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Fishing rod reacts on rightclick

objects
Wuzzy 2017-02-17 22:27:33 +01:00
parent 1b3ab4952a
commit d8fe6a2661
1 changed files with 92 additions and 90 deletions

View File

@ -1,96 +1,98 @@
local go_fishing = function(itemstack, user, pointed_thing)
if pointed_thing and pointed_thing.under then
local node = minetest.get_node(pointed_thing.under)
if string.find(node.name, "mcl_core:water") then
local itemname
local itemcount = 1
local itemwear = 0
local r = math.random(1, 100)
if r <= 85 then
-- Fish
r = math.random(1, 100)
if r <= 60 then
itemname = "mcl_fishing:fish_raw"
elseif r <= 85 then
itemname = "mcl_fishing:salmon_raw"
elseif r <= 87 then
itemname = "mcl_fishing:clownfish_raw"
else
itemname = "mcl_fishing:pufferfish_raw"
end
elseif r <= 95 then
-- Junk
r = math.random(1, 83)
if r <= 10 then
itemname = "mcl_core:bowl"
elseif r <= 12 then
itemname = "mcl_fishing:fishing_rod"
itemwear = math.random(6554, 65535) -- 10%-100% damaged
elseif r <= 22 then
itemname = "mcl_mobitems:leather"
elseif r <= 32 then
itemname = "3d_armor:boots_leather"
itemwear = math.random(6554, 65535) -- 10%-100% damaged
elseif r <= 42 then
itemname = "mcl_mobitems:rotten_flesh"
elseif r <= 47 then
itemname = "mcl_core:stick"
elseif r <= 52 then
itemname = "mcl_mobitems:string"
elseif r <= 62 then
itemname = "mcl_potions:glass_bottle"
--TODO itemname = "mcl_potions:bottle_water"
elseif r <= 72 then
itemname = "mcl_mobitems:bone"
elseif r <= 73 then
itemname = "mcl_dye:black"
itemcount = 10
else
-- TODO: Tripwire hook
itemname = "mcl_mobitems:string"
end
else
-- Treasure
r = math.random(1, 6)
if r == 1 then
-- TODO: Enchanted
itemname = "mcl_throwing:bow"
itemwear = math.random(49144, 65535) -- 75%-100% damaged
elseif r == 2 then
-- TODO: Enchanted book
itemname = "mcl_books:book"
elseif r == 3 then
-- TODO: Enchanted
itemname = "mcl_fishing:fishing_rod"
itemwear = math.random(49144, 65535) -- 75%-100% damaged
elseif r == 4 then
itemname = "mobs:nametag"
elseif r == 5 then
itemname = "mcl_mobitems:saddle"
elseif r == 6 then
itemname = "mcl_flowers:waterlily"
end
end
local inv = user:get_inventory()
local item = {name=itemname, count=itemcount, wear=itemwear, metadata=""}
if inv:room_for_item("main", item) then
inv:add_item("main", item)
end
if not minetest.setting_get("creative_mode") then
itemstack:add_wear(66000/65) -- 65 uses
end
return itemstack
end
end
return nil
end
-- Fishing Rod -- Fishing Rod
minetest.register_tool("mcl_fishing:fishing_rod", { minetest.register_tool("mcl_fishing:fishing_rod", {
description = "Fishing Rod", description = "Fishing Rod",
groups = { tool=1 }, groups = { tool=1 },
inventory_image = "mcl_fishing_fishing_rod.png", inventory_image = "mcl_fishing_fishing_rod.png",
stack_max = 1, stack_max = 1,
liquids_pointable = true, liquids_pointable = true,
on_use = function (itemstack, user, pointed_thing) on_place = go_fishing,
if pointed_thing and pointed_thing.under then
local node = minetest.get_node(pointed_thing.under)
if string.find(node.name, "mcl_core:water") then
local itemname
local itemcount = 1
local itemwear = 0
local r = math.random(1, 100)
if r <= 85 then
-- Fish
r = math.random(1, 100)
if r <= 60 then
itemname = "mcl_fishing:fish_raw"
elseif r <= 85 then
itemname = "mcl_fishing:salmon_raw"
elseif r <= 87 then
itemname = "mcl_fishing:clownfish_raw"
else
itemname = "mcl_fishing:pufferfish_raw"
end
elseif r <= 95 then
-- Junk
r = math.random(1, 83)
if r <= 10 then
itemname = "mcl_core:bowl"
elseif r <= 12 then
itemname = "mcl_fishing:fishing_rod"
itemwear = math.random(6554, 65535) -- 10%-100% damaged
elseif r <= 22 then
itemname = "mcl_mobitems:leather"
elseif r <= 32 then
itemname = "3d_armor:boots_leather"
itemwear = math.random(6554, 65535) -- 10%-100% damaged
elseif r <= 42 then
itemname = "mcl_mobitems:rotten_flesh"
elseif r <= 47 then
itemname = "mcl_core:stick"
elseif r <= 52 then
itemname = "mcl_mobitems:string"
elseif r <= 62 then
itemname = "mcl_potions:glass_bottle"
--TODO itemname = "mcl_potions:bottle_water"
elseif r <= 72 then
itemname = "mcl_mobitems:bone"
elseif r <= 73 then
itemname = "mcl_dye:black"
itemcount = 10
else
-- TODO: Tripwire hook
itemname = "mcl_mobitems:string"
end
else
-- Treasure
r = math.random(1, 6)
if r == 1 then
-- TODO: Enchanted
itemname = "mcl_throwing:bow"
itemwear = math.random(49144, 65535) -- 75%-100% damaged
elseif r == 2 then
-- TODO: Enchanted book
itemname = "mcl_books:book"
elseif r == 3 then
-- TODO: Enchanted
itemname = "mcl_fishing:fishing_rod"
itemwear = math.random(49144, 65535) -- 75%-100% damaged
elseif r == 4 then
itemname = "mobs:nametag"
elseif r == 5 then
itemname = "mcl_mobitems:saddle"
elseif r == 6 then
itemname = "mcl_flowers:waterlily"
end
end
local inv = user:get_inventory()
local item = {name=itemname, count=itemcount, wear=itemwear, metadata=""}
if inv:room_for_item("main", item) then
inv:add_item("main", item)
end
if not minetest.setting_get("creative_mode") then
itemstack:add_wear(66000/65) -- 65 uses
end
return itemstack
end
end
return nil
end,
}) })
minetest.register_craft({ minetest.register_craft({