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Merge branch 'mineclone5' into mineclone5

mineclone5
jordan4ibanez 2021-04-25 19:59:19 +00:00
commit d5a0fa1c14
52 changed files with 1110 additions and 373 deletions

View File

@ -188,7 +188,7 @@ function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, d
end
function boat.on_step(self, dtime, moveresult)
mcl_burning.tick(self.object, dtime)
mcl_burning.tick(self.object, dtime, self)
self._v = get_v(self.object:get_velocity()) * get_sign(self._v)
local v_factor = 1

View File

@ -1,132 +1,52 @@
local S = minetest.get_translator("mcl_burning")
function mcl_burning.get_default(datatype)
local default_table = {string = "", float = 0.0, int = 0, bool = false}
return default_table[datatype]
end
function mcl_burning.get(obj, datatype, name)
local key
if obj:is_player() then
local meta = obj:get_meta()
return meta["get_" .. datatype](meta, "mcl_burning:" .. name)
else
local luaentity = obj:get_luaentity()
return luaentity and luaentity["mcl_burning_" .. name] or mcl_burning.get_default(datatype)
end
end
function mcl_burning.set(obj, datatype, name, value)
if obj:is_player() then
local meta = obj:get_meta()
meta["set_" .. datatype](meta, "mcl_burning:" .. name, value or mcl_burning.get_default(datatype))
else
local luaentity = obj:get_luaentity()
if mcl_burning.get_default(datatype) == value then
value = nil
end
luaentity["mcl_burning_" .. name] = value
end
function mcl_burning.get_storage(obj)
return obj:is_player() and mcl_burning.storage[obj] or obj:get_luaentity()
end
function mcl_burning.is_burning(obj)
return mcl_burning.get(obj, "float", "burn_time") > 0
return mcl_burning.get_storage(obj).burn_time
end
function mcl_burning.is_affected_by_rain(obj)
return mcl_weather and mcl_weather.get_weather() == "rain" and mcl_weather.is_outdoor(obj:get_pos())
return mcl_weather.get_weather() == "rain" and mcl_weather.is_outdoor(obj:get_pos())
end
function mcl_burning.get_collisionbox(obj, smaller)
local box = obj:get_properties().collisionbox
local minp, maxp = vector.new(box[1], box[2], box[3]), vector.new(box[4], box[5], box[6])
if smaller then
function mcl_burning.get_collisionbox(obj, smaller, storage)
local cache = storage.collisionbox_cache
if cache then
local box = cache[smaller and 2 or 1]
return box[1], box[2]
else
local box = obj:get_properties().collisionbox
local minp, maxp = vector.new(box[1], box[2], box[3]), vector.new(box[4], box[5], box[6])
local s_vec = vector.new(0.1, 0.1, 0.1)
minp = vector.add(minp, s_vec)
maxp = vector.subtract(maxp, s_vec)
local s_minp = vector.add(minp, s_vec)
local s_maxp = vector.subtract(maxp, s_vec)
storage.collisionbox_cache = {{minp, maxp}, {s_minp, s_maxp}}
return minp, maxp
end
return minp, maxp
end
function mcl_burning.get_touching_nodes(obj, nodenames)
function mcl_burning.get_touching_nodes(obj, nodenames, storage)
local pos = obj:get_pos()
local box = obj:get_properties().collisionbox
local minp, maxp = mcl_burning.get_collisionbox(obj, true)
local minp, maxp = mcl_burning.get_collisionbox(obj, true, storage)
local nodes = minetest.find_nodes_in_area(vector.add(pos, minp), vector.add(pos, maxp), nodenames)
return nodes
end
function mcl_burning.get_highest_group_value(obj, groupname)
local nodes = mcl_burning.get_touching_nodes(obj, "group:" .. groupname, true)
local highest_group_value = 0
for _, pos in pairs(nodes) do
local node = minetest.get_node(pos)
local group_value = minetest.get_item_group(node.name, groupname)
if group_value > highest_group_value then
highest_group_value = group_value
end
end
return highest_group_value
end
function mcl_burning.damage(obj)
local luaentity = obj:get_luaentity()
local health
if luaentity then
health = luaentity.health
end
local hp = health or obj:get_hp()
if hp <= 0 then
return
end
local do_damage = true
if obj:is_player() then
if mcl_potions.player_has_effect(obj, "fire_proof") then
do_damage = false
else
local name = obj:get_player_name()
armor.last_damage_types[name] = "fire"
local deathmsg = S("@1 burned to death.", name)
local reason = mcl_burning.get(obj, "string", "reason")
if reason ~= "" then
deathmsg = S("@1 was burned by @2.", name, reason)
end
mcl_death_messages.player_damage(obj, deathmsg)
end
else
if luaentity.fire_damage_resistant then
do_damage = false
end
end
if do_damage then
local new_hp = hp - 1
if health then
luaentity.health = new_hp
else
obj:set_hp(new_hp)
end
end
end
function mcl_burning.set_on_fire(obj, burn_time, reason)
if obj:get_hp() < 0 then
return
end
local storage = mcl_burning.get_storage(obj)
local luaentity = obj:get_luaentity()
if luaentity and luaentity.fire_resistant then
return
end
local old_burn_time = mcl_burning.get(obj, "float", "burn_time")
local max_fire_prot_lvl = 0
if obj:is_player() then
@ -148,37 +68,22 @@ function mcl_burning.set_on_fire(obj, burn_time, reason)
burn_time = burn_time - math.floor(burn_time * max_fire_prot_lvl * 0.15)
end
if old_burn_time <= burn_time then
--[[local sound_id = mcl_burning.get(obj, "int", "sound_id")
if sound_id == 0 then
sound_id = minetest.sound_play("fire_fire", {
object = obj,
gain = 0.18,
max_hear_distance = 16,
loop = true,
}) + 1
end]]--
local hud_id
if obj:is_player() then
hud_id = mcl_burning.get(obj, "int", "hud_id")
if hud_id == 0 then
hud_id = obj:hud_add({
hud_elem_type = "image",
position = {x = 0.5, y = 0.5},
scale = {x = -100, y = -100},
text = "mcl_burning_entity_flame_animated.png^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. 1,
z_index = 1000,
}) + 1
end
if not storage.burn_time or burn_time >= storage.burn_time then
if obj:is_player() and not storage.fire_hud_id then
storage.fire_hud_id = obj:hud_add({
hud_elem_type = "image",
