||
|
|
|
@ -65,7 +65,7 @@ local wolf = {
|
||||||
-- 1/3 chance of getting tamed
|
-- 1/3 chance of getting tamed
|
||||||
if pr:next(1, 3) == 1 then
|
if pr:next(1, 3) == 1 then
|
||||||
local yaw = self.object:get_yaw()
|
local yaw = self.object:get_yaw()
|
||||||
dog = minetest.add_entity(self.object:getpos(), "mobs_mc:dog")
|
dog = minetest.add_entity(self.object:get_pos(), "mobs_mc:dog")
|
||||||
dog:set_yaw(yaw)
|
dog:set_yaw(yaw)
|
||||||
ent = dog:get_luaentity()
|
ent = dog:get_luaentity()
|
||||||
ent.owner = clicker:get_player_name()
|
ent.owner = clicker:get_player_name()
|
||||||
|
|
|
@ -54,7 +54,7 @@ local function choose_pos(pos)
|
||||||
|
|
||||||
local r = rng:next(1, playercount)
|
local r = rng:next(1, playercount)
|
||||||
local randomplayer = playerlist[r]
|
local randomplayer = playerlist[r]
|
||||||
pos = randomplayer:getpos()
|
pos = randomplayer:get_pos()
|
||||||
|
|
||||||
-- avoid striking underground
|
-- avoid striking underground
|
||||||
if pos.y < -20 then
|
if pos.y < -20 then
|
||||||
|
|
|
@ -178,7 +178,7 @@ mcl_weather.rain.make_weather = function()
|
||||||
end
|
end
|
||||||
|
|
||||||
for _, player in ipairs(minetest.get_connected_players()) do
|
for _, player in ipairs(minetest.get_connected_players()) do
|
||||||
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:getpos())) then
|
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
|
||||||
mcl_weather.rain.remove_sound(player)
|
mcl_weather.rain.remove_sound(player)
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
|
@ -140,7 +140,7 @@ mcl_weather.skycolor = {
|
||||||
|
|
||||||
local players = mcl_weather.skycolor.utils.get_players(nil)
|
local players = mcl_weather.skycolor.utils.get_players(nil)
|
||||||
for _, player in ipairs(players) do
|
for _, player in ipairs(players) do
|
||||||
local pos = player:getpos()
|
local pos = player:get_pos()
|
||||||
local dim = mcl_worlds.pos_to_dimension(pos)
|
local dim = mcl_worlds.pos_to_dimension(pos)
|
||||||
if dim == "overworld" then
|
if dim == "overworld" then
|
||||||
player:set_sky(color, "plain", nil, true)
|
player:set_sky(color, "plain", nil, true)
|
||||||
|
|
|
@ -8,7 +8,7 @@ mcl_weather.snow.add_snow_particles = function(player)
|
||||||
mcl_weather.rain.last_rp_count = 0
|
mcl_weather.rain.last_rp_count = 0
|
||||||
for i=mcl_weather.snow.particles_count, 1,-1 do
|
for i=mcl_weather.snow.particles_count, 1,-1 do
|
||||||
local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
|
local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
|
||||||
random_pos_y = math.random() + math.random(player:getpos().y - 1, player:getpos().y + 7)
|
random_pos_y = math.random() + math.random(player:get_pos().y - 1, player:get_pos().y + 7)
|
||||||
if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then
|
if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then
|
||||||
mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
|
mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
|
||||||
minetest.add_particle({
|
minetest.add_particle({
|
||||||
|
@ -78,7 +78,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
end
|
end
|
||||||
|
|
||||||
for _, player in ipairs(minetest.get_connected_players()) do
|
for _, player in ipairs(minetest.get_connected_players()) do
|
||||||
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:getpos())) then
|
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
mcl_weather.snow.add_snow_particles(player)
|
mcl_weather.snow.add_snow_particles(player)
|
||||||
|
|
|
@ -75,7 +75,7 @@ end
|
||||||
-- checks if player is undewater. This is needed in order to
|
-- checks if player is undewater. This is needed in order to
|
||||||
-- turn off weather particles generation.
|
-- turn off weather particles generation.
