Implement core functionalits of trapped chests
Has probably still a million bugs and is unreliable in multiplayerobjects
parent
7744587be9
commit
da0d7f4e77
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@ -22,7 +22,13 @@ local function get_chest_neighborpos(pos, param2, side)
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end
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end
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local register_chest = function(basename, desc, longdesc, usagehelp, mesecons)
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local register_chest = function(basename, desc, longdesc, usagehelp, mesecons, on_rightclick_addendum, on_rightclick_addendum_left, on_rightclick_addendum_right, drop)
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if not drop then
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drop = "mcl_chests:"..basename
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else
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drop = "mcl_chests:"..drop
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end
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minetest.register_node("mcl_chests:"..basename, {
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description = desc,
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@ -32,6 +38,7 @@ minetest.register_node("mcl_chests:"..basename, {
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"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
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paramtype2 = "facedir",
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stack_max = 64,
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drop = drop,
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groups = {handy=1,axey=1, container=2, deco_block=1, material_wood=1},
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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@ -41,72 +48,11 @@ minetest.register_node("mcl_chests:"..basename, {
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if minetest.get_node(get_chest_neighborpos(pos, param2, "right")).name == "mcl_chests:"..basename then
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minetest.set_node(pos, {name="mcl_chests:"..basename.."_right",param2=param2})
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local p = get_chest_neighborpos(pos, param2, "right")
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meta:set_string("formspec",
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"size[9,11.5]"..
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"background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]"..
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mcl_vars.inventory_header..
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"list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,0.5;9,3;]"..
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"list[current_name;main;0,3.5;9,3;]"..
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"list[current_player;main;0,7.5;9,3;9]"..
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"list[current_player;main;0,10.75;9,1;]"..
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"listring[current_player;main]"..
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"listring[nodemeta:"..p.x..","..p.y..","..p.z..";main]"..
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"listring[current_player;main]"..
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"listring[current_name;main]")
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minetest.swap_node(p, { name = "mcl_chests:"..basename.."_left", param2 = param2 })
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local m = minetest.get_meta(p)
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m:set_string("formspec",
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"size[9,11.5]"..
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"background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]"..
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mcl_vars.inventory_header..
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"list[current_name;main;0,0.5;9,3;]"..
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]"..
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"list[current_player;main;0,7.5;9,3;9]"..
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"list[current_player;main;0,10.75;9,1;]"..
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"listring[current_player;main]"..
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"listring[current_name;main]"..
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]")
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elseif minetest.get_node(get_chest_neighborpos(pos, param2, "left")).name == "mcl_chests:"..basename then
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minetest.set_node(pos, {name="mcl_chests:"..basename.."_left",param2=param2})
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local p = get_chest_neighborpos(pos, param2, "left")
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meta:set_string("formspec",
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"size[9,11.5]"..
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"background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]"..
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mcl_vars.inventory_header..
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"list[current_name;main;0,0.5;9,3;]"..
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"list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,3.5;9,3;]"..
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"list[current_player;main;0,7.5;9,3;9]"..
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"list[current_player;main;0,10.75;9,1;]"..
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"listring[current_player;main]"..
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"listring[current_name;main]"..
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"listring[current_player;main]"..
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"listring[nodemeta:"..p.x..","..p.y..","..p.z..";main]")
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minetest.swap_node(p, { name = "mcl_chests:"..basename.."_right", param2 = param2 })
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local m = minetest.get_meta(p)
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m:set_string("formspec",
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"size[9,11.5]"..
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"background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]"..
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mcl_vars.inventory_header..
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
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"list[current_name;main;0,3.5;9,3;]"..
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"list[current_player;main;0,7.5;9,3;9]"..
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"list[current_player;main;0,10.75;9,1;]"..
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]"..
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"listring[current_player;main]"..
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"listring[current_name;main]")
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else
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meta:set_string("formspec",
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"size[9,8.75]"..
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mcl_vars.inventory_header..
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"background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]"..
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"image[0,-0.2;5,0.75;fnt_chest.png]"..
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"list[current_name;main;0,0.5;9,3;]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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"list[current_player;main;0,7.74;9,1;]"..
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"listring[current_name;main]"..
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"listring[current_player;main]")
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end
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local inv = meta:get_inventory()
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inv:set_size("main", 9*3)
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@ -140,6 +86,23 @@ minetest.register_node("mcl_chests:"..basename, {
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 2.5,
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on_rightclick = function(pos, node, clicker)
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minetest.show_formspec(clicker:get_player_name(),
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"mcl_chests:"..basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
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"size[9,8.75]"..
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mcl_vars.inventory_header..
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"background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]"..
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"image[0,-0.2;5,0.75;fnt_chest.png]"..
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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"list[current_player;main;0,7.74;9,1;]"..
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"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]"..