position = {x = 0.5, y = 0.5},
scale = {x = -100, y = -100},
text = "mcl_burning_entity_flame_animated.png^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. 1,
z_index = 1000,
})
end
mcl_burning.set(obj, "float", "burn_time", burn_time)
mcl_burning.set(obj, "string", "reason", reason)
mcl_burning.set(obj, "int", "hud_id", hud_id)
--mcl_burning.set(obj, "int", "sound_id", sound_id)
storage.burn_time = burn_time
storage.burn_reason = reason
storage.fire_damage_timer = 0
local fire_entity = minetest.add_entity(obj:get_pos(), "mcl_burning:fire")
local minp, maxp = mcl_burning.get_collisionbox(obj)
local minp, maxp = mcl_burning.get_collisionbox(obj, false, storage)
local obj_size = obj:get_properties().visual_size
local vertical_grow_factor = 1.2
@ -192,111 +97,81 @@ function mcl_burning.set_on_fire(obj, burn_time, reason)
fire_entity:set_properties({visual_size = size})
fire_entity:set_attach(obj, "", offset, {x = 0, y = 0, z = 0})
mcl_burning.update_animation_frame(obj, fire_entity, 0)
local fire_luaentity = fire_entity:get_luaentity()
fire_luaentity:update_frame(obj, storage)
for _, other in pairs(minetest.get_objects_inside_radius(fire_entity:get_pos(), 0)) do
local other_luaentity = other:get_luaentity()
if other_luaentity and other_luaentity.name == "mcl_burning:fire" and other_luaentity ~= fire_luaentity then
other:remove()
break
end
end
end
end
function mcl_burning.extinguish(obj)
if mcl_burning.is_burning(obj) then
--local sound_id = mcl_burning.get(obj, "int", "sound_id") - 1
--minetest.sound_stop(sound_id)
local storage = mcl_burning.get_storage(obj)
if obj:is_player() then
local hud_id = mcl_burning.get(obj, "int", "hud_id") - 1
obj:hud_remove(hud_id)
end
mcl_burning.set(obj, "string", "reason")
mcl_burning.set(obj, "float", "burn_time")
mcl_burning.set(obj, "float", "damage_timer")
mcl_burning.set(obj, "int", "hud_id")
--mcl_burning.set(obj, "int", "sound_id")
end
end
function mcl_burning.catch_fire_tick(obj, dtime)
if mcl_burning.is_affected_by_rain(obj) or #mcl_burning.get_touching_nodes(obj, "group:puts_out_fire") > 0 then
mcl_burning.extinguish(obj)
else
local set_on_fire_value = mcl_burning.get_highest_group_value(obj, "set_on_fire")
if set_on_fire_value > 0 then
mcl_burning.set_on_fire(obj, set_on_fire_value)
if storage.fire_hud_id then
obj:hud_remove(storage.fire_hud_id)
end
mcl_burning.storage[obj] = {}
else
storage.burn_time = nil
storage.burn_reason = nil
storage.fire_damage_timer = nil
end
end
end
function mcl_burning.tick(obj, dtime)
local burn_time = mcl_burning.get(obj, "float", "burn_time") - dtime
function mcl_burning.tick(obj, dtime, storage)
if storage.burn_time then
storage.burn_time = storage.burn_time - dtime
if burn_time <= 0 then
mcl_burning.extinguish(obj)
else
mcl_burning.set(obj, "float", "burn_time", burn_time)
if storage.burn_time <= 0 or mcl_burning.is_affected_by_rain(obj) or #mcl_burning.get_touching_nodes(obj, "group:puts_out_fire", storage) > 0 then
mcl_burning.extinguish(obj)
return true
else
storage.fire_damage_timer = storage.fire_damage_timer + dtime
local damage_timer = mcl_burning.get(obj, "float", "damage_timer") + dtime
if storage.fire_damage_timer >= 1 then
storage.fire_damage_timer = 0
if damage_timer >= 1 then
damage_timer = 0
mcl_burning.damage(obj)
end
local luaentity = obj:get_luaentity()
local is_mob = luaentity and luaentity._cmi_is_mob
local hp = is_mob and luaentity.health or obj:get_hp()
mcl_burning.set(obj, "float", "damage_timer", damage_timer)
end
if hp > 0 then
local do_damage = true
mcl_burning.catch_fire_tick(obj, dtime)
end
if obj:is_player() then
if mcl_potions.player_has_effect(obj, "fire_proof") then
do_damage = false
else
local name = obj:get_player_name()
armor.last_damage_types[name] = "fire"
local deathmsg = S("@1 burned to death.", name)
if storage.reason then
deathmsg = S("@1 was burned by @2.", name, storage.reason)
end
mcl_death_messages.player_damage(obj, deathmsg)
end
elseif luaentity.fire_damage_resistant then
do_damage = false
end
function mcl_burning.update_animation_frame(obj, fire_entity, animation_frame)
local fire_texture = "mcl_burning_entity_flame_animated.png^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. animation_frame
local fire_HUD_texture = "mcl_burning_hud_flame_animated.png^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. animation_frame
fire_entity:set_properties({textures = {"blank.png", "blank.png", fire_texture, fire_texture, fire_texture, fire_texture}})
if obj:is_player() then
local hud_id = mcl_burning.get(obj, "int", "hud_id") - 1
obj:hud_change(hud_id, "text", fire_HUD_texture)
end
end
function mcl_burning.fire_entity_step(self, dtime)
if self.removed then
return
end
local obj = self.object
local parent = obj:get_attach()
local do_remove
self.doing_step = true
if not parent or not mcl_burning.is_burning(parent) then
do_remove = true
else
for _, other in pairs(minetest.get_objects_inside_radius(obj:get_pos(), 0)) do
local luaentity = obj:get_luaentity()
if luaentity and luaentity.name == "mcl_burning:fire" and not luaentity.doing_step and not luaentity.removed then
do_remove = true
break
if do_damage then
local new_hp = hp - 1
if is_mob then
luaentity.health = new_hp
else
obj:set_hp(new_hp)
end
end
end
end
end
end
self.doing_step = false
if do_remove then
self.removed = true
obj:remove()
return
end
local animation_timer = self.animation_timer + dtime
if animation_timer >= 0.015 then
animation_timer = 0
local animation_frame = self.animation_frame + 1
if animation_frame > mcl_burning.animation_frames - 1 then
animation_frame = 0
end
mcl_burning.update_animation_frame(parent, obj, animation_frame)
self.animation_frame = animation_frame
end
self.animation_timer = animation_timer
end