|
||||||
mcl_weather.is_underwater = function(player)
|
mcl_weather.is_underwater = function(player)
|
||||||
local ppos = player:getpos()
|
local ppos = player:get_pos()
|
||||||
local offset = player:get_eye_offset()
|
local offset = player:get_eye_offset()
|
||||||
local player_eye_pos = {x = ppos.x + offset.x,
|
local player_eye_pos = {x = ppos.x + offset.x,
|
||||||
y = ppos.y + offset.y + 1.5,
|
y = ppos.y + offset.y + 1.5,
|
||||||
|
|
|
@ -125,7 +125,7 @@ minetest.register_on_dieplayer(function(player)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
|
local node = minetest.registered_nodes[minetest.get_node(player:get_pos()).name]
|
||||||
local msg
|
local msg
|
||||||
-- Lava
|
-- Lava
|
||||||
if minetest.get_item_group(node.name, "lava") ~= 0 then
|
if minetest.get_item_group(node.name, "lava") ~= 0 then
|
||||||
|
|
|
@ -36,7 +36,7 @@ end
|
||||||
local function return_fields(player, name)
|
local function return_fields(player, name)
|
||||||
local inv = player:get_inventory()
|
local inv = player:get_inventory()
|
||||||
for i,stack in ipairs(inv:get_list(name)) do
|
for i,stack in ipairs(inv:get_list(name)) do
|
||||||
return_item(stack, player, player:getpos(), inv)
|
return_item(stack, player, player:get_pos(), inv)
|
||||||
stack:clear()
|
stack:clear()
|
||||||
inv:set_stack(name, i, stack)
|
inv:set_stack(name, i, stack)
|
||||||
end
|
end
|
||||||
|
|
|
@ -41,7 +41,7 @@ local function resolve_commands(commands, pos)
|
||||||
local nearest, farthest = nil, nil
|
local nearest, farthest = nil, nil
|
||||||
local min_distance, max_distance = math.huge, -1
|
local min_distance, max_distance = math.huge, -1
|
||||||
for index, player in pairs(players) do
|
for index, player in pairs(players) do
|
||||||
local distance = vector.distance(pos, player:getpos())
|
local distance = vector.distance(pos, player:get_pos())
|
||||||
if distance < min_distance then
|
if distance < min_distance then
|
||||||
min_distance = distance
|
min_distance = distance
|
||||||
nearest = player:get_player_name()
|
nearest = player:get_player_name()
|
||||||
|
|
|
@ -304,7 +304,7 @@ function mesecon.mvps_move_objects(pos, dir, nodestack)
|
||||||
for _, obj in ipairs(objects_to_move) do
|
for _, obj in ipairs(objects_to_move) do
|
||||||
local entity = obj:get_luaentity()
|
local entity = obj:get_luaentity()
|
||||||
if not entity or not mesecon.is_mvps_unmov(entity.name) then
|
if not entity or not mesecon.is_mvps_unmov(entity.name) then
|
||||||
local np = vector.add(obj:getpos(), dir)
|
local np = vector.add(obj:get_pos(), dir)
|
||||||
|
|
||||||
--move only if destination is not solid
|
--move only if destination is not solid
|
||||||
local nn = minetest.get_node(np)
|
local nn = minetest.get_node(np)
|
||||||
|
|
|
@ -56,7 +56,7 @@ local function pp_on_timer(pos, elapsed)
|
||||||
end
|
end
|
||||||
elseif node.name == basename .. "_off" then
|
elseif node.name == basename .. "_off" then
|
||||||
for k, obj in pairs(objs) do
|
for k, obj in pairs(objs) do
|
||||||
local objpos = obj:getpos()
|
local objpos = obj:get_pos()
|
||||||
if obj_does_activate(obj, activated_by) then
|
if obj_does_activate(obj, activated_by) then
|
||||||
if objpos.y > pos.y-1 and objpos.y < pos.y then
|
if objpos.y > pos.y-1 and objpos.y < pos.y then
|
||||||
minetest.set_node(pos, {name = basename .. "_on"})
|
minetest.set_node(pos, {name = basename .. "_on"})
|
||||||
|
|
|
@ -394,7 +394,7 @@ local entity_standing = {
|
||||||
|
|
||||||
-- This is a custom function which causes the banner to be dropped as item and destroys the entity.
