Fix breeding giving weird childs
parent
97e550bb9f
commit
e246b5d0bb
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@ -988,10 +988,16 @@ local breed = function(self)
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local ent_c = child:get_luaentity()
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-- Use parent's texture
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local textures = self.base_texture
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-- Use texture of one of the parents
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local p = math.random(1, 2)
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if p == 1 then
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ent_c.base_texture = self.base_texture
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else
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ent_c.base_texture = ent.base_texture
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end
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child:set_properties({
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textures = textures,
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textures = ent_c.base_texture
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})
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-- tamed and owned by parents' owner
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@ -261,7 +261,16 @@ local horse = {
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on_breed = function(parent1, parent2)
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local pos = parent1.object:get_pos()
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if mobs:spawn_child(pos, parent1.name) then
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local child = mobs:spawn_child(pos, parent1.name)
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if child then
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local ent_c = child:get_luaentity()
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local p = math.random(1, 2)
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if p == 1 then
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ent_c.base_texture = parent1.base_texture
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else
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ent_c.base_texture = parent2.base_texture
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end
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child:set_properties({textures = ent_c.base_texture})
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return false
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end
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end,
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@ -206,6 +206,22 @@ mobs:register_mob("mobs_mc:sheep", {
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end
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if mobs:capture_mob(self, clicker, 0, 5, 70, false, nil) then return end
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end,
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on_breed = function(parent1, parent2)
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local pos = parent1.object:get_pos()
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local child = mobs:spawn_child(pos, parent1.name)
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if child then
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local ent_c = child:get_luaentity()
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local p = math.random(1, 2)
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if p == 1 then
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ent_c.base_texture = sheep_texture(parent1.color)
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else
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ent_c.base_texture = sheep_texture(parent2.color)
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end
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child:set_properties({textures = ent_c.base_texture})
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ent_c.initial_color_set = true
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return false
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end
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end,
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})
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mobs:spawn_specific("mobs_mc:sheep", mobs_mc.spawn.grassland, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 3, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
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