Play sound when hitting other player with arrow
parent
254a12b8af
commit
e55a1a6211
|
@ -1,10 +1,13 @@
|
|||
This mod adds bows, arrows and throwable items for MineClone 2.
|
||||
|
||||
License:
|
||||
Source code: LGPL 3.0
|
||||
Textures: See MineClone 2 license notes.
|
||||
Everything else: MIT License
|
||||
|
||||
Incorporates code from the [bow] mod by Arcelmi.
|
||||
https://github.com/Arcelmi/minetest-bows
|
||||
* Source code: LGPL 3.0
|
||||
* Incorporates code from the [bow] mod by Arcelmi.
|
||||
https://github.com/Arcelmi/minetest-bows
|
||||
|
||||
* Textures: See MineClone 2 license notes.
|
||||
* Sounds:
|
||||
* mcl_throwing_bow_shoot.ogg: MIT License
|
||||
* mcl_throwing_hit_player.ogg: CC BY 3.0 by Freesound.org user tim.kahn.
|
||||
https://freesound.org/people/tim.kahn/sounds/38495/
|
||||
http://creativecommons.org/licenses/by/3.0/
|
||||
|
|
|
@ -100,8 +100,15 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
|||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=self._damage},
|
||||
}, nil)
|
||||
if mod_mcl_hunger and is_player then
|
||||
mcl_hunger.exhaust(obj:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
|
||||
|
||||
if is_player then
|
||||
if self._shooter and self._shooter:is_player() then
|
||||
-- “Ding” sound for hitting another player
|
||||
minetest.sound_play({name="mcl_throwing_hit_player", gain=0.1}, {to_player=self._shooter})
|
||||
end
|
||||
if mod_mcl_hunger then
|
||||
mcl_hunger.exhaust(obj:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
|
||||
end
|
||||
end
|
||||
|
||||
if lua then
|
||||
|
|
Binary file not shown.
Loading…
Reference in New Issue