|
-- This is a custom function which causes the banner to be dropped as item and destroys the entity.
|
||||||
_drop = function(self)
|
_drop = function(self)
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:get_pos()
|
||||||
pos.y = pos.y + 1
|
pos.y = pos.y + 1
|
||||||
|
|
||||||
if not minetest.settings:get_bool("creative_mode") and self._base_color then
|
if not minetest.settings:get_bool("creative_mode") and self._base_color then
|
||||||
|
|
|
@ -212,7 +212,7 @@ function mcl_beds.on_rightclick(pos, player)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local ppos = player:getpos()
|
local ppos = player:get_pos()
|
||||||
local tod = minetest.get_timeofday() * 24000
|
local tod = minetest.get_timeofday() * 24000
|
||||||
|
|
||||||
-- Values taken from Minecraft Wiki with offset of +6000
|
-- Values taken from Minecraft Wiki with offset of +6000
|
||||||
|
|
|
@ -94,7 +94,7 @@ local spawn_item = function(self, pos)
|
||||||
end
|
end
|
||||||
|
|
||||||
ARROW_ENTITY.on_step = function(self, dtime)
|
ARROW_ENTITY.on_step = function(self, dtime)
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:get_pos()
|
||||||
local dpos = table.copy(pos) -- digital pos
|
local dpos = table.copy(pos) -- digital pos
|
||||||
dpos = vector.round(dpos)
|
dpos = vector.round(dpos)
|
||||||
local node = minetest.get_node(dpos)
|
local node = minetest.get_node(dpos)
|
||||||
|
@ -166,7 +166,7 @@ ARROW_ENTITY.on_step = function(self, dtime)
|
||||||
end
|
end
|
||||||
|
|
||||||
if ok then
|
if ok then
|
||||||
local dist = vector.distance(pos, obj:getpos())
|
local dist = vector.distance(pos, obj:get_pos())
|
||||||
if not closest_object or not closest_distance then
|
if not closest_object or not closest_distance then
|
||||||
closest_object = obj
|
closest_object = obj
|
||||||
closest_distance = dist
|
closest_distance = dist
|
||||||
|
|
|
@ -82,7 +82,7 @@ local player_shoot_arrow = function(itemstack, player, power, damage)
|
||||||
local inv = player:get_inventory()
|
local inv = player:get_inventory()
|
||||||
inv:set_stack("main", arrow_stack_id, arrow_stack)
|
inv:set_stack("main", arrow_stack_id, arrow_stack)
|
||||||
end
|
end
|
||||||
local playerpos = player:getpos()
|
local playerpos = player:get_pos()
|
||||||
local dir = player:get_look_dir()
|
local dir = player:get_look_dir()
|
||||||
local yaw = player:get_look_horizontal()
|
local yaw = player:get_look_horizontal()
|
||||||
|
|
||||||
|
|
|
@ -146,7 +146,7 @@ function mcl_buckets.register_liquid(source_place, source_take, itemname, invent
|
||||||
if inv:room_for_item("main", new_bucket) then
|
if inv:room_for_item("main", new_bucket) then
|
||||||
inv:add_item("main", new_bucket)
|
inv:add_item("main", new_bucket)
|
||||||
else
|
else
|
||||||
minetest.add_item(user:getpos(), new_bucket)
|
minetest.add_item(user:get_pos(), new_bucket)
|
||||||
end
|
end
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
return itemstack
|
return itemstack
|
||||||
|
@ -247,7 +247,7 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
|
||||||
if inv:room_for_item("main", new_bucket) then
|
if inv:room_for_item("main", new_bucket) then
|
||||||
inv:add_item("main", new_bucket)
|
inv:add_item("main", new_bucket)
|
||||||
else
|
else
|
||||||
minetest.add_item(user:getpos(), new_bucket)
|
minetest.add_item(user:get_pos(), new_bucket)
|
||||||
end
|
end
|
||||||
if not minetest.settings:get_bool("creative_mode") then
|
if not minetest.settings:get_bool("creative_mode") then
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
|
|
|
@ -96,7 +96,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