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"listring[current_player;main]")
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if on_rightclick_addendum then
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on_rightclick_addendum(pos, node, clicker)
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end
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end,
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mesecons = mesecons,
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})
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@ -148,7 +111,7 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
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"default_chest_side.png", "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
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paramtype2 = "facedir",
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groups = {handy=1,axey=1, container=2,not_in_creative_inventory=1, material_wood=1},
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drop = "mcl_chests:"..basename,
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drop = drop,
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_destruct = function(pos)
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@ -161,17 +124,6 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
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if not p or minetest.get_node(p).name ~= "mcl_chests:"..basename.."_right" then
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return
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end
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local meta = minetest.get_meta(p)
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meta:set_string("formspec",
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"size[9,8.75]"..
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"background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]"..
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"image[0,-0.2;5,0.75;fnt_chest.png]"..
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mcl_vars.inventory_header..
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"list[current_name;main;0,0.5;9,3;]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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"list[current_player;main;0,7.74;9,1;]"..
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"listring[current_name;main]"..
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"listring[current_player;main]")
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minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 })
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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@ -203,7 +155,27 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 2.5,
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on_rightclick = function(pos, node, clicker)
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local pos_other = get_chest_neighborpos(pos, node.param2, "left")
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minetest.show_formspec(clicker:get_player_name(),
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"mcl_chests:"..basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
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"size[9,11.5]"..
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"background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]"..
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mcl_vars.inventory_header..
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
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"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,3.5;9,3;]"..
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"list[current_player;main;0,7.5;9,3;9]"..
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"list[current_player;main;0,10.75;9,1;]"..
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]"..
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main]")
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if on_rightclick_addendum_left then
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on_rightclick_addendum_left(pos, node, clicker)
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end
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end,
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mesecons = mesecons,
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})
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@ -212,7 +184,7 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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"default_chest_side.png", "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},
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paramtype2 = "facedir",
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groups = {handy=1,axey=1, container=2,not_in_creative_inventory=1, material_wood=1},
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drop = "mcl_chests:"..basename,
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drop = drop,
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_destruct = function(pos)
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@ -225,17 +197,6 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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if not p or minetest.get_node(p).name ~= "mcl_chests:"..basename.."_left" then
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return
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end
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local meta = minetest.get_meta(p)
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meta:set_string("formspec",
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"size[9,8.75]"..
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"background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]"..
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"image[0,-0.2;5,0.75;fnt_chest.png]"..
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mcl_vars.inventory_header..
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"list[current_name;main;0,0.5;9,3;]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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"list[current_player;main;0,7.74;9,1;]"..
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"listring[current_name;main]"..
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"listring[current_player;main]")
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minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 })
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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@ -267,6 +228,28 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 2.5,
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on_rightclick = function(pos, node, clicker)
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local pos_other = get_chest_neighborpos(pos, node.param2, "right")
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minetest.show_formspec(clicker:get_player_name(),
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"mcl_chests:"..basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
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"size[9,11.5]"..
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"background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]"..
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mcl_vars.inventory_header..
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"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,0.5;9,3;]"..
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]"..
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"list[current_player;main;0,7.5;9,3;9]"..
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"list[current_player;main;0,10.75;9,1;]"..
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main]"..
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]")
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if on_rightclick_addendum_right then
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on_rightclick_addendum_right(pos, node, clicker)
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end
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end,
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mesecons = mesecons,
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})
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end
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@ -277,36 +260,138 @@ register_chest("chest",
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"To acccess the inventory of a chest or large chest, rightclick it. When broken, the items of the chest will drop out."
