Animations for swiming
parent
282af37555
commit
df8bdfbc36
|
@ -94,7 +94,7 @@ armor.def = {
|
|||
}
|
||||
|
||||
armor.update_player_visuals = function(self, player)
|
||||
|
||||
|
||||
local player_holding = player:get_wielded_item():get_name()
|
||||
if string.find(player_holding,"mcl_tools:") or player_holding == "mcl_mobitems:bone" or player_holding == "mcl_fishing:fishing_rod" then
|
||||
player:set_bone_position("Wield_Item", vector.new(0,3.9,1.3), vector.new(90,0,0))
|
||||
|
@ -359,6 +359,10 @@ mcl_player.player_register_model("mcl_armor_character.b3d", {
|
|||
sneak_mine = {x=346, y=366},
|
||||
sneak_walk = {x=304, y=323},
|
||||
sneak_walk_mine = {x=325, y=344},
|
||||
swim_walk = {x=368, y=387},
|
||||
swim_walk_mine = {x=389, y=408},
|
||||
swim_stand = {x=434, y=434},
|
||||
swim_mine = {x=411, y=430},
|
||||
},
|
||||
})
|
||||
|
||||
|
@ -514,12 +518,12 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
|||
if name and hp_change < 0 then
|
||||
local damage_type = armor.last_damage_types[name]
|
||||
armor.last_damage_types[name] = nil
|
||||
|
||||
|
||||
-- Armor doesn't protect from set_hp (commands like /kill),
|
||||
if reason.type == "set_hp" then
|
||||
return hp_change
|
||||
end
|
||||
|
||||
|
||||
local regular_reduction = reason.type ~= "drown" and reason.type ~= "fall"
|
||||
|
||||
-- Account for potion effects (armor doesn't save the target)
|
||||
|
@ -530,7 +534,7 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
|||
local heal_max = 0
|
||||
local items = 0
|
||||
local armor_damage = math.max(1, math.floor(math.abs(hp_change)/4))
|
||||
|
||||
|
||||
local total_points = 0
|
||||
local total_toughness = 0
|
||||
local epf = 0
|
||||
|
@ -544,7 +548,7 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
|||
local tough = stack:get_definition().groups["mcl_armor_toughness"] or 0
|
||||
total_points = total_points + pts
|
||||
total_toughness = total_toughness + tough
|
||||
|
||||
|
||||
local protection_level = enchantments.protection or 0
|
||||
if protection_level > 0 then
|
||||
epf = epf + protection_level * 1
|
||||
|
@ -566,7 +570,7 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
|||
if feather_falling_level and reason.type == "fall" then
|
||||
epf = epf + feather_falling_level * 3
|
||||
end
|
||||
|
||||
|
||||
local did_thorns_damage = false
|
||||
local thorns_level = enchantments.thorns or 0
|
||||
if thorns_level then
|
||||
|
@ -580,7 +584,7 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
|||
did_thorns_damage = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Damage armor
|
||||
local use = stack:get_definition().groups["mcl_armor_uses"] or 0
|
||||
if use > 0 and regular_reduction then
|
||||
|
@ -606,14 +610,14 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
|||
end
|
||||
end
|
||||
local damage = math.abs(hp_change)
|
||||
|
||||
|
||||
if regular_reduction then
|
||||
-- Damage calculation formula (from <https://minecraft.gamepedia.com/Armor#Damage_protection>)
|
||||
damage = damage * (1 - math.min(20, math.max((total_points/5), total_points - damage / (2+(total_toughness/4)))) / 25)
|
||||
end
|
||||
damage = damage * (1 - (math.min(20, epf) / 25))
|
||||
damage = math.floor(damage+0.5)
|
||||
|
||||
damage = math.floor(damage+0.5)
|
||||
|
||||
if reason.type == "punch" and thorns_damage > 0 then
|
||||
local obj = reason.object
|
||||
if obj then
|
||||
|
@ -630,7 +634,7 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
|||
})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
hp_change = -math.abs(damage)
|
||||
|
||||
armor.def[name].count = items
