Correct magma blocks not having fire protection. Make player not invisible when milk is drank.
parent
34867bb481
commit
decf0ec624
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@ -12,7 +12,8 @@ local is_fire_proof = {}
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local fire_nodes = {["mcl_core:lava_flowing"]=true,
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local fire_nodes = {["mcl_core:lava_flowing"]=true,
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["mcl_core:lava_source"]=true,
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["mcl_core:lava_source"]=true,
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["mcl_fire:eternal_fire"]=true,
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["mcl_fire:eternal_fire"]=true,
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["mcl_fire:fire"]=true}
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["mcl_fire:fire"]=true,
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["mcl_nether:magma"]=true}
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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@ -211,6 +212,27 @@ minetest.register_globalstep(function(dtime)
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end
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end
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-- Check for Weak players
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for player, vals in pairs(is_weak) do
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if is_weak[player] and player:get_properties() then
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player = player or player:get_luaentity()
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is_weak[player].timer = is_weak[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#7700BB") end
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if is_weak[player].timer >= is_weak[player].dur then
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is_weak[player] = nil
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end
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elseif not player:get_properties() then
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is_weak[player] = nil
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end
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end
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end)
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end)
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minetest.register_on_player_hpchange(function(player, hp_change)
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minetest.register_on_player_hpchange(function(player, hp_change)
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@ -220,7 +242,7 @@ minetest.register_on_player_hpchange(function(player, hp_change)
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-- also assumes any change in hp happens between calls to this function
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-- also assumes any change in hp happens between calls to this function
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local player_info = mcl_playerinfo[player:get_player_name()]
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local player_info = mcl_playerinfo[player:get_player_name()]
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if fire_nodes[player_info.node_head] or fire_nodes[player_info.node_feet] then
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if fire_nodes[player_info.node_head] or fire_nodes[player_info.node_feet] or fire_nodes[player_info.node_stand] then
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return 0
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return 0
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else
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else
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return hp_change
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return hp_change
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@ -237,6 +259,7 @@ function mcl_potions._reset_player_effects(player)
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player = player or player:get_luaentity()
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player = player or player:get_luaentity()
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if is_invisible[player] then
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if is_invisible[player] then
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mcl_potions.make_invisible(player, false)
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is_invisible[player] = nil
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is_invisible[player] = nil
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end
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end
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