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Merge pull request 'Update Fork' (#4) from MineClone2/MineClone2:master into master

Reviewed-on: https://git.minetest.land/chmodsayshello/MineClone2/pulls/4
dyable-leather-armor^2
chmodsayshello 2022-04-30 08:55:15 +00:00
commit dd727510ba
7 changed files with 27 additions and 13 deletions

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@ -41,6 +41,7 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
* `flammable=-1` Does not get destroyed by fire * `flammable=-1` Does not get destroyed by fire
* `fire_encouragement`: How quickly this block catches fire * `fire_encouragement`: How quickly this block catches fire
* `fire_flammability`: How fast the block will burn away * `fire_flammability`: How fast the block will burn away
* `path_creation_possible=1`: Node can be turned into grass path by using a shovel on it
* `spreading_dirt_type=1`: A dirt-type block with a cover (e.g. grass) which may spread to neighbor dirt blocks * `spreading_dirt_type=1`: A dirt-type block with a cover (e.g. grass) which may spread to neighbor dirt blocks
* `dirtifies_below_solid=1`: This node turns into dirt immediately when a solid or dirtifier node is placed on top * `dirtifies_below_solid=1`: This node turns into dirt immediately when a solid or dirtifier node is placed on top
* `dirtifier=1`: This node turns nodes the above group into dirt when placed above * `dirtifier=1`: This node turns nodes the above group into dirt when placed above

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@ -2,7 +2,7 @@
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils. An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
Developed by many people. Not developed or endorsed by Mojang AB. Developed by many people. Not developed or endorsed by Mojang AB.
Version: 0.74 (in development) Version: 0.75 (in development)
### Gameplay ### Gameplay
You start in a randomly-generated world made entirely of cubes. You can explore You start in a randomly-generated world made entirely of cubes. You can explore

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@ -31,6 +31,14 @@ doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
return "" return ""
end) end)
-- usable by shovels
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
if def.groups.path_creation_possible then
return S("This block can be turned into grass path with a shovel.")
end
return ""
end)
-- soil -- soil
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def) doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
local datastring = "" local datastring = ""

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@ -382,8 +382,14 @@ minetest.register_craft({
} }
}) })
-- TODO: Add crafting recipe: 9 ice → 1 packed ice minetest.register_craft({
-- Add it when silk touch tools work. output = 'mcl_core:packed_ice 1',
recipe = {
{'mcl_core:ice', 'mcl_core:ice', 'mcl_core:ice'},
{'mcl_core:ice', 'mcl_core:ice', 'mcl_core:ice'},
{'mcl_core:ice', 'mcl_core:ice', 'mcl_core:ice'},
}
})
-- --
-- Crafting (tool repair) -- Crafting (tool repair)