local dim = mcl_worlds.pos_to_dimension(player:get_pos())
|
local dim = mcl_worlds.pos_to_dimension(player:get_pos())
|
||||||
local frame
|
local frame
|
||||||
-- Clocks do not work in certain zones
|
-- Clocks do not work in certain zones
|
||||||
if not mcl_worlds.clock_works(player:getpos()) then
|
if not mcl_worlds.clock_works(player:get_pos()) then
|
||||||
frame = random_frame
|
frame = random_frame
|
||||||
else
|
else
|
||||||
frame = now
|
frame = now
|
||||||
|
|
|
@ -28,7 +28,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
if has_compass(player) then
|
if has_compass(player) then
|
||||||
local pos = player:getpos()
|
local pos = player:get_pos()
|
||||||
local dim = mcl_worlds.pos_to_dimension(pos)
|
local dim = mcl_worlds.pos_to_dimension(pos)
|
||||||
local compass_image
|
local compass_image
|
||||||
-- Compasses do not work in certain zones
|
-- Compasses do not work in certain zones
|
||||||
|
|
|
@ -121,7 +121,7 @@ function mcl_doors:register_trapdoor(name, def)
|
||||||
local p1 = pointed_thing.above
|
local p1 = pointed_thing.above
|
||||||
local param2 = 0
|
local param2 = 0
|
||||||
|
|
||||||
local placer_pos = placer:getpos()
|
local placer_pos = placer:get_pos()
|
||||||
if placer_pos then
|
if placer_pos then
|
||||||
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
|
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
|
||||||
end
|
end
|
||||||
|
|
|
@ -95,7 +95,7 @@ minetest.register_node("mcl_end:end_rod", {
|
||||||
local p1 = pointed_thing.above
|
local p1 = pointed_thing.above
|
||||||
local param2 = 0
|
local param2 = 0
|
||||||
|
|
||||||
local placer_pos = placer:getpos()
|
local placer_pos = placer:get_pos()
|
||||||
if placer_pos then
|
if placer_pos then
|
||||||
local dir = {
|
local dir = {
|
||||||
x = p1.x - placer_pos.x,
|
x = p1.x - placer_pos.x,
|
||||||
|
|
|
@ -35,7 +35,7 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
|
||||||
used = true
|
used = true
|
||||||
end
|
end
|
||||||
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
|
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
|
||||||
minetest.sound_play(idef.sound.breaks, {pos=user:getpos(), gain=0.5})
|
minetest.sound_play(idef.sound.breaks, {pos=user:get_pos(), gain=0.5})
|
||||||
end
|
end
|
||||||
if not minetest.settings:get_bool("creative_mode") and used == true then
|
if not minetest.settings:get_bool("creative_mode") and used == true then
|
||||||
itemstack:add_wear(65535/65) -- 65 uses
|
itemstack:add_wear(65535/65) -- 65 uses
|
||||||
|
|
|
@ -203,7 +203,7 @@ if flame_sound then
|
||||||
function mcl_fire.update_player_sound(player)
|
function mcl_fire.update_player_sound(player)
|
||||||
local player_name = player:get_player_name()
|
local player_name = player:get_player_name()
|
||||||
-- Search for flame nodes in radius around player
|
-- Search for flame nodes in radius around player
|
||||||
local ppos = player:getpos()
|
local ppos = player:get_pos()
|
||||||
local areamin = vector.subtract(ppos, radius)
|
local areamin = vector.subtract(ppos, radius)
|
||||||
local areamax = vector.add(ppos, radius)
|
local areamax = vector.add(ppos, radius)
|
||||||
local fpos, num = minetest.find_nodes_in_area(
|
local fpos, num = minetest.find_nodes_in_area(
|
||||||
|
|
|
@ -297,7 +297,7 @@ minetest.register_abm({
|
||||||
-- Item must get sucked in when the item just TOUCHES the block above the hopper
|
-- Item must get sucked in when the item just TOUCHES the block above the hopper
|
||||||
-- This is the reason for the Y calculation.
|
-- This is the reason for the Y calculation.
