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initialize inventory nodes on mapgen

mobs_head_rotation
cora 2022-05-20 18:50:18 +02:00
parent e5806215f0
commit e51ea1e079
1 changed files with 4 additions and 0 deletions

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@ -193,6 +193,10 @@ local function init_nodes(p1, p2, size, rotation, pr)
construct_node(p1, p2, "mcl_furnaces:furnace") construct_node(p1, p2, "mcl_furnaces:furnace")
construct_node(p1, p2, "mcl_anvils:anvil") construct_node(p1, p2, "mcl_anvils:anvil")
construct_node(p1, p2, "mcl_smoker:smoker")
construct_node(p1, p2, "mcl_barrels:barrel_closed")
construct_node(p1, p2, "mcl_blast_furnace:blast_furnace")
construct_node(p1, p2, "mcl_brewing:stand_000")
local nodes = construct_node(p1, p2, "mcl_chests:chest") local nodes = construct_node(p1, p2, "mcl_chests:chest")
if nodes and #nodes > 0 then if nodes and #nodes > 0 then
for p=1, #nodes do for p=1, #nodes do