Merge pull request '[heads] refactor, delete unnecessary textures and implement 16 direction head nodes' (#2550) from heads_16_direction into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2550 Reviewed-by: cora <cora@noreply.git.minetest.land>mobs-redo
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@ -1,5 +1,6 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local minetest = minetest
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local mod_doc = minetest.get_modpath("doc")
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local mod_screwdriver = minetest.get_modpath("screwdriver")
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@ -8,159 +9,287 @@ if minetest.get_modpath("mcl_armor") then
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equip_armor = mcl_armor.equip_on_use
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end
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-- Heads system
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mcl_heads = {}
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local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
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local on_rotate_floor, on_rotate_wall
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if mod_screwdriver then
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on_rotate_floor = function(pos, node, user, mode, new_param2)
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if mode == screwdriver.ROTATE_AXIS then
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node.name = node.name .. "_wall"
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node.param2 = minetest.dir_to_wallmounted(minetest.facedir_to_dir(node.param2))
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minetest.set_node(pos, node)
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return true
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end
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end
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on_rotate_wall = function(pos, node, user, mode, new_param2)
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if mode == screwdriver.ROTATE_AXIS then
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node.name = string.sub(node.name, 1, string.len(node.name)-5)
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node.param2 = minetest.dir_to_facedir(minetest.wallmounted_to_dir(node.param2))
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minetest.set_node(pos, node)
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return true
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end
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-- rotations of head nodes within a quadrant (0° ≤ θ ≤ 90°)
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mcl_heads.FLOOR_DEGREES = { [0]='', '22_5', '45', '67_5', }
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-- box of head nodes
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mcl_heads.FLOOR_BOX = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, }
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-- floor head node nodedef template ------------------------------------------------------------------------------------
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--- node definition template for floor mod heads
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mcl_heads.deftemplate_floor = {
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = mcl_heads.FLOOR_BOX,
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},
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groups = {
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handy = 1,
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armor = 1,
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armor_head = 1,
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non_combat_armor = 1,
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non_combat_armor_head = 1,
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head = 1,
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deco_block = 1,
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dig_by_piston = 1,
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},
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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paramtype = "light",
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paramtype2 = "facedir",
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stack_max = 64,
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sunlight_propagates = true,
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sounds = mcl_sounds.node_sound_defaults{
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footstep = {name="default_hard_footstep", gain=0.3},
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},
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is_ground_content = false,
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_mcl_armor_element = "head",
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_mcl_blast_resistance = 1,
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_mcl_hardness = 1,
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on_secondary_use = equip_armor,
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}
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mcl_heads.deftemplate_floor_angled = {
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drawtype = "mesh",
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selection_box = {
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type = "fixed",
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fixed = mcl_heads.FLOOR_BOX,
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},
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collision_box = {
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type = "fixed",
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fixed = mcl_heads.FLOOR_BOX,
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},
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groups = {
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handy = 1,
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head = 1,
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deco_block = 1,
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dig_by_piston = 1,
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not_in_creative_inventory = 1,
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},
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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paramtype = "light",
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paramtype2 = "facedir",
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stack_max = 64,
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sunlight_propagates = true,
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sounds = mcl_sounds.node_sound_defaults{
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footstep = {name="default_hard_footstep", gain=0.3},
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},
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is_ground_content = false,
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_doc_items_create_entry = false,
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_mcl_blast_resistance = 1,
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_mcl_hardness = 1,
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}
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function mcl_heads.deftemplate_floor.on_rotate(pos, node, user, mode, new_param2)
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if mode == screwdriver.ROTATE_AXIS then
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node.name = node.name .. "_wall"
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node.param2 = minetest.dir_to_wallmounted(minetest.facedir_to_dir(node.param2))
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minetest.set_node(pos, node)
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return true
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end
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end
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function mcl_heads.deftemplate_floor.on_place(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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if not def then return itemstack end
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-- Allow pointed node's on_rightclick callback to override place.