|
||||||
-- Test: Items on farmland and slabs get sucked, but items on full blocks don't
|
-- Test: Items on farmland and slabs get sucked, but items on full blocks don't
|
||||||
local posob = object:getpos()
|
local posob = object:get_pos()
|
||||||
local posob_miny = posob.y + object:get_properties().collisionbox[2]
|
local posob_miny = posob.y + object:get_properties().collisionbox[2]
|
||||||
if math.abs(posob.x-pos.x) <= 0.5 and (posob_miny-pos.y < 1.5 and posob.y-pos.y >= 0.3) then
|
if math.abs(posob.x-pos.x) <= 0.5 and (posob_miny-pos.y < 1.5 and posob.y-pos.y >= 0.3) then
|
||||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||||
|
|
|
@ -9,7 +9,7 @@ local make_filled_map = function(itemstack, placer, pointed_thing)
|
||||||
if inv:room_for_item("main", new_map) then
|
if inv:room_for_item("main", new_map) then
|
||||||
inv:add_item("main", new_map)
|
inv:add_item("main", new_map)
|
||||||
else
|
else
|
||||||
minetest.add_item(placer:getpos(), new_map)
|
minetest.add_item(placer:get_pos(), new_map)
|
||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
|
|
@ -365,7 +365,7 @@ end
|
||||||
doll_def.on_step = function(self, dtime)
|
doll_def.on_step = function(self, dtime)
|
||||||
-- Check if spawner is still present. If not, delete the entity
|
-- Check if spawner is still present. If not, delete the entity
|
||||||
self.timer = self.timer + 0.01
|
self.timer = self.timer + 0.01
|
||||||
local n = minetest.get_node_or_nil(self.object:getpos())
|
local n = minetest.get_node_or_nil(self.object:get_pos())
|
||||||
if self.timer > 1 then
|
if self.timer > 1 then
|
||||||
if n and n.name and n.name ~= "mcl_mobspawners:spawner" then
|
if n and n.name and n.name ~= "mcl_mobspawners:spawner" then
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
|
|
|
@ -223,7 +223,7 @@ minetest.register_abm({
|
||||||
if obj:is_player() or lua_entity then
|
if obj:is_player() or lua_entity then
|
||||||
local dim = mcl_worlds.pos_to_dimension(pos)
|
local dim = mcl_worlds.pos_to_dimension(pos)
|
||||||
|
|
||||||
local objpos = obj:getpos()
|
local objpos = obj:get_pos()
|
||||||
if objpos == nil then
|
if objpos == nil then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
|
@ -415,7 +415,7 @@ minetest.register_abm({
|
||||||
if portal_cooloff[obj] then
|
if portal_cooloff[obj] then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local objpos = obj:getpos()
|
local objpos = obj:get_pos()
|
||||||
if objpos == nil then
|
if objpos == nil then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
|
@ -84,7 +84,7 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
|
||||||
if inv:room_for_item("main", water_bottle) then
|
if inv:room_for_item("main", water_bottle) then
|
||||||
inv:add_item("main", water_bottle)
|
inv:add_item("main", water_bottle)
|
||||||
else
|
else
|
||||||
minetest.add_item(placer:getpos(), water_bottle)
|
minetest.add_item(placer:get_pos(), water_bottle)
|
||||||
end
|
end
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
|
|
|
@ -283,7 +283,7 @@ minetest.register_node("mcl_signs:wall_sign", {
|
||||||
|
|
||||||
local wdir = minetest.dir_to_wallmounted(dir)
|
local wdir = minetest.dir_to_wallmounted(dir)
|
||||||
|
|
||||||
local placer_pos = placer:getpos()
|
local placer_pos = placer:get_pos()
|
||||||
|
|
||||||
local fdir = minetest.dir_to_facedir(dir)
|
local fdir = minetest.dir_to_facedir(dir)
|
||||||
|
|
||||||
|
@ -443,7 +443,7 @@ minetest.register_entity("mcl_signs:text", {
|
||||||
self._signnodename = des._signnodename
|
self._signnodename = des._signnodename
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local meta = minetest.get_meta(self.object:getpos())
|
local meta = minetest.get_meta(self.object:get_pos())
|
||||||
local text = meta:get_string("text")
|
local text = meta:get_string("text")
|
||||||
self.object:set_properties({
|
self.object:set_properties({
|
||||||
textures={generate_texture(create_lines(text), self._signnodename)},
|
textures={generate_texture(create_lines(text), self._signnodename)},
