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refactor fish bucket code to not use bucket api

it was clearly not made for this
release/0.81.1
cora 2022-11-25 03:09:21 +01:00
parent 9cf910c47f
commit dd58bed5d1
1 changed files with 49 additions and 29 deletions

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@ -120,37 +120,57 @@ minetest.register_craft({
}) })
-- Fish Buckets -- Fish Buckets
fish_names = { local fish_names = {
{ techname = "cod", name = "Cod" }, ["cod"] = "Cod",
{ techname = "salmon", name = "Salmon" }, ["salmon"] = "Salmon",
{ techname = "axolotl", name = "Axolotl" }, ["tropical_fish"] = "Tropical Fish",
--{ techname = "pufferfish", name = "Pufferfish" } FIXME: Uncomment when pufferfish mobs are added. ["axolotl"] = "Axolotl",
{ techname = "tropical_fish", name = "Tropical Fish" } --["pufferfish"] = "Pufferfish", --FIXME add pufferfish
} }
for _, fish in pairs(fish_names) do local fishbucket_prefix = "mcl_buckets:bucket_"
mcl_buckets.register_liquid({
bucketname = "mcl_buckets:bucket_" .. fish.techname, local function on_place_fish(itemstack, placer, pointed_thing)
source_place = function(pos) local pos = pointed_thing.above
minetest.add_entity(pos, "mobs_mc:" .. fish.techname) local n = minetest.get_node_or_nil(pos)
return "mcl_core:water_source" if n and minetest.registered_nodes[n.name].buildable_to or n.name == "mcl_portals:portal" then
end, local fish = itemstack:get_name():gsub(fishbucket_prefix,"")
source_take = {"mobs_mc:" .. fish.techname}, if fish_names[fish] then
inventory_image = fish.techname .. "_bucket.png", local o = minetest.add_entity(pos, "mobs_mc:" .. fish)
name = S("Bucket of @1", S(fish.name)), minetest.set_node(pos,{name = "mcl_core:water_source"})
longdesc = S("This bucket is filled with water and @1.", S(fish.name)), if not minetest.is_creative_enabled(placer:get_player_name()) then
usagehelp = S("Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 with a bucket of water.", S(fish.name), S(fish.name)), itemstack:set_name("mcl_buckets:bucket_empty")
tt_help = S("Places a water source and a @1.", S(fish.name)),
extra_check = function(pos, placer)
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "nether" then
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
return false, true
else
return true, true
end end
end, end
}) end
minetest.register_alias("mcl_fishing:bucket_" .. fish.techname, "mcl_buckets:bucket_" .. fish.techname) return itemstack
end end
for techname, fishname in pairs(fish_names) do
minetest.register_craftitem(fishbucket_prefix .. techname, {
description = S("Bucket of @1", S(fishname)),
_doc_items_longdesc = S("This bucket is filled with water and @1.", S(fishname)),
_doc_items_usagehelp = S("Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 with a bucket of water.", S(fishname), S(fishname)),
_tt_help = S("Places a water source and a @1.", S(fishname)),
inventory_image = techname .. "_bucket.png",
stack_max = 1,
groups = {bucket = 1, fish_bucket = 1},
liquids_pointable = false,
on_place = on_place_fish,
on_secondary_use = on_place_fish,
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
local buildable = registered_nodes[dropnode.name].buildable_to or dropnode.name == "mcl_portals:portal"
if not buildable then return stack end
local result, take_bucket = get_extra_check(def.extra_check, droppos, nil)
if result then -- Fail placement of liquid if result is false
place_liquid(droppos, get_node_place(def.source_place, droppos))
end
if take_bucket then
stack:set_name("mcl_buckets:bucket_empty")
end
return stack
end,
})
minetest.register_alias("mcl_fishing:bucket_" .. techname, "mcl_buckets:bucket_" .. techname)
end