View File

@ -2,11 +2,65 @@ local S = minetest.get_translator("mcl_burning")
local modpath = minetest.get_modpath("mcl_burning")
mcl_burning = {
storage = {},
animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
}
dofile(modpath .. "/api.lua")
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local storage = mcl_burning.storage[player]
if not mcl_burning.tick(player, dtime, storage) and not mcl_burning.is_affected_by_rain(player) then
local nodes = mcl_burning.get_touching_nodes(player, {"group:puts_out_fire", "group:set_on_fire"}, storage)
local burn_time = 0
for _, pos in pairs(nodes) do
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "puts_out_fire") > 0 then
burn_time = 0
break
end
local value = minetest.get_item_group(node.name, "set_on_fire")
if value > burn_time then
burn_time = value
end
end
if burn_time > 0 then
mcl_burning.set_on_fire(player, burn_time)
end
end
end
end)
minetest.register_on_respawnplayer(function(player)
mcl_burning.extinguish(player)
end)
minetest.register_on_joinplayer(function(player)
local storage
local burn_data = player:get_meta():get_string("mcl_burning:data")
if burn_data == "" then
storage = {}
else
storage = minetest.deserialize(burn_data)
end
mcl_burning.storage[player] = storage
end)
minetest.register_on_leaveplayer(function(player)
local storage = mcl_burning.storage[player]
storage.fire_hud_id = nil
player:get_meta():set_string("mcl_burning:data", minetest.serialize(storage))
mcl_burning.storage[player] = nil
end)
minetest.register_entity("mcl_burning:fire", {
initial_properties = {
physical = false,
@ -18,21 +72,45 @@ minetest.register_entity("mcl_burning:fire", {
animation_frame = 0,
animation_timer = 0,
on_step = mcl_burning.fire_entity_step,
})
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
if player:get_meta():get_float("mcl_burning:burn_time") > 0 then
mcl_burning.tick(player, dtime)
on_step = function(self, dtime)
local parent, storage = self:sanity_check()
if parent then
self.animation_timer = self.animation_timer + dtime
if self.animation_timer >= 0.1 then
self.animation_timer = 0
self.animation_frame = self.animation_frame + 1
if self.animation_frame > mcl_burning.animation_frames - 1 then
self.animation_frame = 0
end
self:update_frame(parent, storage)
end
else
self.object:remove()
end
end
end)
end,
sanity_check = function(self)
local parent = self.object:get_attach()
minetest.register_on_respawnplayer(function(player)
mcl_burning.extinguish(player)
end)
if not parent then
return
end
minetest.register_on_leaveplayer(function(player)
mcl_burning.set(player, "int", "hud_id")
end)
local storage = mcl_burning.get_storage(parent)
if not storage or not storage.burn_time then
return
end
return parent, storage
end,
update_frame = function(self, parent, storage)
local frame_overlay = "^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. self.animation_frame
local fire_texture = "mcl_burning_entity_flame_animated.png" .. frame_overlay
self.object:set_properties({textures = {"blank.png", "blank.png", fire_texture, fire_texture, fire_texture, fire_texture}})
if parent:is_player() then
parent:hud_change(storage.fire_hud_id, "text", "mcl_burning_hud_flame_animated.png" .. frame_overlay)
end
end,
})

View File

@ -171,15 +171,18 @@ local land_state_execution = function(self,dtime)
--make slow falling mobs fall slow
if self.fall_slow then
if self.object:get_velocity().y < 0 then
--lua is acting really weird so we have to help it
if round2(self.object:get_acceleration().y, 1) == -self.gravity then
self.object:set_acceleration(vector_new(0,0,0))
mobs.mob_fall_slow(self)
end
else
if round2(self.object:get_acceleration().y, 1) == 0 then
self.object:set_acceleration(vector_new(0,-self.gravity,0))
local velocity = self.object:get_velocity()
if velocity then
if velocity.y < 0 then
--lua is acting really weird so we have to help it
if round2(self.object:get_acceleration().y, 1) == -self.gravity then
self.object:set_acceleration(vector_new(0,0,0))
mobs.mob_fall_slow(self)
end
else
if round2(self.object:get_acceleration().y, 1) == 0 then
self.object:set_acceleration(vector_new(0,-self.gravity,0))
end
end
end
end
@ -371,8 +374,11 @@ local land_state_execution = function(self,dtime)
if float_now then
mobs.float(self)
elseif self.object:get_acceleration().y == 0 then
self.object:set_acceleration(vector_new(0,-self.gravity,0))
else
local acceleration = self.object:get_acceleration()
if acceleration and acceleration.y == 0 then
self.object:set_acceleration(vector_new(0,-self.gravity,0))
end
end
end
@ -894,7 +900,7 @@ mobs.mob_step = function(self, dtime)
pos.y = pos.y + self.eye_height
local node = minetest.get_node(pos).name
local node = minetest_get_node(pos).name
if minetest_get_item_group(node, "water") ~= 0 then
self.breath = self.breath - dtime
@ -1106,7 +1112,7 @@ mobs.mob_step = function(self, dtime)
if not self.ignores_cobwebs then
local pos = self.object:get_pos()
local node = minetest_get_node(pos).name
local node = pos and minetest_get_node(pos).name
if node == "mcl_core:cobweb" then
@ -1131,6 +1137,6 @@ mobs.mob_step = function(self, dtime)
end
end
self.old_velocity = self.object:get_velocity()
self.old_velocity = self.object:get_velocity()
self.old_pos = self.object:get_pos()
end

View File

@ -2847,7 +2847,7 @@ mob_step = function()
--end
--if not self.fire_resistant then
-- mcl_burning.tick(self.object, dtime)
-- mcl_burning.tick(self.object, dtime, self)
--end
--if use_cmi then
@ -3005,4 +3005,4 @@ mob_step = function()
end
]]--
end
end