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@ -372,7 +372,7 @@ minetest.register_node("mcl_core:dirt_with_grass", {
handy = 1, shovely = 1, dirt = 2, grass_block = 1, grass_block_no_snow = 1, handy = 1, shovely = 1, dirt = 2, grass_block = 1, grass_block_no_snow = 1,
soil = 1, soil_sapling = 2, soil_sugarcane = 1, cultivatable = 2, soil = 1, soil_sapling = 2, soil_sugarcane = 1, cultivatable = 2,
spreading_dirt_type = 1, enderman_takable = 1, building_block = 1, spreading_dirt_type = 1, enderman_takable = 1, building_block = 1,
compostability = 30 compostability = 30, path_creation_possible=1
}, },
drop = "mcl_core:dirt", drop = "mcl_core:dirt",
sounds = mcl_sounds.node_sound_dirt_defaults({ sounds = mcl_sounds.node_sound_dirt_defaults({
@ -426,7 +426,7 @@ minetest.register_node("mcl_core:mycelium", {
tiles = {"mcl_core_mycelium_top.png", "default_dirt.png", {name="mcl_core_mycelium_side.png", tileable_vertical=false}}, tiles = {"mcl_core_mycelium_top.png", "default_dirt.png", {name="mcl_core_mycelium_side.png", tileable_vertical=false}},
is_ground_content = true, is_ground_content = true,
stack_max = 64, stack_max = 64,
groups = {handy=1,shovely=1, dirt=2,spreading_dirt_type=1, enderman_takable=1, building_block=1}, groups = { handy = 1, shovely = 1, dirt = 2, spreading_dirt_type = 1, enderman_takable = 1, building_block = 1, soil_sapling = 2, path_creation_possible=1},
drop = "mcl_core:dirt", drop = "mcl_core:dirt",
sounds = mcl_sounds.node_sound_dirt_defaults({ sounds = mcl_sounds.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.1}, footstep = {name="default_grass_footstep", gain=0.1},
@ -446,7 +446,7 @@ minetest.register_node("mcl_core:podzol", {
tiles = {"mcl_core_dirt_podzol_top.png", "default_dirt.png", {name="mcl_core_dirt_podzol_side.png", tileable_vertical=false}}, tiles = {"mcl_core_dirt_podzol_top.png", "default_dirt.png", {name="mcl_core_dirt_podzol_side.png", tileable_vertical=false}},
is_ground_content = true, is_ground_content = true,
stack_max = 64, stack_max = 64,
groups = {handy=1,shovely=3, dirt=2,soil=1, soil_sapling=2, soil_sugarcane=1, enderman_takable=1, building_block=1}, groups = {handy=1,shovely=3, dirt=2,soil=1, soil_sapling=2, soil_sugarcane=1, enderman_takable=1, building_block=1,path_creation_possible=1},
drop = "mcl_core:dirt", drop = "mcl_core:dirt",
sounds = mcl_sounds.node_sound_dirt_defaults(), sounds = mcl_sounds.node_sound_dirt_defaults(),
on_construct = mcl_core.on_snowable_construct, on_construct = mcl_core.on_snowable_construct,
@ -464,7 +464,7 @@ minetest.register_node("mcl_core:dirt", {
tiles = {"default_dirt.png"}, tiles = {"default_dirt.png"},
is_ground_content = true, is_ground_content = true,
stack_max = 64, stack_max = 64,
groups = {handy=1,shovely=1, dirt=1,soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, enderman_takable=1, building_block=1}, groups = {handy=1,shovely=1, dirt=1,soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, enderman_takable=1, building_block=1, path_creation_possible=1},
sounds = mcl_sounds.node_sound_dirt_defaults(), sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_blast_resistance = 0.5, _mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5, _mcl_hardness = 0.5,
@ -476,7 +476,7 @@ minetest.register_node("mcl_core:coarse_dirt", {
tiles = {"mcl_core_coarse_dirt.png"}, tiles = {"mcl_core_coarse_dirt.png"},
is_ground_content = true, is_ground_content = true,
stack_max = 64, stack_max = 64,
groups = {handy=1,shovely=1, dirt=3,soil=1, soil_sugarcane=1, cultivatable=1, enderman_takable=1, building_block=1}, groups = { handy = 1,shovely = 1, dirt = 3, soil = 1, soil_sugarcane = 1, cultivatable = 1, enderman_takable = 1, building_block = 1, soil_sapling = 2, path_creation_possible=1},
sounds = mcl_sounds.node_sound_dirt_defaults(), sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_blast_resistance = 0.5, _mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5, _mcl_hardness = 0.5,
@ -1073,4 +1073,3 @@ if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_core:water_source", "nodes", "mcl_core:water_flowing") doc.add_entry_alias("nodes", "mcl_core:water_source", "nodes", "mcl_core:water_flowing")
doc.add_entry_alias("nodes", "mcl_core:lava_source", "nodes", "mcl_core:lava_flowing") doc.add_entry_alias("nodes", "mcl_core:lava_source", "nodes", "mcl_core:lava_flowing")
end end

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@ -201,9 +201,9 @@ local function register_sapling(subname, description, longdesc, tt_help, texture
local node_below = minetest.get_node_or_nil({x=pos.x,y=pos.y-1,z=pos.z}) local node_below = minetest.get_node_or_nil({x=pos.x,y=pos.y-1,z=pos.z})
if not node_below then return false end if not node_below then return false end
local nn = node_below.name local nn = node_below.name
return ((minetest.get_item_group(nn, "grass_block") == 1) or return minetest.get_item_group(nn, "grass_block") == 1 or
nn=="mcl_core:podzol" or nn=="mcl_core:podzol_snow" or nn == "mcl_core:podzol" or nn == "mcl_core:podzol_snow" or
nn=="mcl_core:dirt") nn == "mcl_core:dirt" or nn == "mcl_core:mycelium" or nn == "mcl_core:coarse_dirt"
end), end),
node_placement_prediction = "", node_placement_prediction = "",
_mcl_blast_resistance = 0, _mcl_blast_resistance = 0,

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@ -191,7 +191,7 @@ local function make_grass_path(itemstack, placer, pointed_thing)
return itemstack return itemstack
end end
if (minetest.get_item_group(node.name, "grass_block") == 1) then if (minetest.get_item_group(node.name, "path_creation_possible") == 1) then
local above = table.copy(pointed_thing.under) local above = table.copy(pointed_thing.under)
above.y = above.y + 1 above.y = above.y + 1
if minetest.get_node(above).name == "air" then if minetest.get_node(above).name == "air" then