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Fix generating lots of gravel in caves

objects
Wuzzy 2017-09-11 01:11:57 +02:00
parent 0baa563072
commit defffbc952
1 changed files with 11 additions and 2 deletions

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@ -54,7 +54,8 @@ local function register_biomes()
]] ]]
local DEEP_OCEAN_MAX = -11 local DEEP_OCEAN_MAX = -11
local OCEAN_MIN = DEEP_OCEAN_MAX + 1 local DEEP_OCEAN_MIN = -32 -- Careful when changing this. You might end up caves covered in gravel around Y=32!
local OCEAN_MIN = DEEP_OCEAN_MAX+1
-- Ice Plains Spikes -- Ice Plains Spikes
minetest.register_biome({ minetest.register_biome({
@ -1082,12 +1083,20 @@ local function register_biomes()
depth_filler = 2, depth_filler = 2,
node_riverbed = "mcl_core:gravel", node_riverbed = "mcl_core:gravel",
depth_riverbed = 2, depth_riverbed = 2,
y_min = mcl_vars.mg_overworld_min, y_min = DEEP_OCEAN_MIN,
y_max = DEEP_OCEAN_MAX, y_max = DEEP_OCEAN_MAX,
heat_point = 50, heat_point = 50,
humidity_point = 50, humidity_point = 50,
}) })
-- Underground biome, to prevent ocean floor materials “leaking” into the underground.
minetest.register_biome({
name = "underground",
y_min = mcl_vars.mg_overworld_min,
y_max = DEEP_OCEAN_MIN-1,
heat_point = 50,
humidity_point = 50,
})
end end
-- Register biomes of non-Overworld biomes -- Register biomes of non-Overworld biomes