View File

@ -82,6 +82,23 @@ minetest.register_tool("mcl_armor:helmet_diamond",{
},
on_place = armor.on_armor_use,
on_secondary_use = armor.on_armor_use,
_mcl_upgradeable = true,
_mcl_upgrade_item = "mcl_armor:helmet_netherite"
})
minetest.register_tool("mcl_armor:helmet_netherite",{
description = S("Netherite Helmet"),
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_helmet_netherite.png",
groups = {armor_head=1, mcl_armor_points=3, mcl_armor_uses=407, mcl_armor_toughness=2, enchantability=10 },
_repair_material = "mcl_netherite:netherite_ingot",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_diamond",
_mcl_armor_unequip = "mcl_armor_unequip_diamond",
},
on_place = armor.on_armor_use,
on_secondary_use = armor.on_armor_use,
})
minetest.register_tool("mcl_armor:helmet_chain", {
@ -159,6 +176,23 @@ minetest.register_tool("mcl_armor:chestplate_diamond",{
},
on_place = armor.on_armor_use,
on_secondary_use = armor.on_armor_use,
_mcl_upgradable = true,
_mcl_upgradeitem = "mcl_armor:chestplate_netherite"
})
minetest.register_tool("mcl_armor:chestplate_netherite",{
description = S("Netherite Chestplate"),
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_chestplate_netherite.png",
groups = {armor_torso=1, mcl_armor_points=8, mcl_armor_uses=592, mcl_armor_toughness=2, enchantability=10 },
_repair_material = "mcl_netherite:netherite_ingot",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_diamond",
_mcl_armor_unequip = "mcl_armor_unequip_diamond",
},
on_place = armor.on_armor_use,
on_secondary_use = armor.on_armor_use,
})
minetest.register_tool("mcl_armor:chestplate_chain", {
@ -236,6 +270,23 @@ minetest.register_tool("mcl_armor:leggings_diamond",{
},
on_place = armor.on_armor_use,
on_secondary_use = armor.on_armor_use,
_mcl_upgradable = true,
_mcl_upgrade_item = "mcl_armor:leggings_netherite"
})
minetest.register_tool("mcl_armor:leggings_netherite",{
description = S("Netherite Leggings"),
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_leggings_netherite.png",
groups = {armor_legs=1, mcl_armor_points=6, mcl_armor_uses=555, mcl_armor_toughness=2, enchantability=10 },
_repair_material = "mcl_netherite:netherite_ingot",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_diamond",
_mcl_armor_unequip = "mcl_armor_unequip_diamond",
},
on_place = armor.on_armor_use,
on_secondary_use = armor.on_armor_use,
})
minetest.register_tool("mcl_armor:leggings_chain", {
@ -312,6 +363,8 @@ minetest.register_tool("mcl_armor:boots_diamond",{
},
on_place = armor.on_armor_use,
on_secondary_use = armor.on_armor_use,
_mcl_upgradable = true,
_mcl_upgrade_item = "mcl_armor:boots_diamond"
})
minetest.register_tool("mcl_armor:boots_chain", {
@ -329,6 +382,21 @@ minetest.register_tool("mcl_armor:boots_chain", {
on_secondary_use = armor.on_armor_use,
})
minetest.register_tool("mcl_armor:boots_netherite", {
description = S("Netherite Boots"),
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_boots_netherite.png",
groups = {armor_feet=1, mcl_armor_points=3, mcl_armor_uses=481, enchantability=1 },
_repair_material = "mcl_netherite:netherite_ingot",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_chainmail",
_mcl_armor_unequip = "mcl_armor_unequip_chainmail",
},
on_place = armor.on_armor_use,
on_secondary_use = armor.on_armor_use,
})
-- Register Craft Recipies
local craft_ingreds = {

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@ -1,79 +1,132 @@
# Blender v2.73 (sub 0) OBJ File: '3d_armor_entity_3.blend'
# Blender v2.92.0 OBJ File: ''
# www.blender.org
mtllib 3d_armor_entity.mtl
o Cube
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v 1.000000 -1.000000 -1.000000
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v -1.000000 -1.000000 1.000000
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vt 0.875000 0.500000
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vt 0.625000 0.750000
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vt 0.375000 1.000000
vt 0.375000 0.000000
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vn 0.0000 0.0000 1.0000
vn -1.0000 0.0000 0.0000
vn 0.0000 -1.0000 0.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 0.0000 -1.0000
usemtl Material
s off
f 1/1/1 5/2/1 7/3/1 3/4/1
f 4/5/2 3/4/2 7/6/2 8/7/2
f 8/8/3 7/9/3 5/10/3 6/11/3
f 6/12/4 2/13/4 4/5/4 8/14/4
f 2/13/5 1/1/5 3/4/5 4/5/5
f 6/11/6 5/10/6 1/1/6 2/13/6
o Player_Cube
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v -4.168111 10.060661 1.681621
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v 1.718504 -5.438008 3.407457
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v -4.168111 8.454404 0.920061
vt 0.250000 0.375000
vt 0.250000 0.000000
vt 0.312500 0.000000
@ -81,6 +134,8 @@ vt 0.312500 0.375000
vt 0.437500 0.375000
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usemtl Armor
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usemtl None
s off
f 1/1 3/2 4/3 2/4
f 5/5 6/6 1/7 2/4
f 8/6 7/5 4/8 3/9
f 5/5 2/4 4/3 7/10
f 7/10 8/11 6/12 5/5
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f 13/19 14/20 9/21 10/18
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f 13/19 10/18 12/17 15/24
f 14/22 13/19 15/24 16/25
f 9/26 14/22 16/25 11/27
f 17/28 18/24 19/29 20/30
f 24/31 23/32 22/24 21/28
f 23/31 24/14 20/13 19/33
f 24/31 21/28 17/34 20/33
f 21/28 22/30 18/35 17/34
f 22/30 23/36 19/37 18/35
f 27/30 31/35 30/37 26/36
f 28/28 32/34 31/35 27/30
f 25/31 29/33 32/34 28/28
f 26/31 30/33 29/13 25/14
f 25/31 28/28 27/24 26/32
f 32/28 29/30 30/29 31/24
f 40/38 33/39 34/40 39/41
f 36/42 38/38 37/41 35/43
f 39/44 37/45 38/46 40/39
f 34/1 35/2 37/47 39/42
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f 33/42 36/47 35/48 34/38
f 45/38 46/41 42/40 41/39
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f 45/38 41/39 44/46 47/48
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f 55/57 51/49 49/58 54/59
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f 56/49 55/52 54/60 53/58
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f 64/49 61/58 62/60 63/52
f 57/52 59/60 61/55 64/54
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f 58/53 60/56 59/55 57/54
f 61/49 59/52 60/51 62/50
f 57/52 64/54 63/61 58/51
f 65/15 66/18 68/17 67/16
f 69/19 66/18 65/21 70/20
f 68/22 71/19 72/20 67/23
f 69/19 71/24 68/17 66/18
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f 65/26 67/27 72/25 70/22
f 9/15/7 10/16/7 11/17/7 12/18/7
f 13/19/8 14/20/8 9/21/8 12/18/8
f 15/22/9 16/23/9 11/24/9 10/25/9
f 13/19/10 12/18/10 11/17/10 16/26/10
f 16/26/11 15/27/11 14/28/11 13/19/11
f 15/27/12 10/29/12 9/30/12 14/28/12
f 17/31/7 18/32/7 19/33/7 20/34/7
f 21/35/8 22/36/8 17/37/8 20/34/8
f 19/38/9 18/39/9 23/40/9 24/41/9
f 21/35/10 20/34/10 19/33/10 24/42/10
f 22/43/11 21/35/11 24/42/11 23/44/11
f 17/45/12 22/43/12 23/44/12 18/46/12
f 25/47/13 26/48/13 27/49/13 28/50/13
f 29/51/14 30/52/14 31/53/14 32/54/14
f 30/55/15 29/56/15 28/57/15 27/58/15
f 29/51/10 32/54/10 25/59/10 28/60/10
f 32/54/16 31/61/16 26/62/16 25/59/16
f 31/61/12 30/63/12 27/64/12 26/62/12
f 33/65/12 34/66/12 35/67/12 36/68/12
f 37/69/17 38/70/17 34/66/17 33/65/17
f 39/71/10 40/72/10 38/70/10 37/69/10
f 36/73/18 35/74/18 40/75/18 39/76/18
f 39/71/19 37/69/19 33/77/19 36/78/19
f 38/79/20 40/80/20 35/81/20 34/82/20
f 41/83/21 42/84/21 43/85/21 44/86/21
f 45/87/22 46/88/22 47/89/22 48/90/22
f 44/91/23 47/92/23 46/93/23 41/94/23
f 43/95/24 48/96/24 47/97/24 44/98/24
f 41/83/25 46/99/25 45/100/25 42/84/25
f 42/101/26 45/102/26 48/103/26 43/104/26
f 49/105/27 50/106/27 51/107/27 52/108/27
f 52/109/28 51/110/28 53/111/28 54/112/28
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@ -6,6 +6,8 @@ local player_in_bed = 0
local is_sp = minetest.is_singleplayer()
local weather_mod = minetest.get_modpath("mcl_weather") ~= nil
local explosions_mod = minetest.get_modpath("mcl_explosions") ~= nil
local spawn_mod = minetest.get_modpath("mcl_spawn")
local worlds_mod = minetest.get_modpath("mcl_worlds")
-- Helper functions
@ -76,7 +78,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
bed_center = {x = bed_pos.x - dir.x/2, y = bed_pos.y + 0.1, z = bed_pos.z - dir.z/2}
-- save respawn position when entering bed
if minetest.get_modpath("mcl_spawn") and mcl_spawn.set_spawn_pos(player, bed_pos, false) then
if spawn_mod and mcl_spawn.set_spawn_pos(player, bed_pos, nil) then
minetest.chat_send_player(name, S("New respawn position set!"))
end
@ -297,7 +299,7 @@ function mcl_beds.on_rightclick(pos, player, is_top)
if player:get_meta():get_string("mcl_beds:sleeping") == "true" then
return
end
if minetest.get_modpath("mcl_worlds") then
if worlds_mod then
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "nether" or dim == "end" then
-- Bed goes BOOM in the Nether or End.