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)
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local trapped_chest_mesecons_rules = {
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{x = 1, y = 0, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 0, y = 0, z =-1},
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{x = 0, y =-1, z = 0}
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}
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register_chest("trapped_chest",
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"Trapped Chest",
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"A trapped chest is a container which provides 27 inventory slots. It looks identical to a regular chest, but when it is opened, it sends a redstone signal to its adjacent blocks. Trapped chests can be turned into large trapped chests with double the capacity by placing two trapped chests next to each other.",
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"To acccess the inventory of a trapped chest or a large trapped chest, rightclick it. When broken, the items will drop out.",
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{receptor = {
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state = mesecon.state.off,
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rules = {
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{x = 1, y = 0, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 0, y = 0, z =-1},
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{x = 0, y =-1, z = 0}
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}
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}}
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rules = trapped_chest_mesecons_rules,
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}},
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function(pos, node, clicker)
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local meta = minetest.get_meta(pos)
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meta:set_int("players", 1)
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on", param2 = node.param2})
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mesecon:receptor_on(pos, trapped_chest_mesecons_rules)
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end,
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function(pos, node, clicker)
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local meta = minetest.get_meta(pos)
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meta:set_int("players", 1)
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
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mesecon:receptor_on(pos, trapped_chest_mesecons_rules)
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local pos_other = get_chest_neighborpos(pos, node.param2, "left")
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minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_right", param2 = node.param2})
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mesecon:receptor_on(pos_other, trapped_chest_mesecons_rules)
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end,
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function(pos, node, clicker)
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local pos_other = get_chest_neighborpos(pos, node.param2, "right")
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-- Save number of players in left part of the chest only
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local meta = minetest.get_meta(pos_other)
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meta:set_int("players", 1)
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_right", param2 = node.param2})
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mesecon:receptor_on(pos, trapped_chest_mesecons_rules)
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minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
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mesecon:receptor_on(pos_other, trapped_chest_mesecons_rules)
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end
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)
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register_chest("trapped_chest_on",
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nil, nil, nil,
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{receptor = {
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state = mesecon.state.on,
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rules = {
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{x = 1, y = 0, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 0, y = 0, z =-1},
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{x = 0, y =-1, z = 0}
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}
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}}
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rules = trapped_chest_mesecons_rules,
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}},
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function(pos, node, clicker)
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local meta = minetest.get_meta(pos)
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local players = meta:get_int("players")
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players = players + 1
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meta:set_int("players", players)
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end,
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function(pos, node, clicker)
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local meta = minetest.get_meta(pos)
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local players = meta:get_int("players")
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players = players + 1
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meta:set_int("players", players)
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end,
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function(pos, node, clicker)
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local pos_other = get_chest_neighborpos(pos, node.param2, "right")
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local meta = minetest.get_meta(pos_other)
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local players = meta:get_int("players")
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players = players + 1
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meta:set_int("players", players)
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end,
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"trapped_chest"
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)
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-- Disable trapped chest when it has been closed
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname:find("mcl_chests:trapped_chest_") == 1 then
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if fields.quit then
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local x, y, z = formname:match("mcl_chests:trapped_chest_(.-)_(.-)_(.*)")
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local pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
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if not pos or not pos.x or not pos.y or not pos.z then return end
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local node = minetest.get_node(pos)
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local meta, players, pos_other
|
||||
if node.name == "mcl_chests:trapped_chest_on" or node.name == "mcl_chests:trapped_chest_on_left" then
|
||||
meta = minetest.get_meta(pos)
|
||||
players = meta:get_int("players")
|
||||
players = players - 1
|
||||
elseif node.name == "mcl_chests:trapped_chest_on_right" then
|
||||
pos_other = get_chest_neighborpos(pos, node.param2, "right")
|
||||
meta = minetest.get_meta(pos_other)
|
||||
players = meta:get_int("players")
|
||||
players = players - 1
|
||||
end
|
||||
|
||||
if node.name == "mcl_chests:trapped_chest_on" then
|
||||
if players <= 0 then
|
||||
meta:set_int("players", 0)
|
||||
minetest.swap_node(pos, {name="mcl_chests:trapped_chest", param2 = node.param2})
|
||||
mesecon:receptor_off(pos, trapped_chest_mesecons_rules)
|
||||
else
|
||||
meta:set_int("players", players)
|
||||
end
|
||||
elseif node.name == "mcl_chests:trapped_chest_on_left" then
|
||||
if players <= 0 then
|
||||
meta:set_int("players", 0)
|
||||
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
|
||||
mesecon:receptor_off(pos, trapped_chest_mesecons_rules)
|
||||
|
||||
pos_other = get_chest_neighborpos(pos, node.param2, "left")
|
||||
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
|
||||
mesecon:receptor_off(pos_other, trapped_chest_mesecons_rules)
|
||||
else
|
||||
meta:set_int("players", players)
|
||||
end
|
||||
elseif node.name == "mcl_chests:trapped_chest_on_right" then
|
||||
if players <= 0 then
|
||||
meta:set_int("players", 0)
|
||||
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
|
||||
mesecon:receptor_off(pos, trapped_chest_mesecons_rules)
|
||||
|
||||
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
|
||||
mesecon:receptor_off(pos_other, trapped_chest_mesecons_rules)
|
||||
else
|
||||
meta:set_int("players", players)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'mcl_chests:chest',
|
||||
recipe = {
|
||||
|
@ -330,7 +415,7 @@ minetest.register_craft({
|
|||
|
||||
minetest.register_node("mcl_chests:ender_chest", {
|
||||
description = "Ender Chest",
|
||||
_doc_items_longdesc = "Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chetss worldwide. Each player will only see their own items, but not the items of other players.",
|
||||
_doc_items_longdesc = "Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chets worldwide. Each player will only see their own items, but not the items of other players.",
|
||||
_doc_items_usagehelp = "Rightclick the ender chest to access your personal interdimensional inventory.",
|
||||
tiles = {"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png",
|
||||
"mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png",
|
||||
|
|
Loading…
Reference in New Issue