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Merge pull request 'Dry Biome Rain Fixes' (#3472) from dry_biome_rain_fixes into master

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3472
Reviewed-by: Nicu <kneekoo@noreply.git.minetest.land>
texture_conversion_wool
FossFanatic 2023-02-25 08:27:38 +00:00
commit d83c6fe906
1 changed files with 3 additions and 3 deletions

View File

@ -226,7 +226,7 @@ if mcl_weather.allow_abm then
} }
for a=1, #around do for a=1, #around do
local apos = vector.add(pos, around[a]) local apos = vector.add(pos, around[a])
if mcl_weather.is_outdoor(apos) then if mcl_weather.is_outdoor(apos) and mcl_weather.has_rain(apos) then
minetest.remove_node(pos) minetest.remove_node(pos)
minetest.sound_play("fire_extinguish_flame", {pos = pos, max_hear_distance = 8, gain = 0.1}, true) minetest.sound_play("fire_extinguish_flame", {pos = pos, max_hear_distance = 8, gain = 0.1}, true)
return return
@ -244,7 +244,7 @@ if mcl_weather.allow_abm then
chance = 1, chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
-- Rain is equivalent to a water bottle -- Rain is equivalent to a water bottle
if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) and mcl_weather.has_rain(pos) then
if node.name == "mcl_cauldrons:cauldron" then if node.name == "mcl_cauldrons:cauldron" then
minetest.set_node(pos, {name="mcl_cauldrons:cauldron_1"}) minetest.set_node(pos, {name="mcl_cauldrons:cauldron_1"})
elseif node.name == "mcl_cauldrons:cauldron_1" then elseif node.name == "mcl_cauldrons:cauldron_1" then
@ -267,7 +267,7 @@ if mcl_weather.allow_abm then
interval = 22.0, interval = 22.0,
chance = 3, chance = 3,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) and mcl_weather.has_rain(pos) then
if node.name == "mcl_farming:soil" then if node.name == "mcl_farming:soil" then
minetest.set_node(pos, {name="mcl_farming:soil_wet"}) minetest.set_node(pos, {name="mcl_farming:soil_wet"})
end end