Merge pull request 'Fixed a crash in minetest vector code that isn't propogated to lua.' (#3966) from fix_rotate_around_axis_crash into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3966 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>hollow_logs_ref_recovery
commit
e3ab94809e
|
@ -74,6 +74,18 @@ function mcl_util.check_dtime_timer(self, dtime, timer_name, threshold)
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- While we should always favour the new minetest vector functions such as vector.new or vector.offset which validate on
|
||||||
|
-- creation. There may be cases where state gets corrupted and we may have to check the vector is valid if created the
|
||||||
|
-- old way. This allows us to do this as a tactical solution until old style vectors are completely removed.
|
||||||
|
function mcl_util.validate_vector (vect)
|
||||||
|
if vect then
|
||||||
|
if tonumber(vect.x) and tonumber(vect.y) and tonumber(vect.z) then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
-- Minetest 5.3.0 or less can only measure the light level. This came in at 5.4
|
-- Minetest 5.3.0 or less can only measure the light level. This came in at 5.4
|
||||||
-- This function has been known to fail in multiple places so the error handling is added increase safety and improve
|
-- This function has been known to fail in multiple places so the error handling is added increase safety and improve
|
||||||
-- debugging. See:
|
-- debugging. See:
|
||||||
|
|
|
@ -1,5 +1,7 @@
|
||||||
local math, tonumber, vector, minetest, mcl_mobs = math, tonumber, vector, minetest, mcl_mobs
|
local math, tonumber, vector, minetest, mcl_mobs = math, tonumber, vector, minetest, mcl_mobs
|
||||||
local mob_class = mcl_mobs.mob_class
|
local mob_class = mcl_mobs.mob_class
|
||||||
|
local validate_vector = mcl_util.validate_vector
|
||||||
|
|
||||||
local active_particlespawners = {}
|
local active_particlespawners = {}
|
||||||
local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
|
local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
|
||||||
local DEFAULT_FALL_SPEED = -9.81*1.5
|
local DEFAULT_FALL_SPEED = -9.81*1.5
|
||||||
|
@ -9,16 +11,6 @@ local PATHFINDING = "gowp"
|
||||||
local player_transfer_distance = tonumber(minetest.settings:get("player_transfer_distance")) or 128
|
local player_transfer_distance = tonumber(minetest.settings:get("player_transfer_distance")) or 128
|
||||||
if player_transfer_distance == 0 then player_transfer_distance = math.huge end
|
if player_transfer_distance == 0 then player_transfer_distance = math.huge end
|
||||||
|
|
||||||
|
|
||||||
local function validate_vector (vect)
|
|
||||||
if vect then
|
|
||||||
if tonumber(vect.x) and tonumber(vect.y) and tonumber(vect.z) then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
-- custom particle effects
|
-- custom particle effects
|
||||||
function mcl_mobs.effect(pos, amount, texture, min_size, max_size, radius, gravity, glow, go_down)
|
function mcl_mobs.effect(pos, amount, texture, min_size, max_size, radius, gravity, glow, go_down)
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
||||||
local mob_class = mcl_mobs.mob_class
|
local mob_class = mcl_mobs.mob_class
|
||||||
|
local validate_vector = mcl_util.validate_vector
|
||||||
|
|
||||||
local ENTITY_CRAMMING_MAX = 24
|
local ENTITY_CRAMMING_MAX = 24
|
||||||
local CRAMMING_DAMAGE = 3
|
local CRAMMING_DAMAGE = 3
|
||||||
|
@ -355,7 +356,7 @@ function mob_class:set_yaw(yaw, delay, dtime)
|
||||||
|
|
||||||
if math.abs(target_shortest_path_nums) > 10 then
|
if math.abs(target_shortest_path_nums) > 10 then
|
||||||
self.object:set_yaw(self.object:get_yaw()+(target_shortest_path*(3.6*ddtime)))
|
self.object:set_yaw(self.object:get_yaw()+(target_shortest_path*(3.6*ddtime)))
|
||||||
if self.acc then
|
if validate_vector(self.acc) then
|
||||||
self.acc=vector.rotate_around_axis(self.acc,vector.new(0,1,0), target_shortest_path*(3.6*ddtime))
|
self.acc=vector.rotate_around_axis(self.acc,vector.new(0,1,0), target_shortest_path*(3.6*ddtime))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue