Fix check_position and change spawn check to stages
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b8b47e55e1
commit
e7449a65d8
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@ -535,14 +535,14 @@ end
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function mcl_mobs:non_spawn_specific(mob_name,dimension,min_light,max_light)
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table.insert(non_spawn_dictionary, mob_name)
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non_spawn_dictionary[mob_name] = {
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[dimension] = {
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non_spawn_dictionary[mob_name] = {
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[dimension] = {
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min_light = min_light , max_light = max_light
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}
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}
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end
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function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
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function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn, check_position)
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-- Do mobs spawn at all?
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if not mobs_spawn then
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@ -579,6 +579,7 @@ function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_
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spawn_dictionary[key]["min_height"] = min_height
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spawn_dictionary[key]["max_height"] = max_height
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spawn_dictionary[key]["day_toggle"] = day_toggle
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spawn_dictionary[key]["check_position"] = check_position
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summary_chance = summary_chance + chance
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end
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@ -653,7 +654,8 @@ end
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local function spawn_check(pos, spawn_def)
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if not spawn_def then return end
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if not spawn_def or not pos then return end
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dbg_spawn_attempts = dbg_spawn_attempts + 1
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local dimension = mcl_worlds.pos_to_dimension(pos)
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local mob_def = minetest.registered_entities[spawn_def.name]
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@ -676,23 +678,31 @@ local function spawn_check(pos, spawn_def)
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local is_bedrock = gotten_node == "mcl_core:bedrock"
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local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
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if pos and spawn_def
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and pos.y >= spawn_def.min_height
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and pos.y <= spawn_def.max_height
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and spawn_def.dimension == dimension
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and biome_check(spawn_def.biomes, gotten_biome)
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and (is_ground or spawn_def.type_of_spawning ~= "ground")
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and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
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and has_room(mob_def,pos)
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and (spawn_def.check_position and spawn_def.check_position(pos) or true)
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and (not is_farm_animal(spawn_def.name) or is_grass)
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and (spawn_def.type_of_spawning ~= "water" or is_water)
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and ( not spawn_protected or not minetest.is_protected(pos, "") )
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and not is_bedrock then
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--only need to poll for node light if everything else worked
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local gotten_light = get_node_light(pos)
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if gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light then
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return true
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if pos.y >= spawn_def.min_height
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and pos.y <= spawn_def.max_height
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and spawn_def.dimension == dimension
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and biome_check(spawn_def.biomes, gotten_biome) then
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--minetest.log("Level 1 spawn check passed")
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minetest.log("Mob: " .. mob_def.name)
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if (is_ground or spawn_def.type_of_spawning ~= "ground")
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and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
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and has_room(mob_def,pos)
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and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
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and (not is_farm_animal(spawn_def.name) or is_grass)
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and (spawn_def.type_of_spawning ~= "water" or is_water)
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and ( not spawn_protected or not minetest.is_protected(pos, "") )
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and not is_bedrock then
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minetest.log("Level 2 spawn check passed")
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--only need to poll for node light if everything else worked
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local gotten_light = get_node_light(pos)
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if gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light then
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minetest.log("Level 3 spawn check passed")
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return true
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end
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end
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end
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return false
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