|
||||||
|
|
|
@ -29,7 +29,7 @@ local function place_slab_normal(itemstack, placer, pointed_thing)
|
||||||
local p0 = pointed_thing.under
|
local p0 = pointed_thing.under
|
||||||
local p1 = pointed_thing.above
|
local p1 = pointed_thing.above
|
||||||
|
|
||||||
local placer_pos = placer:getpos()
|
local placer_pos = placer:get_pos()
|
||||||
|
|
||||||
local fpos = get_fpos(placer, pointed_thing)
|
local fpos = get_fpos(placer, pointed_thing)
|
||||||
|
|
||||||
|
@ -57,7 +57,7 @@ local function place_stair(itemstack, placer, pointed_thing)
|
||||||
local p1 = pointed_thing.above
|
local p1 = pointed_thing.above
|
||||||
local param2 = 0
|
local param2 = 0
|
||||||
|
|
||||||
local placer_pos = placer:getpos()
|
local placer_pos = placer:get_pos()
|
||||||
if placer_pos then
|
if placer_pos then
|
||||||
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
|
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
|
||||||
end
|
end
|
||||||
|
|
|
@ -114,7 +114,7 @@ local pearl_ENTITY={
|
||||||
-- Snowball on_step()--> called when snowball is moving.
|
-- Snowball on_step()--> called when snowball is moving.
|
||||||
local snowball_on_step = function(self, dtime)
|
local snowball_on_step = function(self, dtime)
|
||||||
self.timer=self.timer+dtime
|
self.timer=self.timer+dtime
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:get_pos()
|
||||||
local node = minetest.get_node(pos)
|
local node = minetest.get_node(pos)
|
||||||
local def = minetest.registered_nodes[node.name]
|
local def = minetest.registered_nodes[node.name]
|
||||||
|
|
||||||
|
@ -131,7 +131,7 @@ end
|
||||||
-- Movement function of egg
|
-- Movement function of egg
|
||||||
local egg_on_step = function(self, dtime)
|
local egg_on_step = function(self, dtime)
|
||||||
self.timer=self.timer+dtime
|
self.timer=self.timer+dtime
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:get_pos()
|
||||||
local node = minetest.get_node(pos)
|
local node = minetest.get_node(pos)
|
||||||
local def = minetest.registered_nodes[node.name]
|
local def = minetest.registered_nodes[node.name]
|
||||||
|
|
||||||
|
@ -185,7 +185,7 @@ end
|
||||||
-- Movement function of ender pearl
|
-- Movement function of ender pearl
|
||||||
local pearl_on_step = function(self, dtime)
|
local pearl_on_step = function(self, dtime)
|
||||||
self.timer=self.timer+dtime
|
self.timer=self.timer+dtime
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:get_pos()
|
||||||
pos.y = math.floor(pos.y)
|
pos.y = math.floor(pos.y)
|
||||||
local node = minetest.get_node(pos)
|
local node = minetest.get_node(pos)
|
||||||
local nn = node.name
|
local nn = node.name
|
||||||
|
@ -259,7 +259,7 @@ local pearl_on_step = function(self, dtime)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local oldpos = player:getpos()
|
local oldpos = player:get_pos()
|
||||||
-- Teleport and hurt player
|
-- Teleport and hurt player
|
||||||
player:setpos(telepos)
|
player:setpos(telepos)
|
||||||
player:set_hp(player:get_hp() - 5)
|
player:set_hp(player:get_hp() - 5)
|
||||||
|
|
|
@ -20,7 +20,7 @@ local function do_tnt_physics(tnt_np,tntr)
|
||||||
for k, obj in pairs(objs) do
|
for k, obj in pairs(objs) do
|
||||||
local ent = obj:get_luaentity()
|
local ent = obj:get_luaentity()
|
||||||
local v = obj:getvelocity()
|
local v = obj:getvelocity()
|
||||||
local p = obj:getpos()
|
local p = obj:get_pos()
|
||||||
if ent and ent.name == "mcl_tnt:tnt" then
|
if ent and ent.name == "mcl_tnt:tnt" then
|
||||||
obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 2) + v.x, y=(p.y - tnt_np.y) + tntr + v.y, z=(p.z - tnt_np.z) + (tntr / 2) + v.z})
|
obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 2) + v.x, y=(p.y - tnt_np.y) + tntr + v.y, z=(p.z - tnt_np.z) + (tntr / 2) + v.z})
|
||||||
else
|
else
|
||||||
|
@ -159,7 +159,7 @@ local function add_effects(pos, radius, drops)
|
||||||
end
|
end
|
||||||
|
|
||||||
function TNT:on_step(dtime)
|
function TNT:on_step(dtime)
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:get_pos()