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(under, node, placer, itemstack) or itemstack
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end
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end
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minetest.register_node("mcl_heads:"..name, {
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description = desc,
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_doc_items_longdesc = longdesc,
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drawtype = "nodebox",
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is_ground_content = false,
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
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},
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},
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groups = {handy = 1, armor = 1, armor_head = 1, non_combat_armor = 1, non_combat_armor_head = 1, head = 1, deco_block = 1, dig_by_piston = 1},
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local above = pointed_thing.above
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local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}
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local wdir = minetest.dir_to_wallmounted(dir)
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local itemstring = itemstack:get_name()
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local placestack = ItemStack(itemstack)
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-- place wall head node (elsewhere)
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if wdir ~= 0 and wdir ~= 1 then
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placestack:set_name(itemstring .."_wall")
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itemstack = minetest.item_place(placestack, placer, pointed_thing, wdir)
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-- place floor head node (floor and ceiling)
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else
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local fdir = minetest.dir_to_facedir(dir)
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-- determine the head node rotation based on player's yaw (in cw direction from North/Z+)
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local yaw = math.pi*2 - placer:get_look_horizontal()
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local rotation_level = math.min(math.max(math.round((yaw / (math.pi*2)) * 16), 0), 15)
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placestack:set_name(itemstring ..mcl_heads.FLOOR_DEGREES[rotation_level % 4])
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-- determine the head node face direction based on rotation level
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fdir = math.floor(rotation_level / 4)
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itemstack = minetest.item_place(placestack, placer, pointed_thing, fdir)
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end
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-- restore item from angled and wall head nodes
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itemstack:set_name(itemstring)
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return itemstack
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end
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-- wall head node nodedef template -------------------------------------------------------------------------------------
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--- node definition template for wall mod heads
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mcl_heads.deftemplate_wall = {
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drawtype = "nodebox",
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node_box = {
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type = "wallmounted",
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wall_bottom = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
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wall_top = { -0.25, 0.0, -0.25, 0.25, 0.5, 0.25, },
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wall_side = { -0.5, -0.25, -0.25, 0.0, 0.25, 0.25, },
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},
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groups = {
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handy = 1,
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head = 1,
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deco_block = 1,
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dig_by_piston = 1,
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not_in_creative_inventory = 1,
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},
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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paramtype = "light",
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paramtype2 = "wallmounted",
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stack_max = 64,
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sunlight_propagates = true,
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sounds = mcl_sounds.node_sound_defaults{
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footstep = {name="default_hard_footstep", gain=0.3},
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},
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is_ground_content = false,
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_doc_items_create_entry = false,
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_mcl_blast_resistance = 1,
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_mcl_hardness = 1,
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}
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function mcl_heads.deftemplate_wall.on_rotate(pos, node, user, mode, new_param2)
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if mode == screwdriver.ROTATE_AXIS then
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node.name = string.sub(node.name, 1, string.len(node.name)-5)
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node.param2 = minetest.dir_to_facedir(minetest.wallmounted_to_dir(node.param2))
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minetest.set_node(pos, node)
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return true
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end
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end
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-- API functions -------------------------------------------------------------------------------------------------------
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--- @class HeadDef
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--- @field name string identifier for node
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--- @field texture string armor texture for node
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--- @field description string translated description
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--- @field longdesc string translated doc description
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--- @field range_mob string name of mob affected by range reduction
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--- @field range_factor number factor of range reduction
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--- registers a head
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--- @param head_def HeadDef head node definition
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function mcl_heads.register_head(head_def)
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local name = "mcl_heads:" ..head_def.name
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-- register the floor head node
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minetest.register_node(name, table.update(table.copy(mcl_heads.deftemplate_floor), {
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description = head_def.description,
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_doc_items_longdesc = head_def.longdesc,
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-- The head textures are based off the textures of an actual mob.
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tiles = {
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-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
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-- This is required for skeleton skull and wither skeleton skull.
