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Pumpkins and heads can now be dispensed as armor

objects
Wuzzy 2017-06-11 22:53:12 +02:00
parent 62f755f52a
commit ddb1174042
1 changed files with 22 additions and 9 deletions

View File

@ -188,15 +188,6 @@ local dispenserdef = {
end
end
elseif igroups.head or igroups.shulker_box or iname == "mcl_farming:pumpkin_face" then
-- Place head, shulker box, or pumpkin
if dropnodedef.buildable_to then
minetest.set_node(droppos, {name = iname, param2 = node.param2})
stack:take_item()
inv:set_stack("main", stack_id, stack)
end
elseif iname == "mcl_dye:white" then
-- Apply bone meal, if possible
if dropnode.name == "air" then
@ -239,6 +230,7 @@ local dispenserdef = {
elseif igroups.armor_head or igroups.armor_torso or igroups.armor_legs or igroups.armor_feet then
local armor_type, armor_slot
local armor_dispensed = false
if igroups.armor_head then
armor_type = "armor_head"
armor_slot = 2
@ -273,6 +265,7 @@ local dispenserdef = {
minetest.registered_nodes["3d_armor_stand:armor_stand"].on_metadata_inventory_put(standpos)
stack:take_item()
inv:set_stack("main", stack_id, stack)
armor_dispensed = true
end
else
-- Put armor on nearby player
@ -308,8 +301,28 @@ local dispenserdef = {
stack:take_item()
inv:set_stack("main", stack_id, stack)
armor_dispensed = true
end
end
-- Place head or pumpkin as node, if equipping it as armor has failed
if not armor_dispensed then
if igroups.head or iname == "mcl_farming:pumpkin_face" then
if dropnodedef.buildable_to then
minetest.set_node(droppos, {name = iname, param2 = node.param2})
stack:take_item()
inv:set_stack("main", stack_id, stack)
end
end
end
end
elseif igroups.head or igroups.shulker_box or iname == "mcl_farming:pumpkin_face" then
-- Place head, shulker box, or pumpkin as node
if dropnodedef.buildable_to then
minetest.set_node(droppos, {name = iname, param2 = node.param2})
stack:take_item()
inv:set_stack("main", stack_id, stack)
end
elseif igroups.spawn_egg then