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Boats: Can place properly at all sides

objects
Wuzzy 2019-09-11 12:23:56 +02:00
parent b6c3cc0ed7
commit df7acfc8ae
1 changed files with 11 additions and 5 deletions

View File

@ -35,6 +35,7 @@ local driver_visual_size = { x = 1/boat_visual_size.x, y = 1/boat_visual_size.y
local paddling_speed = 22 local paddling_speed = 22
local boat_y_offset = 0.35 local boat_y_offset = 0.35
local boat_y_offset_ground = boat_y_offset + 0.6 local boat_y_offset_ground = boat_y_offset + 0.6
local boat_side_offset = 1.001
-- --
-- Boat entity -- Boat entity
@ -298,7 +299,7 @@ for b=1, #boat_ids do
stack_max = 1, stack_max = 1,
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then if pointed_thing.type ~= "node" then
return return itemstack
end end
-- Call on_rightclick if the pointed node defines it -- Call on_rightclick if the pointed node defines it
@ -309,12 +310,17 @@ for b=1, #boat_ids do
end end
end end
if is_water(pointed_thing.under) then local pos = table.copy(pointed_thing.under)
pointed_thing.under.y = pointed_thing.under.y + boat_y_offset local dir = vector.subtract(pointed_thing.above, pointed_thing.under)
if math.abs(dir.x) > 0.9 or math.abs(dir.z) > 0.9 then
pos = vector.add(pos, vector.multiply(dir, boat_side_offset))
elseif is_water(pos) then
pos = vector.add(pos, vector.multiply(dir, boat_y_offset))
else else
pointed_thing.under.y = pointed_thing.under.y + boat_y_offset_ground pos = vector.add(pos, vector.multiply(dir, boat_y_offset_ground))
end end
local boat = minetest.add_entity(pointed_thing.under, "mcl_boats:boat") local boat = minetest.add_entity(pos, "mcl_boats:boat")
boat:get_luaentity()._itemstring = itemstring boat:get_luaentity()._itemstring = itemstring
boat:set_properties({textures = { "mcl_boats_texture_"..images[b].."_boat.png" }}) boat:set_properties({textures = { "mcl_boats_texture_"..images[b].."_boat.png" }})
boat:set_yaw(placer:get_look_horizontal()) boat:set_yaw(placer:get_look_horizontal())