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"[combine:16x16:-4,4="..texture, -- top
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"([combine:16x16:-4,4="..texture..")^([combine:16x16:-12,4="..texture..")", -- bottom
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"[combine:16x16:-12,0="..texture, -- left
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"[combine:16x16:4,0="..texture, -- right
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"[combine:16x16:-20,0="..texture, -- back
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"[combine:16x16:-4,0="..texture, -- front
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-- Note: -x coords go right per-pixel, -y coords go down per-pixel
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"[combine:16x16:-36,4=" ..head_def.texture, -- top
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"([combine:16x16:-36,4=" ..head_def.texture..")^([combine:16x16:-44,4="..head_def.texture..")", -- bottom
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"[combine:16x16:-28,0=" ..head_def.texture, -- left
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"[combine:16x16:-44,0=" ..head_def.texture, -- right
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"[combine:16x16:-52,0=" ..head_def.texture, -- back
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"[combine:16x16:-36,0=" ..head_def.texture, -- front
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},
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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paramtype = "light",
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stack_max = 64,
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = true,
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selection_box = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
|
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},
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sounds = mcl_sounds.node_sound_defaults({
|
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footstep = {name="default_hard_footstep", gain=0.3}
|
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}),
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on_place = function(itemstack, placer, pointed_thing)
|
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if pointed_thing.type ~= "node" then
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-- no interaction possible with entities, for now.
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return itemstack
|
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end
|
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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if not def then return itemstack end
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_mcl_armor_mob_range_mob = head_def.range_mob,
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_mcl_armor_mob_range_factor = head_def.range_factor,
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_mcl_armor_texture = head_def.texture
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}))
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-- Call on_rightclick if the pointed node defines it
|
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
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return minetest.registered_nodes[node.name].on_rightclick(under, node, placer, itemstack) or itemstack
|
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end
|
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end
|
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|
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local above = pointed_thing.above
|
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local diff = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}
|
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local wdir = minetest.dir_to_wallmounted(diff)
|
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|
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local itemstring = itemstack:get_name()
|
||||
local fakestack = ItemStack(itemstack)
|
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--local idef = fakestack:get_definition()
|
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local retval
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if wdir == 0 or wdir == 1 then
|
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return minetest.item_place(itemstack, placer, pointed_thing)
|
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else
|
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retval = fakestack:set_name("mcl_heads:"..name.."_wall")
|
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end
|
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if not retval then
|
||||
return itemstack
|
||||
end
|
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itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
|
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itemstack:set_name(itemstring)
|
||||
return itemstack
|
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end,
|
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on_secondary_use = equip_armor,
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|
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on_rotate = on_rotate_floor,
|
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|
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_mcl_armor_mob_range_mob = rangemob,
|
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_mcl_armor_mob_range_factor = rangefactor,
|
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_mcl_armor_element = "head",
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_mcl_armor_texture = "mcl_heads_" .. name .. ".png",
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_mcl_blast_resistance = 1,
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_mcl_hardness = 1,
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})
|
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|
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minetest.register_node("mcl_heads:"..name.."_wall", {
|
||||
_doc_items_create_entry = false,
|
||||
drawtype = "nodebox",
|
||||
is_ground_content = false,
|
||||
node_box = {
|
||||
type = "wallmounted",
|
||||
wall_bottom = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
|
||||
wall_top = { -0.25, 0.0, -0.25, 0.25, 0.5, 0.25, },
|
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wall_side = { -0.5, -0.25, -0.25, 0.0, 0.25, 0.25, },
|
||||
},
|
||||
groups = {handy=1, head=1, deco_block=1, dig_by_piston=1, not_in_creative_inventory=1},
|
||||
-- The head textures are based off the textures of an actual mob.