View File

@ -108,7 +108,7 @@ local damage_particles = function(pos, is_critical)
end
ARROW_ENTITY.on_step = function(self, dtime)
mcl_burning.tick(self.object, dtime)
mcl_burning.tick(self.object, dtime, self)
self._time_in_air = self._time_in_air + .001

View File

@ -61,7 +61,7 @@ function mcl_enchanting.update_groupcaps(itemstack)
if not hash or hash ~= groupcaps.hash then
local tool_capabilities = itemstack:get_tool_capabilities()
tool_capabilities.groupcaps = groupcaps.values
tool_capabilities.groupcaps = table.copy(groupcaps.values)
-- Increase the number of uses depending on the unbreaking level
-- of the tool.

View File

@ -55,6 +55,7 @@ local uses = {
iron = 251,
gold = 33,
diamond = 1562,
netherite = 2031,
}
local hoe_tt = S("Turns block into farmland")
@ -255,6 +256,8 @@ minetest.register_tool("mcl_farming:hoe_diamond", {
_mcl_diggroups = {
hoey = { speed = 8, level = 5, uses = 1562 }
},
_mcl_upgradable = true,
_mcl_upgrade_item = "mcl_tools:hoe_netherite"
})
minetest.register_craft({
@ -273,3 +276,24 @@ minetest.register_craft({
{"mcl_core:stick", ""}
}
})
minetest.register_tool("mcl_farming:hoe_netherite", {
description = S("Netherite Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.netherite),
_doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp,
inventory_image = "farming_tool_netheritehoe.png",
wield_scale = mcl_vars.tool_wield_scale,
on_place = hoe_on_place_function(uses.netherite),
groups = { tool=1, hoe=1, enchantability=10 },
tool_capabilities = {
full_punch_interval = 0.25,
damage_groups = { fleshy = 4, },
punch_attack_uses = uses.netherite,
},
_repair_material = "mcl_nether:netherite_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
hoey = { speed = 8, level = 5, uses = uses.netherite }
},
})

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@ -15,7 +15,9 @@ local function register_rocket(n, duration, force)
local elytra = mcl_playerplus.elytra[user]
if elytra.active and elytra.rocketing <= 0 then
elytra.rocketing = duration
itemstack:take_item()
if not minetest.is_creative_enabled(user:get_player_name()) then
itemstack:take_item()
end
minetest.sound_play("mcl_fireworks_rocket", {pos = user:get_pos()})
end
return itemstack

View File

@ -90,7 +90,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
local wdir = minetest.dir_to_wallmounted(diff)
local itemstring = itemstack:get_name()
--local fakestack = ItemStack(itemstack)
local fakestack = ItemStack(itemstack)
local idef = fakestack:get_definition()
local retval
if wdir == 0 or wdir == 1 then

