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Make bark nodes usable as fuel

objects
Wuzzy 2020-04-08 13:15:22 +02:00
parent 20eba63b94
commit d9cff3ef82
2 changed files with 21 additions and 2 deletions

View File

@ -526,6 +526,12 @@ minetest.register_craft({
burntime = 15, burntime = 15,
}) })
minetest.register_craft({
type = "fuel",
recipe = "group:bark",
burntime = 15,
})
minetest.register_craft({ minetest.register_craft({
type = "fuel", type = "fuel",
recipe = "mcl_core:ladder", recipe = "mcl_core:ladder",

View File

@ -19,14 +19,14 @@ for b=1, #barks do
id = "mcl_core:"..bark[1].."tree" id = "mcl_core:"..bark[1].."tree"
end end
mcl_stairs.register_stair(sub, id, mcl_stairs.register_stair(sub, id,
{handy=1,axey=1, flammable=3, material_wood=1}, {handy=1,axey=1, flammable=3, bark_stairs=1, material_wood=1},
{minetest.registered_nodes[id].tiles[3]}, {minetest.registered_nodes[id].tiles[3]},
bark[2], bark[2],
mcl_sounds.node_sound_wood_defaults(), mcl_sounds.node_sound_wood_defaults(),
2, 2,
"woodlike") "woodlike")
mcl_stairs.register_slab(sub, id, mcl_stairs.register_slab(sub, id,
{handy=1,axey=1, flammable=3, material_wood=1}, {handy=1,axey=1, flammable=3, bark_slab=1, material_wood=1},
{minetest.registered_nodes[id].tiles[3]}, {minetest.registered_nodes[id].tiles[3]},
bark[3], bark[3],
mcl_sounds.node_sound_wood_defaults(), mcl_sounds.node_sound_wood_defaults(),
@ -100,3 +100,16 @@ for i=1, #block.dyes do
end end
end end
-- Fuel
minetest.register_craft({
type = "fuel",
recipe = "group:bark_stairs",
-- Same as wood stairs
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "group:bark_slab",
-- Same as wood slab
burntime = 8,
})