|
||||
tiles = {
|
||||
{ name = "[combine:16x16:-4,-4="..texture, align_style = "world" }, -- front
|
||||
{ name = "[combine:16x16:-20,-4="..texture, align_style = "world" }, -- back
|
||||
{ name = "[combine:16x16:-8,-4="..texture, align_style = "world" }, -- left
|
||||
{ name = "[combine:16x16:0,-4="..texture, align_style = "world" }, -- right
|
||||
{ name = "([combine:16x16:-4,0="..texture..")^[transformR180", align_style = "node" }, -- top
|
||||
{ name = "([combine:16x16:-4,8="..texture..")^([combine:16x16:-12,8="..texture..")", align_style = "node" }, -- bottom
|
||||
},
|
||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
||||
paramtype = "light",
|
||||
stack_max = 64,
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
walkable = true,
|
||||
sounds = mcl_sounds.node_sound_defaults({
|
||||
footstep = {name="default_hard_footstep", gain=0.3}
|
||||
}),
|
||||
drop = "mcl_heads:"..name,
|
||||
on_rotate = on_rotate_wall,
|
||||
_mcl_blast_resistance = 1,
|
||||
_mcl_hardness = 1,
|
||||
})
|
||||
|
||||
if mod_doc then
|
||||
doc.add_entry_alias("nodes", "mcl_heads:" .. name, "nodes", "mcl_heads:" .. name .. "_wall")
|
||||
-- register the angled floor head nodes
|
||||
for i, d in ipairs(mcl_heads.FLOOR_DEGREES) do
|
||||
minetest.register_node(name ..d, table.update(table.copy(mcl_heads.deftemplate_floor_angled), {
|
||||
mesh = "mcl_heads_floor" ..d ..".obj",
|
||||
tiles = { head_def.texture },
|
||||
drop = name,
|
||||
}))
|
||||
end
|
||||
|
||||
-- register the wall head node
|
||||
minetest.register_node(name .."_wall", table.update(table.copy(mcl_heads.deftemplate_wall), {
|
||||
-- The head textures are based off the textures of an actual mob.
|
||||
-- Note: -x coords go right per-pixel, -y coords go down per-pixel
|
||||
tiles = {
|
||||
{ name = "[combine:16x16:-36,-4=" ..head_def.texture, align_style = "world" }, -- front
|
||||
{ name = "[combine:16x16:-52,-4="..head_def.texture, align_style = "world" }, -- back
|
||||
{ name = "[combine:16x16:-40,-4=" ..head_def.texture, align_style = "world" }, -- right
|
||||
{ name = "[combine:16x16:-32,-4=" ..head_def.texture, align_style = "world" }, -- left
|
||||
{ name = "([combine:16x16:-36,0=" ..head_def.texture ..")^[transformR180", align_style = "node" }, -- top
|
||||
-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
|
||||
-- This is required for skeleton skull and wither skeleton skull.
|
||||
{ name = "([combine:16x16:-36,0=" ..head_def.texture ..")^([combine:16x16:-44,8=" ..head_def.texture..")", align_style = "node" }, -- bottom
|
||||
},
|
||||
drop = name,
|
||||
}))
|
||||
end
|
||||
|
||||
-- Add heads
|
||||
addhead("zombie", "mcl_heads_zombie_node.png", S("Zombie Head"), S("A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%."), "mobs_mc:zombie", 0.5)
|
||||
addhead("creeper", "mcl_heads_creeper_node.png", S("Creeper Head"), S("A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet, which reduces the detection range of creepers by 50%."), "mobs_mc:creeper", 0.5)
|
||||
-- initial heads -------------------------------------------------------------------------------------------------------
|
||||
|
||||
mcl_heads.register_head{
|
||||
name = "zombie",
|
||||
texture = "mcl_heads_zombie.png",
|
||||
description = S("Zombie Head"),
|
||||
longdesc = S("A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%."),
|
||||
range_mob = "mobs_mc:zombie",
|
||||
range_factor = 0.5,
|
||||
}
|
||||
|
||||
mcl_heads.register_head{
|
||||
name = "creeper",
|
||||
texture = "mcl_heads_creeper.png",
|
||||
description = S("Creeper Head"),
|
||||
longdesc = S("A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet, which reduces the detection range of creepers by 50%."),
|
||||
range_mob = "mobs_mc:creeper",
|
||||
range_factor = 0.5,
|
||||
}
|
||||
|
||||
-- Original Minecraft name: “Head”
|
||||
addhead("steve", "mcl_heads_steve_node.png", S("Human Head"), S("A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection."))
|
||||
addhead("skeleton", "mcl_heads_skeleton_node.png", S("Skeleton Skull"), S("A skeleton skull is a small decorative block which resembles the skull of a skeleton. It can also be worn as a helmet, which reduces the detection range of skeletons by 50%."), "mobs_mc:skeleton", 0.5)
|
||||
addhead("wither_skeleton", "mcl_heads_wither_skeleton_node.png", S("Wither Skeleton Skull"), S("A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton. It can also be worn as a helmet for fun, but does not offer any protection."))
