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Remove useless max_hear_distance in mcl_sounds

It is not part of SimpleSoundSpec
objects
Wuzzy 2017-07-31 01:00:15 +02:00
parent b83f0e7175
commit e45b9e6b68
1 changed files with 35 additions and 37 deletions

View File

@ -4,29 +4,27 @@
mcl_sounds = {} mcl_sounds = {}
local mhd = 16 -- default max_hear_distance
function mcl_sounds.node_sound_defaults(table) function mcl_sounds.node_sound_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="", gain=1.0} {name="", gain=1.0}
table.dug = table.dug or table.dug = table.dug or
{name="default_dug_node", gain=0.25, max_hear_distance=mhd} {name="default_dug_node", gain=0.25}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_oddly_breakable_by_hand", gain=1.0, max_hear_distance=mhd} {name="default_dig_oddly_breakable_by_hand", gain=1.0}
table.place = table.place or table.place = table.place or
{name="default_place_node_hard", gain=1.0, max_hear_distance=mhd} {name="default_place_node_hard", gain=1.0}
return table return table
end end
function mcl_sounds.node_sound_stone_defaults(table) function mcl_sounds.node_sound_stone_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_hard_footstep", gain=0.5, max_hear_distance=mhd} {name="default_hard_footstep", gain=0.5}
table.dug = table.dug or table.dug = table.dug or
{name="default_hard_footstep", gain=1.0, max_hear_distance=mhd} {name="default_hard_footstep", gain=1.0}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_cracky", gain=1.0, max_hear_distance=mhd} {name="default_dig_cracky", gain=1.0}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
return table return table
end end
@ -34,13 +32,13 @@ end
function mcl_sounds.node_sound_metal_defaults(table) function mcl_sounds.node_sound_metal_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_metal_footstep", gain=0.5, max_hear_distance=mhd} {name="default_metal_footstep", gain=0.5}
table.dug = table.dug or table.dug = table.dug or
{name="default_dug_metal", gain=1.0, max_hear_distance=mhd} {name="default_dug_metal", gain=1.0}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_metal", gain=1.0, max_hear_distance=mhd} {name="default_dig_metal", gain=1.0}
table.place = table.place or table.place = table.place or
{name="default_place_node_metal", gain=1.0, max_hear_distance=mhd} {name="default_place_node_metal", gain=1.0}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
return table return table
end end
@ -48,13 +46,13 @@ end
function mcl_sounds.node_sound_dirt_defaults(table) function mcl_sounds.node_sound_dirt_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_dirt_footstep", gain=1.0, max_hear_distance=mhd} {name="default_dirt_footstep", gain=1.0}
table.dug = table.dug or table.dug = table.dug or
{name="default_dirt_footstep", gain=1.5, max_hear_distance=mhd} {name="default_dirt_footstep", gain=1.5}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_crumbly", gain=1.0, max_hear_distance=mhd} {name="default_dig_crumbly", gain=1.0}
table.place = table.place or table.place = table.place or
{name="default_place_node", gain=1.0, max_hear_distance=mhd} {name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
return table return table
end end
@ -62,13 +60,13 @@ end
function mcl_sounds.node_sound_sand_defaults(table) function mcl_sounds.node_sound_sand_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_sand_footstep", gain=0.5, max_hear_distance=mhd} {name="default_sand_footstep", gain=0.5}
table.dug = table.dug or table.dug = table.dug or
{name="default_sand_footstep", gain=1.0, max_hear_distance=mhd} {name="default_sand_footstep", gain=1.0}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_crumbly", gain=1.0, max_hear_distance=mhd} {name="default_dig_crumbly", gain=1.0}
table.place = table.place or table.place = table.place or
{name="default_place_node", gain=1.0, max_hear_distance=mhd} {name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
return table return table
end end
@ -76,13 +74,13 @@ end
function mcl_sounds.node_sound_snow_defaults(table) function mcl_sounds.node_sound_snow_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="pedology_snow_soft_footstep", gain=0.7, max_hear_distance=mhd} {name="pedology_snow_soft_footstep", gain=0.7}
table.dug = table.dug or table.dug = table.dug or
{name="pedology_snow_soft_footstep", gain=1.0, max_hear_distance=mhd} {name="pedology_snow_soft_footstep", gain=1.0}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_crumbly", gain=1.0, max_hear_distance=mhd} {name="default_dig_crumbly", gain=1.0}
table.place = table.place or table.place = table.place or
{name="default_place_node", gain=1.0, max_hear_distance=mhd} {name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
return table return table
end end
@ -90,11 +88,11 @@ end
function mcl_sounds.node_sound_wood_defaults(table) function mcl_sounds.node_sound_wood_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_wood_footstep", gain=0.5, max_hear_distance=mhd} {name="default_wood_footstep", gain=0.5}
table.dug = table.dug or table.dug = table.dug or
{name="default_wood_footstep", gain=1.0, max_hear_distance=mhd} {name="default_wood_footstep", gain=1.0}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_choppy", gain=1.0, max_hear_distance=mhd} {name="default_dig_choppy", gain=1.0}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
return table return table
end end
@ -102,13 +100,13 @@ end
function mcl_sounds.node_sound_leaves_defaults(table) function mcl_sounds.node_sound_leaves_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_grass_footstep", gain=0.35, max_hear_distance=mhd} {name="default_grass_footstep", gain=0.35}
table.dug = table.dug or table.dug = table.dug or
{name="default_grass_footstep", gain=0.85, max_hear_distance=mhd} {name="default_grass_footstep", gain=0.85}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_snappy", gain=0.4, max_hear_distance=mhd} {name="default_dig_snappy", gain=0.4}
table.place = table.place or table.place = table.place or
{name="default_place_node", gain=1.0, max_hear_distance=mhd} {name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
return table return table
end end
@ -116,11 +114,11 @@ end
function mcl_sounds.node_sound_glass_defaults(table) function mcl_sounds.node_sound_glass_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_glass_footstep", gain=0.5, max_hear_distance=mhd} {name="default_glass_footstep", gain=0.5}
table.dug = table.dug or table.dug = table.dug or
{name="default_break_glass", gain=1.0, max_hear_distance=mhd} {name="default_break_glass", gain=1.0}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_cracky", gain=1.0, max_hear_distance=mhd} {name="default_dig_cracky", gain=1.0}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
return table return table
end end
@ -128,11 +126,11 @@ end
function mcl_sounds.node_sound_water_defaults(table) function mcl_sounds.node_sound_water_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name = "default_water_footstep", gain = 0.2, max_hear_distance=mhd} {name = "default_water_footstep", gain = 0.2}
table.place = table.place or table.place = table.place or
{name = "mcl_sounds_place_node_water", gain = 1.0, max_hear_distance=mhd} {name = "mcl_sounds_place_node_water", gain = 1.0}
table.dug = table.dug or table.dug = table.dug or
{name = "mcl_sounds_dug_water", gain = 1.0, max_hear_distance=mhd} {name = "mcl_sounds_dug_water", gain = 1.0}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
return table return table
end end