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Fix the door open/close issue for real

objects
Wuzzy 2017-03-12 04:59:18 +01:00
parent c5cf3f0e0e
commit e203d86314
1 changed files with 12 additions and 16 deletions

View File

@ -17,16 +17,6 @@ mcl_doors = {}
-- only_placer_can_open: if true only the player who placed the door can
-- open it
local function is_right(pos)
local r1 = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
local r2 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
return true
else
return false
end
end
function mcl_doors:register_door(name, def)
def.groups.not_in_creative_inventory = 1
@ -105,15 +95,18 @@ function mcl_doors:register_door(name, def)
end
if def.only_placer_can_open then
local pn = placer:get_player_name()
local meta = minetest.get_meta(pt)
meta:set_string("doors_owner", "")
--meta:set_string("infotext", "Owned by "..pn)
meta = minetest.get_meta(pt2)
meta:set_string("doors_owner", "")
--meta:set_string("infotext", "Owned by "..pn)
end
-- Save open state. 1 = open. 0 = closed
local meta = minetest.get_meta(pt)
meta:set_int("is_open", 0)
meta = minetest.get_meta(pt2)
meta:set_int("is_open", 0)
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
@ -149,10 +142,13 @@ function mcl_doors:register_door(name, def)
minetest.get_meta(pos):from_table(meta)
local door_switching_sound
if p2 == 1 or p2 == 3 then
door_switching_sound = def.sound_open
else
local meta = minetest.get_meta(pos)
if meta:get_int("is_open") == 1 then
door_switching_sound = def.sound_close
meta:set_int("is_open", 0)
else
door_switching_sound = def.sound_open
meta:set_int("is_open", 1)
end
minetest.sound_play(door_switching_sound, {pos = pos, gain = 0.5, max_hear_distance = 16})
end