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Consistent renaming to redstone

objects
Wuzzy 2017-01-17 17:29:14 +01:00
parent dfac6f9df7
commit dd5c8ddd23
2 changed files with 5 additions and 5 deletions

View File

@ -11,7 +11,7 @@ minetest.register_node("mesecons:mesecon_off", {
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
},
groups = {dig_immediate=3, mesecon=1, mesecon_conductor_craftable=1},
description="Mesecons",
description="Redstone",
mesecons = {conductor={
state = mesecon.state.off,
onstate = "mesecons:mesecon_on"

View File

@ -35,10 +35,10 @@ for zmy=0, 1 do
if nodeid == "00000000" then
groups = {dig_immediate = 3, mesecon_conductor_craftable = 1, attach_node = 1}
wiredesc = "Mesecon"
wiredesc = "Redstone"
else
groups = {dig_immediate = 3, not_in_creative_inventory = 1, attach_node = 1}
wiredesc = "Mesecons Wire (ID: "..nodeid..")"
wiredesc = "Redstone Trail (ID: "..nodeid..")"
end
local nodebox = {}
@ -96,7 +96,7 @@ for zmy=0, 1 do
end
minetest.register_node("mesecons:wire_"..nodeid.."_off", {
description = "Redstone Dust",
description = "Redstone",
drawtype = "nodebox",
tiles = tiles_off,
is_ground_content = false,
@ -126,7 +126,7 @@ for zmy=0, 1 do
})
minetest.register_node("mesecons:wire_"..nodeid.."_on", {
description = "Redstone Dust",
description = "Redstone",
drawtype = "nodebox",
tiles = tiles_on,
is_ground_content = false,