View File

@ -52,6 +52,36 @@ minetest.register_node("mcl_nether:quartz_ore", {
_mcl_fortune_drop = mcl_core.fortune_drop_ore
})
minetest.register_node("mcl_nether:ancient_debris", {
description = S("Ancient Debris"),
_doc_items_longdesc = S("Ancient debris can be found in the nether and is very very rare."),
stack_max = 64,
tiles = {"mcl_nether_ancient_debris_top.png", "mcl_nether_ancient_debris_side.png"},
is_ground_content = true,
groups = {pickaxey=4, building_block=1, material_stone=1, xp=0},
drop = 'mcl_nether:ancient_debris',
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 1200,
_mcl_hardness = 30,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore
})
minetest.register_node("mcl_nether:netheriteblock", {
description = S("Netherite Block"),
_doc_items_longdesc = S("Netherite block is very hard and can be made of 9 netherite ingots."),
stack_max = 64,
tiles = {"mcl_nether_netheriteblock.png"},
is_ground_content = true,
groups = {pickaxey=4, building_block=1, material_stone=1, xp = 0},
drop = 'mcl_nether:netheriteblock',
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 1200,
_mcl_hardness = 50,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore
})
-- For eternal fire on top of netherrack and magma blocks
-- (this code does not require a dependency on mcl_fire)
local eternal_after_destruct = function(pos, oldnode)
@ -253,6 +283,22 @@ minetest.register_craftitem("mcl_nether:quartz", {
groups = { craftitem = 1 },
})
minetest.register_craftitem("mcl_nether:netherite_scrap", {
description = S("Netherite Scrap"),
_doc_items_longdesc = S("Netherite scrap is a crafting ingredient for netherite ingots."),
inventory_image = "mcl_nether_netherite_scrap.png",
stack_max = 64,
groups = { craftitem = 1 },
})
minetest.register_craftitem("mcl_nether:netherite_ingot", {
description = S("Netherite Ingot"),
_doc_items_longdesc = S("Netherite ingots can be used with a smithing table to upgrade items to netherite."),
inventory_image = "mcl_nether_netherite_ingot.png",
stack_max = 64,
groups = { craftitem = 1 },
})
minetest.register_craftitem("mcl_nether:netherbrick", {
description = S("Nether Brick"),
_doc_items_longdesc = S("Nether bricks are the main crafting ingredient for crafting nether brick blocks and nether fences."),
@ -268,6 +314,13 @@ minetest.register_craft({
cooktime = 10,
})
minetest.register_craft({
type = "cooking",
output = "mcl_nether:netherite_scrap",
recipe = "mcl_nether:ancient_debris",
cooktime = 10,
})
minetest.register_craft({
output = 'mcl_nether:quartz_block',
recipe = {
@ -339,5 +392,32 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = "mcl_nether:netherite_ingot",
recipe = {
{'mcl_nether:netherite_scrap', 'mcl_nether:netherite_scrap', 'mcl_nether:netherite_scrap'},
{'mcl_nether:netherite_scrap', 'mcl_core:gold_ingot', 'mcl_core:gold_ingot'},
{'mcl_core:gold_ingot', 'mcl_core:gold_ingot', ''},
}
})
minetest.register_craft({
output = "mcl_nether:netheriteblock",
recipe = {
{'mcl_nether:netherite_ingot', 'mcl_nether:netherite_ingot', 'mcl_nether:netherite_ingot'},
{'mcl_nether:netherite_ingot', 'mcl_nether:netherite_ingot', 'mcl_nether:netherite_ingot'},
{'mcl_nether:netherite_ingot', 'mcl_nether:netherite_ingot', 'mcl_nether:netherite_ingot'}
}
})
minetest.register_craft({
output = "mcl_nether:netherite_ingot 9",
recipe = {
{'mcl_nether:netheriteblock', '', ''},
{'', '', ''},
{'', '', ''}
}
})
dofile(minetest.get_modpath(minetest.get_current_modname()).."/nether_wart.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/lava.lua")

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@ -0,0 +1,161 @@
--[[
By EliasFleckenstein03 and Code-Sploit
]]
--[[
Netherite item / node strings
Nodes:
Ancient Debris mcl_nether:ancient_debris
Netherite Ingot mcl_nether:netherite_ingot
Netherite Scrap mcl_nether:netherite_scrap
Netherite Block mcl_nether:netheriteblock
Items:
Netherite Sword mcl_tools:sword_netherite
Netherite Pickaxe mcl_tools:pick_netherite
Netherite Axe mcl_tools:axe_netherite
Netherite Shovel mcl_tools:shovel_netherite
Netherite Hoe mcl_farming:hoe_netherite
Netherite Helmet mcl_armor:helmet_netherite
Netherite Chestplate mcl_armor:chestplate_netherite
Netherite Leggings mcl_armor:leggings_netherite
Netherite Boots mcl_armor:boots_netherite
]]
local S = minetest.get_translator("mcl_smithing_table")
mcl_smithing_table = {}
-- Function to upgrade diamond tool/armor to netherite tool/armor
function mcl_smithing_table.upgrade_item(itemstack)
itemstack = ItemStack(itemstack) -- Copy the stack
local def = itemstack:get_definition()
if not def or not def._mcl_upgradable then
return
end
local itemname = itemstack:get_name()
local upgrade_item = def._mcl_upgrade_item or itemname:gsub("diamond", "netherite")
if upgrade_item == itemname then
return
end
itemstack:set_name(upgrade_item)
-- Reload the ToolTips of the tool
tt.reload_itemstack_description(itemstack)
-- Only return itemstack if upgrade was successfull
return itemstack
end
-- Badly copied over from mcl_anvils
-- ToDo: Make better formspec
local formspec = "size[9,9]" ..
"label[0,4.0;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))) .. "]" ..
"list[current_player;main;0,4.5;9,3;9]" ..
mcl_formspec.get_itemslot_bg(0,4.5,9,3) ..
"list[current_player;main;0,7.74;9,1;]" ..
mcl_formspec.get_itemslot_bg(0,7.74,9,1) ..
"list[context;diamond_item;1,2.5;1,1;]" ..
mcl_formspec.get_itemslot_bg(1,2.5,1,1) ..
"list[context;netherite;4,2.5;1,1;]" ..
mcl_formspec.get_itemslot_bg(4,2.5,1,1) ..
"list[context;upgraded_item;8,2.5;1,1;]" ..
mcl_formspec.get_itemslot_bg(8,2.5,1,1) ..
"label[3,0.1;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Upgrade Gear"))) .. "]" ..
"listring[context;output]"..
"listring[current_player;main]"..
"listring[context;input]"..
"listring[current_player;main]"
local function reset_upgraded_item(pos)
local inv = minetest.get_meta(pos):get_inventory()
local upgraded_item
if inv:get_stack("netherite", 1):get_name() == "mcl_nether:netherite_ingot" then
upgraded_item = mcl_smithing_table.upgrade_item(inv:get_stack("diamond_item", 1))
end
inv:set_stack("upgraded_item", 1, upgraded_item)
end
minetest.register_node("mcl_smithing_table:table", {
description = S("Smithing table"),
-- ToDo: Add _doc_items_longdesc and _doc_items_usagehelp
stack_max = 64,
groups = {pickaxey = 2, deco_block = 1},
tiles = {
"mcl_smithing_table_top.png", "mcl_smithing_table_bottom.png", "mcl_smithing_table_side.png",
"mcl_smithing_table_side.png", "mcl_smithing_table_side.png", "mcl_smithing_table_front.png"
},
sounds = mcl_sounds.node_sound_metal_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec)
local inv = meta:get_inventory()
inv:set_size("diamond_item", 1)
inv:set_size("netherite", 1)
inv:set_size("upgraded_item", 1)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "diamond_item" and mcl_smithing_table.upgrade_item(stack) or listname == "netherite" and stack:get_name() == "mcl_nether:netherite_ingot" then
return stack:get_count()
end
return 0
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
return 0
end,
on_metadata_inventory_put = reset_upgraded_item,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
local inv = minetest.get_meta(pos):get_inventory()
local function take_item(listname)
local itemstack = inv:get_stack(listname, 1)
itemstack:take_item()
inv:set_stack(listname, 1, itemstack)
end
if listname == "upgraded_item" then
take_item("diamond_item")
take_item("netherite")
-- ToDo: make epic sound
minetest.sound_play("mcl_smithing_table_upgrade", {pos = pos, max_hear_distance = 16})
end
reset_upgraded_item(pos)
end,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5
})
minetest.register_craft({
output = "mcl_smithing_table:table",
recipe = {
{"mcl_core:iron_ingot", "mcl_core:iron_ingot", ""},
{"group:wood", "group:wood", ""},
{"group:wood", "group:wood", ""}
}
})

