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Kill snow golems in rain

objects
Wuzzy 2018-05-30 12:01:53 +02:00
parent 69b3e19c1b
commit d575cf07b7
4 changed files with 16 additions and 0 deletions

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@ -646,6 +646,17 @@ local do_env_damage = function(self)
local nodef = minetest.registered_nodes[self.standing_in]
-- rain
if self.rain_damage and minetest.get_modpath("mcl_weather") then
if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then
self.health = self.health - self.rain_damage
if check_for_death(self, "rain", {type = "environment",
pos = pos, node = self.standing_in}) then return end
end
end
pos.y = pos.y + 1 -- for particle effect position
-- water
@ -3097,6 +3108,7 @@ minetest.register_entity(name, {
-- MCL2 extensions
ignores_nametag = def.ignores_nametag or false,
rain_damage = def.rain_damage or 0,
on_spawn = def.on_spawn,

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@ -208,6 +208,7 @@ functions needed for the mob to work properly which contains the following:
MineClone 2 extensions:
'ignores_nametag' if true, mob cannot be named by nametag
'rain_damage' damage per second if mob is standing in rain (default: 0)
Node Replacement

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@ -1,4 +1,5 @@
mcl_core
mcl_weather?
mcl_tnt?
invisibility?
intllib?

View File

@ -101,6 +101,8 @@ mobs:register_mob("mobs_mc:snowman", {
end
end
end,
rain_damage = 4,
})
-- This is to be called when a pumpkin or jack'o lantern has been placed. Recommended: In the on_construct function