mobs: add nofollow option so v. dont follow bread
parent
9a866e873e
commit
dfb74cf9e9
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@ -1438,6 +1438,7 @@ end
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-- should mob follow what I'm holding ?
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-- should mob follow what I'm holding ?
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local follow_holding = function(self, clicker)
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local follow_holding = function(self, clicker)
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if self.nofollow then return false end
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if mobs.invis[clicker:get_player_name()] then
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if mobs.invis[clicker:get_player_name()] then
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return false
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return false
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@ -3913,6 +3914,7 @@ minetest.register_entity(name, {
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sounds = def.sounds or {},
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sounds = def.sounds or {},
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animation = def.animation,
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animation = def.animation,
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follow = def.follow,
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follow = def.follow,
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nofollow = def.nofollow,
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jump = def.jump ~= false,
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jump = def.jump ~= false,
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walk_chance = def.walk_chance or 50,
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walk_chance = def.walk_chance or 50,
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attacks_monsters = def.attacks_monsters or false,
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attacks_monsters = def.attacks_monsters or false,
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@ -4321,7 +4323,7 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
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end
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end
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-- can eat/tame with item in hand
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-- can eat/tame with item in hand
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if follow_holding(self, clicker) then
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if self.nofollow or follow_holding(self, clicker) then
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-- if not in creative then take item
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-- if not in creative then take item
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if not mobs.is_creative(clicker:get_player_name()) then
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if not mobs.is_creative(clicker:get_player_name()) then
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@ -1231,6 +1231,7 @@ mobs:register_mob("mobs_mc:villager", {
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die_loop = false,
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die_loop = false,
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},
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},
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follow = mobs_mc.follow.villager,
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follow = mobs_mc.follow.villager,
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nofollow = true,
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view_range = 16,
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view_range = 16,
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fear_height = 4,
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fear_height = 4,
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jump = true,
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jump = true,
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@ -1247,7 +1248,6 @@ mobs:register_mob("mobs_mc:villager", {
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clicker = p
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clicker = p
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end
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end
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end
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end
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if not clicker then minetest.log("no clicker") end
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if clicker then
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if clicker then
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mobs:feed_tame(self, clicker, 1, true, true)
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mobs:feed_tame(self, clicker, 1, true, true)
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return
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return
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