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Elias Fleckenstein 2021-04-25 13:09:27 +02:00
commit ddb7e8388a
3 changed files with 21 additions and 3 deletions

View File

@ -61,7 +61,7 @@ function mcl_enchanting.update_groupcaps(itemstack)
if not hash or hash ~= groupcaps.hash then if not hash or hash ~= groupcaps.hash then
local tool_capabilities = itemstack:get_tool_capabilities() local tool_capabilities = itemstack:get_tool_capabilities()
tool_capabilities.groupcaps = groupcaps.values tool_capabilities.groupcaps = table.copy(groupcaps.values)
-- Increase the number of uses depending on the unbreaking level -- Increase the number of uses depending on the unbreaking level
-- of the tool. -- of the tool.

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@ -7,8 +7,8 @@ Drop registered inventories on player death.
* function(player): must return inventory * function(player): must return inventory
* listname: string * listname: string
* drop: bool * drop: bool
* true: the entire list will be dropped * true: the list will be dropped
* false: items with curse_of_vanishing enchantement will be broken. * false: the list will only be cleared
## mcl_death_drop.registered_dropped_lists ## mcl_death_drop.registered_dropped_lists
Table containing dropped list inventory, name and drop state. Table containing dropped list inventory, name and drop state.

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@ -215,6 +215,24 @@ minetest.register_globalstep(function(dtime)
if vector.length(player_velocity) < 40 then if vector.length(player_velocity) < 40 then
local add_velocity = player.add_velocity or player.add_player_velocity local add_velocity = player.add_velocity or player.add_player_velocity
add_velocity(player, vector.multiply(player:get_look_dir(), 4)) add_velocity(player, vector.multiply(player:get_look_dir(), 4))
minetest.add_particlespawner({
amount = 1,
time = 0.1,
minpos = fly_pos,
maxpos = fly_pos,
minvel = {x = 0, y = 0, z = 0},
maxvel = {x = 0, y = 0, z = 0},
minacc = {x = 0, y = 0, z = 0},
maxacc = {x = 0, y = 0, z = 0},
minexptime = 0.3,
maxexptime = 0.5,
minsize = 1,
maxsize = 2.5,
collisiondetection = false,
vertical = false,
texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
glow = 5,
})
end end
end end
else else