fix vestigial variable names to not be so obtuse.
parent
c65bbcd5a5
commit
d5dda679eb
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@ -291,10 +291,10 @@ minetest.register_node(SCAFFOLDING_NAME, {
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local node = minetest.get_node(pointed.under)
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local node = minetest.get_node(pointed.under)
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local pos = pointed.under
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local pos = pointed.under
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local h = 0
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local h = 0
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local cnb = node -- Current Base Node.
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local current_base_node = node -- Current Base Node.
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local bn = minetest.get_node(vector.offset(pos, 0, -1, 0)) -- current node below the cnb.
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local below_node = minetest.get_node(vector.offset(pos, 0, -1, 0)) -- current node below the current_base_node.
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mcl_bamboo.mcl_log("Below Node: " .. bn.name)
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mcl_bamboo.mcl_log("Below Node: " .. below_node.name)
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-- check protected placement.
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-- check protected placement.
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if mcl_bamboo.is_protected(pos, placer) then
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if mcl_bamboo.is_protected(pos, placer) then
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@ -332,18 +332,18 @@ minetest.register_node(SCAFFOLDING_NAME, {
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--build up when placing on existing scaffold
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--build up when placing on existing scaffold
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--[[
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--[[
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Quick explanation. scaffolding should be placed at the ground level ONLY. To do this, we look at a few
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Quick explanation. scaffolding should be placed at the ground level ONLY. To do this, we look at a few
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different nodes. Current node (cn) is the top node being placed - make sure that it is air / unoccupied.
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different nodes. Current node (current_node) is the top node being placed - make sure that it is air / unoccupied.
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BN (below node) is the node below the bottom node; Used to check to see if we are up in the air putting
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below_node (below node) is the node below the bottom node; Used to check to see if we are up in the air putting
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more scaffolds on the top.. CNB (Current Base Node) is the targeted node for placement; we can only place
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more scaffolds on the top.. current_base_node (Current Base Node) is the targeted node for placement; we can only place
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scaffolding on this one, to stack them up in the air.
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scaffolding on this one, to stack them up in the air.
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--]]
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--]]
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repeat -- loop through, allowing placement.
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repeat -- loop through, allowing placement.
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pos = vector.offset(pos, 0, 1, 0) -- cleaned up vector.
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pos = vector.offset(pos, 0, 1, 0) -- cleaned up vector.
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local cn = minetest.get_node(pos) -- current node.
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local current_node = minetest.get_node(pos) -- current node.
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if cn.name == "air" then
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if current_node.name == "air" then
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-- first step to making scaffolding work like scaffolding should.
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-- first step to making scaffolding work like scaffolding should.
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-- Prevent running up, and putting down new scaffolding
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-- Prevent running up, and putting down new scaffolding
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if cnb.name == SCAFFOLDING_NAME and bn == SCAFFOLDING_NAME and SIDE_SCAFFOLDING == false then
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if current_base_node.name == SCAFFOLDING_NAME and below_node == SCAFFOLDING_NAME and SIDE_SCAFFOLDING == false then
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return itemstack
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return itemstack
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end
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end
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@ -362,7 +362,7 @@ minetest.register_node(SCAFFOLDING_NAME, {
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return itemstack -- finally, return the itemstack to finish on_place.
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return itemstack -- finally, return the itemstack to finish on_place.
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end
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end
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h = h + 1
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h = h + 1
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until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128 -- loop check.
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until current_node.name ~= node.name or itemstack:get_count() == 0 or h >= 128 -- loop check.
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end,
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end,
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on_destruct = function(pos)
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on_destruct = function(pos)
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-- Node destructor; called before removing node.
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-- Node destructor; called before removing node.
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@ -455,12 +455,12 @@ minetest.register_node(SCAFFOLDING_NAME, {
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--build up when placing on existing scaffold
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--build up when placing on existing scaffold
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repeat
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repeat
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pos.y = pos.y + 1
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pos.y = pos.y + 1
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local cn = minetest.get_node(pos)
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local current_node = minetest.get_node(pos)
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local cnb = node
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local current_base_node = node
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local bn = down_two
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local below_node = down_two
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if cn.name == "air" then
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if current_node.name == "air" then
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-- first step to making scaffolding work like Minecraft scaffolding.
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-- first step to making scaffolding work like Minecraft scaffolding.
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if cnb.name == SCAFFOLDING_NAME and bn == SCAFFOLDING_NAME and SIDE_SCAFFOLDING == false then
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if current_base_node.name == SCAFFOLDING_NAME and below_node == SCAFFOLDING_NAME and SIDE_SCAFFOLDING == false then
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return itemstack
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return itemstack
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end
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end
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@ -476,7 +476,7 @@ minetest.register_node(SCAFFOLDING_NAME, {
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return itemstack
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return itemstack
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end
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end
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h = h + 1
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h = h + 1
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until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128
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until current_node.name ~= node.name or itemstack:get_count() == 0 or h >= 128
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-- Commenting out untested code, for commit.
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-- Commenting out untested code, for commit.
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if SIDE_SCAFFOLDING == true then
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if SIDE_SCAFFOLDING == true then
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@ -493,9 +493,9 @@ minetest.register_node(SCAFFOLDING_NAME, {
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local ctrl = placer:get_player_control()
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local ctrl = placer:get_player_control()
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if ctrl and ctrl.sneak then
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if ctrl and ctrl.sneak then
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if node.name == SCAFFOLDING_NAME or node.name == SIDE_SCAFFOLD_NAME then
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if node.name == SCAFFOLDING_NAME or node.name == SIDE_SCAFFOLD_NAME then
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local pp2 = h
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local param_2 = h
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local np2 = pp2 + 1
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local node_param2 = param_2 + 1
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fdir = fdir + 1 -- convert fdir to a base of one.
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fdir = fdir + 1 -- convert fdir to a base of one.
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local target_offset = adj_nodes[fdir]
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local target_offset = adj_nodes[fdir]
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@ -507,9 +507,9 @@ minetest.register_node(SCAFFOLDING_NAME, {
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itemstack:take_item(1)
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itemstack:take_item(1)
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if minetest.get_node(new_pos).name == "air" then
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if minetest.get_node(new_pos).name == "air" then
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minetest.set_node(new_pos, {name = SIDE_SCAFFOLD_NAME, param2 = np2})
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minetest.set_node(new_pos, {name = SIDE_SCAFFOLD_NAME, param2 = node_param2})
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if np2 >= 6 then
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if node_param2 >= 6 then
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np2 = 6
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node_param2 = 6
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minetest.minetest.dig_node(new_pos)
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minetest.minetest.dig_node(new_pos)
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end
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end
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end
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end
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