|
||||||
minetest.add_particle({
|
minetest.add_particle({
|
||||||
pos = {x=pos.x,y=pos.y+0.5,z=pos.z},
|
pos = {x=pos.x,y=pos.y+0.5,z=pos.z},
|
||||||
velocity = vector.new(math.random() * 0.2 - 0.1, 1.0 + math.random(), math.random() * 0.2 - 0.1),
|
velocity = vector.new(math.random() * 0.2 - 0.1, 1.0 + math.random(), math.random() * 0.2 - 0.1),
|
||||||
|
@ -181,7 +181,7 @@ function TNT:on_step(dtime)
|
||||||
self.blinkstatus = not self.blinkstatus
|
self.blinkstatus = not self.blinkstatus
|
||||||
end
|
end
|
||||||
if self.timer > 4 then
|
if self.timer > 4 then
|
||||||
tnt.boom(self.object:getpos())
|
tnt.boom(self.object:get_pos())
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
@ -245,7 +245,7 @@ armor.get_valid_player = function(self, player, msg)
|
||||||
minetest.log("error", "3d_armor: Player name is nil "..msg)
|
minetest.log("error", "3d_armor: Player name is nil "..msg)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local pos = player:getpos()
|
local pos = player:get_pos()
|
||||||
local player_inv = player:get_inventory()
|
local player_inv = player:get_inventory()
|
||||||
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
|
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
|
||||||
if not pos then
|
if not pos then
|
||||||
|
@ -539,7 +539,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
end
|
end
|
||||||
for _,player in pairs(minetest.get_connected_players()) do
|
for _,player in pairs(minetest.get_connected_players()) do
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local pos = player:getpos()
|
local pos = player:get_pos()
|
||||||
local hp = player:get_hp()
|
local hp = player:get_hp()
|
||||||
-- water breathing
|
-- water breathing
|
||||||
if name and armor.def[name].water > 0 then
|
if name and armor.def[name].water > 0 then
|
||||||
|
|
|
@ -219,7 +219,7 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
|
||||||
pos = nil,
|
pos = nil,
|
||||||
timer = 0,
|
timer = 0,
|
||||||
on_activate = function(self)
|
on_activate = function(self)
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:get_pos()
|
||||||
self.object:set_armor_groups({immortal=1})
|
self.object:set_armor_groups({immortal=1})
|
||||||
if pos then
|
if pos then
|
||||||
self.pos = vector.round(pos)
|
self.pos = vector.round(pos)
|
||||||
|
@ -233,7 +233,7 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
|
||||||
self.timer = self.timer + dtime
|
self.timer = self.timer + dtime
|
||||||
if self.timer > 1 then
|
if self.timer > 1 then
|
||||||
self.timer = 0
|
self.timer = 0
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:get_pos()
|
||||||
if pos then
|
if pos then
|
||||||
if vector.equals(vector.round(pos), self.pos) then
|
if vector.equals(vector.round(pos), self.pos) then
|
||||||
return
|
return
|
||||||
|
|
|
@ -334,7 +334,7 @@ minetest.register_chatcommand("spawnstruct", {
|
||||||
description = "Generate a pre-defined structure near your position.",
|
description = "Generate a pre-defined structure near your position.",
|
||||||
privs = {debug = true},
|
privs = {debug = true},
|
||||||
func = function(name, param)
|
func = function(name, param)
|
||||||
local pos= minetest.get_player_by_name(name):getpos()
|
local pos= minetest.get_player_by_name(name):get_pos()
|
||||||
if not pos then
|
if not pos then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
|
@ -141,7 +141,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
|
||||||
local name = user:get_player_name()
|
local name = user:get_player_name()
|
||||||
local hp = user:get_hp()
|
local hp = user:get_hp()
|
||||||
|
|
||||||
local pos = user:getpos()
|
local pos = user:get_pos()
|
||||||
-- player height
|
-- player height
|
||||||
pos.y = pos.y + 1.5
|
pos.y = pos.y + 1.5
|
||||||
local foodtype = minetest.get_item_group(itemname, "food")
|
local foodtype = minetest.get_item_group(itemname, "food")
|
||||||
|
|
|
@ -57,7 +57,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
|
|
||||||
-- where am I?