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -31,6 +31,10 @@ mcl_player.player_register_model("character.b3d", {
|
|||
sneak_mine = {x=346, y=366},
|
||||
sneak_walk = {x=304, y=323},
|
||||
sneak_walk_mine = {x=325, y=344},
|
||||
swim_walk = {x=368, y=388},
|
||||
swim_walk_mine = {x=389, y=409},
|
||||
swim_stand = {x=434, y=434},
|
||||
swim_mine = {x=411, y=430},
|
||||
},
|
||||
})
|
||||
|
||||
|
@ -147,6 +151,8 @@ minetest.register_globalstep(function(dtime)
|
|||
animation_speed_mod = animation_speed_mod / 2
|
||||
end
|
||||
|
||||
local standing_on_water = minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0
|
||||
|
||||
-- Apply animations based on what the player is doing
|
||||
if player:get_hp() == 0 then
|
||||
player_set_animation(player, "lay")
|
||||
|
@ -155,20 +161,28 @@ minetest.register_globalstep(function(dtime)
|
|||
player_anim[name] = nil
|
||||
player_sneak[name] = controls.sneak
|
||||
end
|
||||
if controls.LMB and not controls.sneak then
|
||||
if controls.LMB and not controls.sneak and standing_on_water then
|
||||
player_set_animation(player, "swim_walk_mine", animation_speed_mod)
|
||||
elseif not controls.sneak and standing_on_water then
|
||||
player_set_animation(player, "swim_walk", animation_speed_mod)
|
||||
elseif controls.LMB and not controls.sneak and not standing_on_water then
|
||||
player_set_animation(player, "walk_mine", animation_speed_mod)
|
||||
elseif controls.LMB and controls.sneak then
|
||||
elseif controls.LMB and controls.sneak and not standing_on_water then
|
||||
player_set_animation(player, "sneak_walk_mine", animation_speed_mod)
|
||||
elseif not controls.sneak then
|
||||
elseif not controls.sneak and not standing_on_water then
|
||||
player_set_animation(player, "walk", animation_speed_mod)
|
||||
else
|
||||
player_set_animation(player, "sneak_walk", animation_speed_mod)
|
||||
end
|
||||
elseif controls.LMB and not controls.sneak then
|
||||
elseif controls.LMB and not controls.sneak and standing_on_water then
|
||||
player_set_animation(player, "swim_mine")
|
||||
elseif controls.LMB and not controls.sneak and not standing_on_water then
|
||||
player_set_animation(player, "mine")
|
||||
elseif controls.LMB and controls.sneak then
|
||||
player_set_animation(player, "sneak_mine")
|
||||
elseif not controls.sneak then
|
||||
elseif not controls.sneak and standing_on_water then
|
||||
player_set_animation(player, "swim_stand", animation_speed_mod)
|
||||
elseif not controls.sneak and not standing_on_water then
|
||||
player_set_animation(player, "stand", animation_speed_mod)
|
||||
else
|
||||
player_set_animation(player, "sneak_stand", animation_speed_mod)
|
||||
|
|
|
@ -39,6 +39,13 @@ minetest.register_globalstep(function(dtime)
|
|||
if player:get_properties().collisionbox ~= {-0.35,0,-0.35,0.35,1.35,0.35} then
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.35,0.35}, eye_height = 1.35, nametag_color = { r = 255, b = 225, a = 0, g = 225 }})
|
||||
end
|
||||
elseif minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0 then
|
||||
-- controls head pitch when swiming
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0))
|
||||
-- sets collisionbox, eye height, and nametag color accordingly
|
||||
if player:get_properties().collisionbox ~= {-0.35,0.2,-0.35,0.35,1.8,0.35} then
|
||||
player:set_properties({collisionbox = {-0.35,0.2,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 255, b = 225, a = 225, g = 225 }})
|
||||
end
|
||||
else
|
||||
-- controls head pitch when not sneaking
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0))
|
||||
|
|
Loading…
Reference in New Issue