Simplify meshhand error handling
parent
67f33c9256
commit
dfe68e6820
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@ -16,27 +16,17 @@ for _,texture in pairs(list) do
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minetest.register_node("mcl_meshhand:"..texture, {
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minetest.register_node("mcl_meshhand:"..texture, {
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description = "",
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description = "",
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tiles = {texture..".png"},
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tiles = {texture..".png"},
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inventory_image = "wieldhand.png",
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visual_scale = 1,
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visual_scale = 1,
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wield_scale = {x=1,y=1,z=1},
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wield_scale = {x=1,y=1,z=1},
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paramtype = "light",
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paramtype = "light",
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drawtype = "mesh",
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drawtype = "mesh",
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mesh = "mcl_meshhand.b3d",
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mesh = "mcl_meshhand.b3d",
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-- Prevent placement
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-- Prevent construction
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node_placement_prediction = "",
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node_placement_prediction = "",
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on_construct = function(pos)
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on_construct = function(pos)
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minetest.log("error", "[mcl_meshhand] Trying to construct mcl_meshhand:"..texture.." at "..minetest.pos_to_string(pos))
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minetest.log("error", "[mcl_meshhand] Trying to construct mcl_meshhand:"..texture.." at "..minetest.pos_to_string(pos))
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minetest.remove_node(pos)
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minetest.remove_node(pos)
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end,
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end,
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on_place = function(itemstack, placer, pointed_thing)
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local spos = "<somewhere>"
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if pointed_thing.above then
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spos = minetest.pos_to_string(pointed_thing.above)
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end
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minetest.log("error", "[mcl_meshhand] Player tried to place mcl_meshhand:"..texture.." at "..spos)
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itemstack:set_count(0)
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return itemstack
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end,
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drop = "",
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drop = "",
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on_drop = function()
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on_drop = function()
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return ""
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return ""
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