|
||||
mcl_heads.register_head{
|
||||
name = "steve",
|
||||
texture = "mcl_heads_steve.png",
|
||||
description = S("Human Head"),
|
||||
longdesc = S("A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection."),
|
||||
}
|
||||
|
||||
mcl_heads.register_head{
|
||||
name = "skeleton",
|
||||
texture = "mcl_heads_skeleton.png",
|
||||
description = S("Skeleton Skull"),
|
||||
longdesc = S("A skeleton skull is a small decorative block which resembles the skull of a skeleton. It can also be worn as a helmet, which reduces the detection range of skeletons by 50%."),
|
||||
range_mob = "mobs_mc:skeleton",
|
||||
range_factor = 0.5,
|
||||
}
|
||||
|
||||
mcl_heads.register_head{
|
||||
name = "wither_skeleton",
|
||||
texture = "mcl_heads_wither_skeleton.png",
|
||||
description = S("Wither Skeleton Skull"),
|
||||
longdesc = S("A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton. It can also be worn as a helmet for fun, but does not offer any protection."),
|
||||
}
|
||||
|
|
|
@ -0,0 +1,42 @@
|
|||
# Blender v2.93.9 OBJ File: 'mcl_heads_floor_0.blend'
|
||||
# www.blender.org
|
||||
mtllib mcl_heads_floor22_5.mtl
|
||||
o Cube.001
|
||||
v -0.326641 -0.500000 0.135299
|
||||
v -0.326641 0.000000 0.135299
|
||||
v -0.135299 -0.500000 -0.326641
|
||||
v -0.135299 0.000000 -0.326641
|
||||
v 0.135299 -0.500000 0.326641
|
||||
v 0.135299 0.000000 0.326641
|
||||
v 0.326641 -0.500000 -0.135299
|
||||
v 0.326641 0.000000 -0.135299
|
||||
vt 0.875000 0.500000
|
||||
vt 0.875000 0.750000
|
||||
vt 0.750000 0.750000
|
||||
vt 0.750000 0.500000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.500000 0.750000
|
||||
vt 0.500000 0.500000
|
||||
vt 1.000000 0.500000
|
||||
vt 1.000000 0.750000
|
||||
vt 0.875000 0.750000
|
||||
vt 0.875000 1.000000
|
||||
vt 0.750000 1.000000
|
||||
vt 0.750000 0.750000
|
||||
vt 0.750000 1.000000
|
||||
vt 0.625000 1.000000
|
||||
vn -0.9239 0.0000 -0.3827
|
||||
vn 0.3827 0.0000 -0.9239
|
||||
vn 0.9239 0.0000 0.3827
|
||||
vn -0.3827 0.0000 0.9239
|
||||
vn 0.0000 -1.0000 0.0000
|
||||
vn 0.0000 1.0000 0.0000
|
||||
usemtl Material.001
|
||||
s off
|
||||
f 1/1/1 2/2/1 4/3/1 3/4/1
|
||||
f 3/4/2 4/3/2 8/5/2 7/6/2
|
||||
f 7/6/3 8/5/3 6/7/3 5/8/3
|
||||
f 5/9/4 6/10/4 2/2/4 1/1/4
|
||||
f 3/11/5 7/12/5 5/13/5 1/14/5
|
||||
f 8/5/6 4/3/6 2/15/6 6/16/6
|
|
@ -0,0 +1,42 @@
|
|||
# Blender v2.93.9 OBJ File: 'mcl_heads_floor_0.blend'
|
||||
# www.blender.org
|
||||
mtllib mcl_heads_floor45.mtl
|
||||
o Cube.002
|
||||
v -0.353553 -0.500000 0.000000
|
||||
v -0.353553 0.000000 0.000000
|
||||
v 0.000000 -0.500000 -0.353553
|
||||
v 0.000000 0.000000 -0.353553
