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Add opaque group

objects
Wuzzy 2017-03-10 20:01:45 +01:00
parent 3bf5dfa0f8
commit d9a61e826a
2 changed files with 7 additions and 1 deletions

View File

@ -67,7 +67,8 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
### Declarative groups ### Declarative groups
These groups are used mostly for informational purposes These groups are used mostly for informational purposes
* `solid=1`: Solid block (automatically assigned) * `solid=1`: Solid full-cube block (automatically assigned)
* `opaque=1`: Opaque block (automatically assigned)
* `not_solid=1`: Block is sold (only assign this group for nodes which are automatically detected as “solid” in error * `not_solid=1`: Block is sold (only assign this group for nodes which are automatically detected as “solid” in error
* `water=1`: Water * `water=1`: Water
* `lava=1`: Lava * `lava=1`: Lava

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@ -82,6 +82,11 @@ local overwrite = function()
newgroups.solid = 1 newgroups.solid = 1
groups_changed = true groups_changed = true
end end
-- Automatically assign the “opaque” group for opaque nodes
if not (ndef.paramtype == "light" or ndef.sunlight_propagates) then
newgroups.opaque = 1
groups_changed = true
end
local function calculate_group(hardness, material, diggroup, newgroups, actual_rating, expected_rating) local function calculate_group(hardness, material, diggroup, newgroups, actual_rating, expected_rating)
local time, validity_factor local time, validity_factor