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@ -0,0 +1,2 @@
name = mcl_smithing_table
depends = mcl_colors, mcl_formspec

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@ -31,7 +31,7 @@ minetest.register_node("mcl_sweet_berry:sweet_berry_bush_2", {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
},
drop = "mc:sweet_berry 2"
drop = "mcl_sweet_berry:sweet_berry 2"
})
minetest.register_node("mcl_sweet_berry:sweet_berry_bush_3", {
drawtype = "plantlike",
@ -41,7 +41,7 @@ minetest.register_node("mcl_sweet_berry:sweet_berry_bush_3", {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
},
drop = "mc:sweet_berry 3"
drop = "mcl_sweet_berry:sweet_berry 3"
})
minetest.register_decoration({
deco_type = "simple",

View File

@ -173,6 +173,29 @@ minetest.register_tool("mcl_tools:pick_diamond", {
_mcl_diggroups = {
pickaxey = { speed = 8, level = 5, uses = 1562 }
},
_mcl_upgradable = true,
_mcl_upgrade_item = "mcl_tools:pick_netherite"
})
minetest.register_tool("mcl_tools:pick_netherite", {
description = S("Netherite Pickaxe"),
_doc_items_longdesc = pickaxe_longdesc,
inventory_image = "default_tool_netheritepick.png",
wield_scale = wield_scale,
groups = { tool=1, pickaxe=1, dig_speed_class=6, enchantability=10 },
tool_capabilities = {
-- 1/1.2
full_punch_interval = 0.83333333,
max_drop_level=5,
damage_groups = {fleshy=6},
punch_attack_uses = 1016,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_nether:netherite_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
pickaxey = { speed = 9.5, level = 6, uses = 2031 }
},
})
local make_grass_path = function(itemstack, placer, pointed_thing)
@ -349,6 +372,30 @@ minetest.register_tool("mcl_tools:shovel_diamond", {
_mcl_diggroups = {
shovely = { speed = 8, level = 5, uses = 1562 }
},
_mcl_upgradable = true,
_mcl_upgrade_item = "mcl_tools:shovel_netherite"
})
minetest.register_tool("mcl_tools:shovel_netherite", {
description = S("Netherite Shovel"),
_doc_items_longdesc = shovel_longdesc,
_doc_items_usagehelp = shovel_use,
inventory_image = "default_tool_netheriteshovel.png",
wield_scale = wield_scale,
groups = { tool=1, shovel=1, dig_speed_class=6, enchantability=10 },
tool_capabilities = {
full_punch_interval = 1,
max_drop_level=5,
damage_groups = {fleshy=5},
punch_attack_uses = 1016,
},
on_place = make_grass_path,
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_nether:netherite_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
shovely = { speed = 9, level = 6, uses = 2031 }
},
})
-- Axes
@ -481,6 +528,29 @@ minetest.register_tool("mcl_tools:axe_diamond", {
_mcl_diggroups = {
axey = { speed = 8, level = 5, uses = 1562 }
},
_mcl_upgradable = true,
_mcl_upgrade_item = "mcl_tools:axe_netherite"
})
minetest.register_tool("mcl_tools:axe_netherite", {
description = S("Netherite Axe"),
_doc_items_longdesc = axe_longdesc,
inventory_image = "default_tool_netheriteaxe.png",
wield_scale = wield_scale,
groups = { tool=1, axe=1, dig_speed_class=6, enchantability=10 },
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=5,
damage_groups = {fleshy=10},
punch_attack_uses = 1016,
},
on_place = make_stripped_trunk,
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_nether:netherite_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
axey = { speed = 9, level = 6, uses = 2031 }
},
})
-- Swords
@ -584,6 +654,28 @@ minetest.register_tool("mcl_tools:sword_diamond", {
swordy = { speed = 8, level = 5, uses = 1562 },
swordy_cobweb = { speed = 8, level = 5, uses = 1562 }
},
_mcl_upgradable = true,
_mcl_upgrade_item = "mcl_tools:sword_netherite"
})
minetest.register_tool("mcl_tools:sword_netherite", {
description = S("Netherite Sword"),
_doc_items_longdesc = sword_longdesc,
inventory_image = "default_tool_netheritesword.png",
wield_scale = wield_scale,
groups = { weapon=1, sword=1, dig_speed_class=5, enchantability=10 },
tool_capabilities = {
full_punch_interval = 0.625,
max_drop_level=5,
damage_groups = {fleshy=9},
punch_attack_uses = 2031,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_nether:netherite_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
swordy = { speed = 8, level = 5, uses = 2031 },
swordy_cobweb = { speed = 8, level = 5, uses = 2031 }
},
})
--Shears

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@ -2068,6 +2068,20 @@ local function register_dimension_ores()
})
end
-- Ancient debris
if minetest.settings:get_bool("mcl_generate_ores", true) then
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_nether:ancient_debris",
wherein = {"mcl_nether:netherrack"},
clust_scarcity = 10000,
clust_num_ores = 4,
clust_size = 1,
y_min = mcl_worlds.layer_to_y(8, "nether"),
y_max = mcl_worlds.layer_to_y(119, "nether"),
})
end
-- Lava springs in the Nether
minetest.register_ore({
ore_type = "scatter",

