1
0
Fork 0

Fix invisible scrollbar on first creative inv open

objects
Wuzzy 2017-06-02 23:43:39 +02:00
parent 7389ed0e25
commit d5814195d8
2 changed files with 6 additions and 1 deletions

View File

@ -509,6 +509,7 @@ if minetest.setting_getbool("creative_mode") then
end
minetest.register_on_joinplayer(function(player)
-- Initialize variables and inventory
local name = player:get_player_name()
if not players[name] then
players[name] = {}
@ -517,4 +518,5 @@ minetest.register_on_joinplayer(function(player)
players[name].start_i = 0
end
init(player)
mcl_inventory.set_creative_formspec(player, 0, 1, nil, false, "nix", "")
end)

View File

@ -168,7 +168,10 @@ minetest.register_on_joinplayer(function(player)
armor:update_inventory(player)
end
set_inventory(player)
-- In Creative Mode, the initial inventory setup is handled in creative.lua
if not minetest.setting_get("creative_mode") then
set_inventory(player)
end
--[[ Make sure the crafting grid is empty. Why? Because the player might have
items remaining in the crafting grid from the previous join; this is likely