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Put boat/minecart in inv when punched in creative

objects
Wuzzy 2019-02-06 21:56:52 +01:00
parent 4bd9be22e0
commit d59d789c80
2 changed files with 12 additions and 0 deletions

View File

@ -132,6 +132,11 @@ function boat.on_punch(self, puncher)
-- Drop boat as item on the ground after punching -- Drop boat as item on the ground after punching
if not minetest.settings:get_bool("creative_mode") then if not minetest.settings:get_bool("creative_mode") then
minetest.add_item(self.object:get_pos(), self._itemstring) minetest.add_item(self.object:get_pos(), self._itemstring)
else
local inv = puncher:get_inventory()
if not inv:contains_item("main", self._itemstring) then
inv:add_item("main", self._itemstring)
end
end end
self.object:remove() self.object:remove()
end end

View File

@ -85,6 +85,13 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
for d=1, #drop do for d=1, #drop do
minetest.add_item(self.object:get_pos(), drop[d]) minetest.add_item(self.object:get_pos(), drop[d])
end end
elseif puncher and puncher:is_player() then
local inv = puncher:get_inventory()
for d=1, #drop do
if not inv:contains_item("main", drop[d]) then
inv:add_item("main", drop[d])
end
end
end end
self.object:remove() self.object:remove()