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make player not walk while using elytra

arrow_node_collision
epCode 2022-10-16 18:43:35 -07:00 committed by cora
parent b4374fe961
commit d466693f27
1 changed files with 3 additions and 1 deletions

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@ -91,7 +91,7 @@ local function update_player_textures(player)
end
player:set_properties({ textures = textures })
-- Delay calling the callbacks because mods (including mcl_player)
-- need to fully initialize player data from minetest.register_on_joinplayer
-- before callbacks run
@ -234,6 +234,8 @@ minetest.register_globalstep(function(dtime)
-- Apply animations based on what the player is doing
if player:get_hp() == 0 then
player_set_animation(player, "die")
elseif mcl_playerplus.elytra[player] and mcl_playerplus.elytra[player].active then
player_set_animation(player, "stand")
elseif walking and velocity.x > 0.35
or walking and velocity.x < -0.35
or walking and velocity.z > 0.35