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Implement conversion of single chests

objects
Wuzzy 2018-05-18 19:34:23 +02:00
parent 1082c995fe
commit da39d76310
1 changed files with 39 additions and 12 deletions

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@ -197,21 +197,48 @@ def convert_textures():
print(src_file + "" + dst_file) print(src_file + "" + dst_file)
# Convert chest textures (requires ImageMagick) # Convert chest textures (requires ImageMagick)
chest_file = tex_dir + "/entity/chest/normal.png" chest_files = [
[ tex_dir + "/entity/chest/normal.png", target_dir("/mods/ITEMS/mcl_chests/textures"), "default_chest_top.png", "mcl_chests_chest_bottom.png", "default_chest_front.png", "mcl_chests_chest_left.png", "mcl_chests_chest_right.png", "mcl_chests_chest_back.png" ],
[ tex_dir + "/entity/chest/trapped.png", target_dir("/mods/ITEMS/mcl_chests/textures"), "mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png", "mcl_chests_chest_trapped_front.png", "mcl_chests_chest_trapped_left.png", "mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_back.png" ],
[ tex_dir + "/entity/chest/ender.png", target_dir("/mods/ITEMS/mcl_chests/textures"), "mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png", "mcl_chests_ender_chest_front.png", "mcl_chests_ender_chest_left.png", "mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_back.png" ]
]
if os.path.isfile(chest_file): for c in chest_files:
CHPX=((PXSIZE / 16 * 14)) # Chests in MC are 2/16 smaller! chest_file = c[0]
# Chests are currently blacklisted if os.path.isfile(chest_file):
PPX = (PXSIZE/16)
CHPX= (PPX * 14) # Chests in MC are 2/16 smaller!
LIDPX =(PPX * 5) # Lid height
LOCKW = (PPX * 6) # Lock width
LOCKH = (PPX * 5) # Lock height
# os.system("convert " + chest_file + " \ cdir = c[1]
#\( -clone 0 -crop "+str(CHPX)+"x"+str(CHPX)+"+"+str(CHPX)+"+0 \) -geometry +0+0 -composite -extent "+str(CHPX)+"x"+str(CHPX)+" "+target_dir("/mods/ITEMS/mcl_chests/textures")+"/default_chest_top.png") top = cdir + "/" + c[2]
bottom = cdir + "/" + c[3]
front = cdir + "/" + c[4]
left = cdir + "/" + c[5]
right = cdir + "/" + c[6]
back = cdir + "/" + c[7]
# Top
os.system("convert " + chest_file + " \
\( -clone 0 -crop "+str(CHPX)+"x"+str(CHPX)+"+"+str(CHPX)+"+0 \) -geometry +0+0 -composite -extent "+str(CHPX)+"x"+str(CHPX)+" "+top)
# Bottom
os.system("convert " + chest_file + " \
\( -clone 0 -crop "+str(CHPX)+"x"+str(CHPX)+"+"+str(CHPX*2)+"+"+str(CHPX+LIDPX)+" \) -geometry +0+0 -composite -extent "+str(CHPX)+"x"+str(CHPX)+" "+bottom)
# Front
os.system("convert " + chest_file + " \
\( -clone 0 -crop "+str(CHPX)+"x"+str(LIDPX)+"+"+str(CHPX)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \
\( -clone 0 -crop "+str(CHPX)+"x"+str(CHPX-LIDPX)+"+"+str(CHPX)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX)+" -composite \
-extent "+str(CHPX)+"x"+str(CHPX)+" "+front)
# TODO: Add lock
# os.system("convert " + chest_file + " \ # Left, right back (use same texture, we're lazy
#\( -clone 0 -crop "+str(CHPX)+"x"+str((PXSIZE/16)*5)+"+"+str(CHPX)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \ files = [ left, right, back ]
#\( -clone 0 -crop "+str(CHPX)+"x"+str((PXSIZE/16)*10)+"+"+str(CHPX)+"+"+str((2*CHPX) + ((PXSIZE/16)*5))+" \) -geometry +0+"+str((PXSIZE/16)*5)+" -composite \ for f in files:
#-extent "+str(CHPX)+"x"+str(CHPX)+" "+target_dir("/mods/ITEMS/mcl_chests/textures")+"/default_chest_front.png") os.system("convert " + chest_file + " \
\( -clone 0 -crop "+str(CHPX)+"x"+str(LIDPX)+"+"+str(0)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \
# TODO: Convert other chest sides \( -clone 0 -crop "+str(CHPX)+"x"+str(CHPX-LIDPX)+"+"+str(0)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX)+" -composite \
-extent "+str(CHPX)+"x"+str(CHPX)+" "+f)
# Generate railway crossings and t-junctions. Note: They may look strange. # Generate railway crossings and t-junctions. Note: They may look strange.
# Note: these may be only a temporary solution, as crossings and t-junctions do not occour in MC. # Note: these may be only a temporary solution, as crossings and t-junctions do not occour in MC.