Rotation fix for all wielded items
These were probably needed in an older version of the game/engine, but most items don't need changes for correct wielding. The only tweak was needed for the screwdriver.dyable-leather-armor
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a482a18a67
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e61f1e38f2
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@ -1,37 +1,10 @@
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-- Wielded Item Transformations - http://dev.minetest.net/texture
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wieldview.transform = {
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["mcl_core:torch"]="R270",
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["mesecons_torch:mesecon_torch_on"]="R270",
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["mcl_core:sapling"]="R270",
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["mcl_core:junglesapling"]="R270",
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["mcl_core:darksapling"]="R270",
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["mcl_core:acaciasapling"]="R270",
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["mcl_core:birchsapling"]="R270",
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["mcl_core:sprucesapling"]="R270",
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["mcl_core:deadbush"]="R270",
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["mcl_flowers:dandelion"]="R270",
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["mcl_flowers:tulip_orange"]="R270",
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["mcl_flowers:tulip_white"]="R270",
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["mcl_flowers:tulip_pink"]="R270",
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["mcl_flowers:tulip_red"]="R270",
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["mcl_flowers:allium"]="R270",
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["mcl_flowers:azure_bluet"]="R270",
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["mcl_flowers:poppy"]="R270",
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["mcl_flowers:blue_orchid"]="R270",
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["mcl_flowers:oxeye_daisy"]="R270",
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["mcl_flowers:fern"]="R270",
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["mcl_flowers:tallgrass"]="R270",
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["mcl_potions:glass_bottle"]="R270",
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["mcl_potions:water"]="R270",
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["mcl_potions:awkward"]="R270",
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["mcl_potions:thick"]="R270",
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["mcl_potions:mundane"]="R270",
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["screwdriver:screwdriver"]="R270",
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["screwdriver:screwdriver1"]="R270",
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["screwdriver:screwdriver2"]="R270",
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["screwdriver:screwdriver3"]="R270",
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["screwdriver:screwdriver4"]="R270",
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["screwdriver:screwdriver"]="R90",
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["screwdriver:screwdriver1"]="R90",
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["screwdriver:screwdriver2"]="R90",
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["screwdriver:screwdriver3"]="R90",
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["screwdriver:screwdriver4"]="R90",
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}
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