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Fix lightning dealing way too much damage

objects
Wuzzy 2019-03-08 19:09:40 +01:00
parent 9057743eb8
commit db8d7af245
1 changed files with 47 additions and 52 deletions

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@ -121,10 +121,51 @@ lightning.strike = function(pos)
minetest.sound_play({ pos = pos, name = "lightning_thunder", gain = 10, max_hear_distance = 500 })
-- damage nearby objects, player or not
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 5)) do
-- nil as param#1 is supposed to work, but core can't handle it.
obj:punch(obj, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=8}}, nil)
-- damage nearby objects, transform mobs
local objs = minetest.get_objects_inside_radius(pos2, 3.5)
for o=1, #objs do
local obj = objs[o]
local lua = obj:get_luaentity()
if obj:is_player() then
-- Player damage
if minetest.get_modpath("mcl_death_messages") then
mcl_death_messages.player_damage(obj, S("@1 was struck by lightning.", obj:get_player_name()))
end
obj:set_hp(obj:get_hp()-5)
-- Mobs
elseif lua and lua._cmi_is_mob then
-- pig → zombie pigman (no damage)
if lua.name == "mobs_mc:pig" then
local rot = obj:get_yaw()
obj:remove()
obj = minetest.add_entity(pos2, "mobs_mc:pigman")
obj:set_yaw(rot)
-- mooshroom: toggle color red/brown (no damage)
elseif lua.name == "mobs_mc:mooshroom" then
if lua.base_texture[1] == "mobs_mc_mooshroom.png" then
lua.base_texture = { "mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" }
else
lua.base_texture = { "mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png" }
end
obj:set_properties({textures = lua.base_texture})
-- villager → witch (no damage)
elseif lua.name == "mobs_mc:villager" then
-- Witches are incomplete, this code is unused
-- TODO: Enable this code when witches are working.
--[[
local rot = obj:get_yaw()
obj:remove()
obj = minetest.add_entity(pos2, "mobs_mc:witch")
obj:set_yaw(rot)
]]
-- TODO: creeper → charged creeper (no damage)
elseif lua.name == "mobs_mc:creeper" then
-- Other mobs: Just damage
else
obj:set_hp(obj:get_hp()-5, "lightning")
end
end
end
local playerlist = minetest.get_connected_players()
@ -168,58 +209,11 @@ lightning.strike = function(pos)
angle = angle + (math.pi*2) / 3
end
-- Cause a fire, deal damage, transform mobs
-- Cause a fire
else
minetest.set_node(pos2, {name = "mcl_fire:fire"})
local objs = minetest.get_objects_inside_radius(pos2, 3.5)
for o=1, #objs do
local obj = objs[o]
local lua = obj:get_luaentity()
if obj:is_player() then
-- Player damage
if minetest.get_modpath("mcl_death_messages") then
mcl_death_messages.player_damage(obj, S("@1 was struck by lightning.", obj:get_player_name()))
end
obj:set_hp(obj:get_hp()-5)
-- Mobs
elseif lua and lua._cmi_is_mob then
-- pig → zombie pigman
if lua.name == "mobs_mc:pig" then
local rot = obj:get_yaw()
obj:remove()
obj = minetest.add_entity(pos2, "mobs_mc:pigman")
obj:set_yaw(rot)
-- mooshroom: toggle color red/brown
elseif lua.name == "mobs_mc:mooshroom" then
if lua.base_texture[1] == "mobs_mc_mooshroom.png" then
lua.base_texture = { "mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" }
else
lua.base_texture = { "mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png" }
end
obj:set_properties({textures = lua.base_texture})
-- villager → witch
elseif lua.name == "mobs_mc:villager" then
-- Witches are incomplete, this code is unused
-- TODO: Enable this code when witches are working.
--[[
local rot = obj:get_yaw()
obj:remove()
obj = minetest.add_entity(pos2, "mobs_mc:witch")
obj:set_yaw(rot)
]]
-- TODO: creeper → charged creeper
elseif lua.name == "mobs_mc:creeper" then
-- Other mobs: Just Damage
else
obj:set_hp(obj:get_hp()-5)
end
end
end
end
end
-- TODO: Charged creeper
end
end
@ -261,3 +255,4 @@ minetest.register_chatcommand("lightning", {
return true
end,
})