Add red tint hurt effect
parent
304cbed447
commit
dc7592528c
|
@ -695,7 +695,14 @@ mobs.mob_step = function(self, dtime)
|
|||
self.object:remove()
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
--color mod which coincides with the pause_timer
|
||||
if self.old_health and self.health < self.old_health then
|
||||
self.object:set_texture_mod("^[colorize:red:120")
|
||||
end
|
||||
self.old_health = self.health
|
||||
|
||||
--do death logic (animation, poof, explosion, etc)
|
||||
if self.health <= 0 then
|
||||
|
||||
|
@ -724,8 +731,9 @@ mobs.mob_step = function(self, dtime)
|
|||
if self.pause_timer > 0 then
|
||||
self.pause_timer = self.pause_timer - dtime
|
||||
--perfectly reset pause_timer
|
||||
if self.pause_timer < 0 then
|
||||
if self.pause_timer <= 0 then
|
||||
self.pause_timer = 0
|
||||
self.object:set_texture_mod("")
|
||||
end
|
||||
end
|
||||
--this overrides internal lua collision detection
|
||||
|
@ -783,8 +791,9 @@ mobs.mob_step = function(self, dtime)
|
|||
end
|
||||
|
||||
--perfectly reset pause_timer
|
||||
if self.pause_timer < 0 then
|
||||
if self.pause_timer <= 0 then
|
||||
self.pause_timer = 0
|
||||
self.object:set_texture_mod("")
|
||||
end
|
||||
|
||||
--stop projectile mobs from being completely disabled while stunned
|
||||
|
|
Loading…
Reference in New Issue