|
||||
v 0.000000 -0.500000 0.353553
|
||||
v 0.000000 0.000000 0.353553
|
||||
v 0.353553 -0.500000 0.000000
|
||||
v 0.353553 0.000000 0.000000
|
||||
vt 0.875000 0.500000
|
||||
vt 0.875000 0.750000
|
||||
vt 0.750000 0.750000
|
||||
vt 0.750000 0.500000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.500000 0.750000
|
||||
vt 0.500000 0.500000
|
||||
vt 1.000000 0.500000
|
||||
vt 1.000000 0.750000
|
||||
vt 0.875000 0.750000
|
||||
vt 0.875000 1.000000
|
||||
vt 0.750000 1.000000
|
||||
vt 0.750000 0.750000
|
||||
vt 0.750000 1.000000
|
||||
vt 0.625000 1.000000
|
||||
vn -0.7071 0.0000 -0.7071
|
||||
vn 0.7071 0.0000 -0.7071
|
||||
vn 0.7071 0.0000 0.7071
|
||||
vn -0.7071 0.0000 0.7071
|
||||
vn 0.0000 -1.0000 0.0000
|
||||
vn 0.0000 1.0000 0.0000
|
||||
usemtl Material.002
|
||||
s off
|
||||
f 1/1/1 2/2/1 4/3/1 3/4/1
|
||||
f 3/4/2 4/3/2 8/5/2 7/6/2
|
||||
f 7/6/3 8/5/3 6/7/3 5/8/3
|
||||
f 5/9/4 6/10/4 2/2/4 1/1/4
|
||||
f 3/11/5 7/12/5 5/13/5 1/14/5
|
||||
f 8/5/6 4/3/6 2/15/6 6/16/6
|
|
@ -0,0 +1,42 @@
|
|||
# Blender v2.93.9 OBJ File: 'mcl_heads_floor_0.blend'
|
||||
# www.blender.org
|
||||
mtllib mcl_heads_floor67_5.mtl
|
||||
o Cube.003
|
||||
v -0.326641 -0.500000 -0.135299
|
||||
v -0.326641 0.000000 -0.135299
|
||||
v 0.135299 -0.500000 -0.326641
|
||||
v 0.135299 0.000000 -0.326641
|
||||
v -0.135299 -0.500000 0.326641
|
||||
v -0.135299 0.000000 0.326641
|
||||
v 0.326641 -0.500000 0.135299
|
||||
v 0.326641 0.000000 0.135299
|
||||
vt 0.875000 0.500000
|
||||
vt 0.875000 0.750000
|
||||
vt 0.750000 0.750000
|
||||
vt 0.750000 0.500000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.500000 0.750000
|
||||
vt 0.500000 0.500000
|
||||
vt 1.000000 0.500000
|
||||
vt 1.000000 0.750000
|
||||
vt 0.875000 0.750000
|
||||
vt 0.875000 1.000000
|
||||
vt 0.750000 1.000000
|
||||
vt 0.750000 0.750000
|
||||
vt 0.750000 1.000000
|
||||
vt 0.625000 1.000000
|
||||
vn -0.3827 0.0000 -0.9239
|
||||
vn 0.9239 0.0000 -0.3827
|
||||
vn 0.3827 0.0000 0.9239
|
||||
vn -0.9239 0.0000 0.3827
|
||||
vn 0.0000 -1.0000 0.0000
|
||||
vn 0.0000 1.0000 0.0000
|
||||
usemtl Material.003
|
||||
s off
|
||||
f 1/1/1 2/2/1 4/3/1 3/4/1
|
||||
f 3/4/2 4/3/2 8/5/2 7/6/2
|
||||
f 7/6/3 8/5/3 6/7/3 5/8/3
|
||||
f 5/9/4 6/10/4 2/2/4 1/1/4
|
||||
f 3/11/5 7/12/5 5/13/5 1/14/5
|
||||
f 8/5/6 4/3/6 2/15/6 6/16/6
|
Before Width: | Height: | Size: 676 B |
Before Width: | Height: | Size: 432 B |
Before Width: | Height: | Size: 970 B After Width: | Height: | Size: 382 B |
Before Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 432 B |
Before Width: | Height: | Size: 1.1 KiB |