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# mcl_damage
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This mod is intended to overall minetest's native damage system, to provide a better integration between features that deals with entities' health.
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WARNING: Not using it inside your mods may cause strange bugs (using the native damage system may cause conflicts with this system).
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## Callbacks
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To modify the amount of damage made by something:
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```lua
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--obj: an ObjectRef
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mcl_damage.register_modifier(function(obj, damage, reason)
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end, 0)
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```
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