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@ -0,0 +1,44 @@
local c_debris = minetest.get_content_id("mcl_nether:ancient_debris")
local c_netherrack = minetest.get_content_id("mcl_nether:netherrack")
local c_air = minetest.get_content_id("air")
local facedir = {
vector.new(0, 0, 1),
vector.new(0, 1, 0),
vector.new(1, 0, 0),
vector.new(0, 0, -1),
vector.new(0, -1, 0),
vector.new(-1, 0, 0),
}
minetest.register_on_generated(function(minp, maxp)
if maxp.y < mcl_vars.mg_nether_min or minp.y > mcl_vars.mg_nether_max then
return
end
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local data = vm:get_data()
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
for idx in area:iter(minp.x, math.max(minp.y, mcl_vars.mg_nether_min), minp.z, maxp.x, math.min(maxp.y, mcl_vars.mg_nether_max), maxp.z) do
if data[idx] == c_debris then
local pos = area:position(idx)
local exposed = false
for _, dir in pairs(facedir) do
if data[area:indexp(vector.add(pos, dir))] == c_air then
exposed = true
break
end
end
if exposed then
data[idx] = c_netherrack
end
end
end
vm:set_data(data)
vm:calc_lighting()
vm:update_liquids()
vm:write_to_map()
end)

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@ -0,0 +1,4 @@
name = mcl_debrisgen
author = Fleckenstein
description = Make sure ancient debris is not generated exposed to air
depends = mcl_mapgen_core, mcl_nether

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@ -2016,8 +2016,8 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
-- Big lava seas by replacing air below a certain height
if mcl_vars.mg_lava then
lvm_used = set_layers(data, area, c_lava, c_air, mcl_vars.mg_overworld_min, mcl_vars.mg_lava_overworld_max, minp, maxp, lvm_used, pr)
lvm_used = set_layers(data, area, c_nether_lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, minp, maxp, lvm_used, pr)
lvm_used = set_layers(data, area, c_lava, c_air, mcl_vars.mg_overworld_min, mcl_vars.mg_lava_overworld_max, emin, emax, lvm_used, pr)
lvm_used = set_layers(data, area, c_nether_lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, emin, emax, lvm_used, pr)
end
-- Clay, vines, cocoas

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@ -7,8 +7,8 @@ Drop registered inventories on player death.
* function(player): must return inventory
* listname: string
* drop: bool
* true: the entire list will be dropped
* false: items with curse_of_vanishing enchantement will be broken.
* true: the list will be dropped
* false: the list will only be cleared
## mcl_death_drop.registered_dropped_lists
Table containing dropped list inventory, name and drop state.

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@ -215,6 +215,24 @@ minetest.register_globalstep(function(dtime)
if vector.length(player_velocity) < 40 then
local add_velocity = player.add_velocity or player.add_player_velocity
add_velocity(player, vector.multiply(player:get_look_dir(), 4))
minetest.add_particlespawner({
amount = 1,
time = 0.1,
minpos = fly_pos,
maxpos = fly_pos,
minvel = {x = 0, y = 0, z = 0},
maxvel = {x = 0, y = 0, z = 0},
minacc = {x = 0, y = 0, z = 0},
maxacc = {x = 0, y = 0, z = 0},
minexptime = 0.3,
maxexptime = 0.5,
minsize = 1,
maxsize = 2.5,
collisiondetection = false,
vertical = false,
texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
glow = 5,
})
end
end
else

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@ -397,9 +397,9 @@ end
-- false otherwise.
mcl_spawn.get_bed_spawn_pos = function(player)
local spawn, custom_spawn = nil, false
if player ~= nil and player:is_player() then
if player and player:is_player() then
local attr = player:get_meta():get_string("mcl_beds:spawn")
if attr ~= nil and attr ~= "" then
if attr and attr ~= "" then
spawn = minetest.string_to_pos(attr)
custom_spawn = true
end

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@ -202,7 +202,8 @@ def convert_textures():
[ tex_dir + "/models/armor/chainmail_layer_1.png", tex_dir + "/models/armor/chainmail_layer_2.png", target_dir("/mods/ITEMS/mcl_armor/textures"), "mcl_armor_helmet_chain.png", "mcl_armor_chestplate_chain.png", "mcl_armor_leggings_chain.png", "mcl_armor_boots_chain.png" ],
[ tex_dir + "/models/armor/gold_layer_1.png", tex_dir + "/models/armor/gold_layer_2.png", target_dir("/mods/ITEMS/mcl_armor/textures"), "mcl_armor_helmet_gold.png", "mcl_armor_chestplate_gold.png", "mcl_armor_leggings_gold.png", "mcl_armor_boots_gold.png" ],
[ tex_dir + "/models/armor/iron_layer_1.png", tex_dir + "/models/armor/iron_layer_2.png", target_dir("/mods/ITEMS/mcl_armor/textures"), "mcl_armor_helmet_iron.png", "mcl_armor_chestplate_iron.png", "mcl_armor_leggings_iron.png", "mcl_armor_boots_iron.png" ],
[ tex_dir + "/models/armor/diamond_layer_1.png", tex_dir + "/models/armor/diamond_layer_2.png", target_dir("/mods/ITEMS/mcl_armor/textures"), "mcl_armor_helmet_diamond.png", "mcl_armor_chestplate_diamond.png", "mcl_armor_leggings_diamond.png", "mcl_armor_boots_diamond.png" ]
[ tex_dir + "/models/armor/diamond_layer_1.png", tex_dir + "/models/armor/diamond_layer_2.png", target_dir("/mods/ITEMS/mcl_armor/textures"), "mcl_armor_helmet_diamond.png", "mcl_armor_chestplate_diamond.png", "mcl_armor_leggings_diamond.png", "mcl_armor_boots_diamond.png" ],
[ tex_dir + "/models/armor/netherite_layer_1.png", tex_dir + "/models/armor/netherite_layer_2.png", target_dir("/mods/ITEMS/mcl_armor/textures"), "mcl_armor_helmet_netherite.png", "mcl_armor_chestplate_netherite.png", "mcl_armor_leggings_netherite.png", "mcl_armor_boots_netherite.png" ]
]
for a in armor_files:
APXSIZE = 16 # for some reason MineClone2 requires this