|
-- where am I?
|
||||||
local pos = player:getpos()
|
local pos = player:get_pos()
|
||||||
|
|
||||||
-- what is around me?
|
-- what is around me?
|
||||||
local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)
|
local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)
|
||||||
|
|
|
@ -18,7 +18,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
end
|
end
|
||||||
if player:get_player_control().jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
|
if player:get_player_control().jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
|
||||||
|
|
||||||
local pos = player:getpos()
|
local pos = player:get_pos()
|
||||||
|
|
||||||
local node_stand = mcl_playerinfo[name].node_stand
|
local node_stand = mcl_playerinfo[name].node_stand
|
||||||
local node_stand_below = mcl_playerinfo[name].node_stand_below
|
local node_stand_below = mcl_playerinfo[name].node_stand_below
|
||||||
|
@ -76,7 +76,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
|
|
||||||
-- where am I?
|
-- where am I?
|
||||||
local pos = player:getpos()
|
local pos = player:get_pos()
|
||||||
|
|
||||||
-- what is around me?
|
-- what is around me?
|
||||||
local node_stand = mcl_playerinfo[name].node_stand
|
local node_stand = mcl_playerinfo[name].node_stand
|
||||||
|
@ -183,7 +183,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
-- Show positions of barriers when player is wielding a barrier
|
-- Show positions of barriers when player is wielding a barrier
|
||||||
local wi = player:get_wielded_item():get_name()
|
local wi = player:get_wielded_item():get_name()
|
||||||
if wi == "mcl_core:barrier" or wi == "mcl_core:realm_barrier" then
|
if wi == "mcl_core:barrier" or wi == "mcl_core:realm_barrier" then
|
||||||
local pos = vector.round(player:getpos())
|
local pos = vector.round(player:get_pos())
|
||||||
local r = 8
|
local r = 8
|
||||||
local vm = minetest.get_voxel_manip()
|
local vm = minetest.get_voxel_manip()
|
||||||
local emin, emax = vm:read_from_map({x=pos.x-r, y=pos.y-r, z=pos.z-r}, {x=pos.x+r, y=pos.y+r, z=pos.z+r})
|
local emin, emax = vm:read_from_map({x=pos.x-r, y=pos.y-r, z=pos.z-r}, {x=pos.x+r, y=pos.y+r, z=pos.z+r})
|
||||||
|
|
|
@ -31,7 +31,7 @@ minetest.register_on_joinplayer(function(player)
|
||||||
sprinting = false,
|
sprinting = false,
|
||||||
timeOut = 0,
|
timeOut = 0,
|
||||||
shouldSprint = false,
|
shouldSprint = false,
|
||||||
lastPos = player:getpos(),
|
lastPos = player:get_pos(),
|
||||||
sprintDistance = 0,
|
sprintDistance = 0,
|
||||||
}
|
}
|
||||||
end)
|
end)
|
||||||
|
@ -69,7 +69,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
players[playerName]["shouldSprint"] = false
|
players[playerName]["shouldSprint"] = false
|
||||||
end
|
end
|
||||||
|
|
||||||
local playerPos = player:getpos()
|
local playerPos = player:get_pos()
|
||||||
--If the player is sprinting, create particles behind and cause exhaustion
|
--If the player is sprinting, create particles behind and cause exhaustion
|
||||||
if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
|
if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue