Update ignition, smothering, and campfire inventory drops
Bonus fix for grass path creation sound traveling across the entire serverOptimize_backgrounds_jpg^2
parent
177196a8d2
commit
d3095fea57
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@ -1,6 +1,7 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local mod_target = minetest.get_modpath("mcl_target")
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local mod_campfire = minetest.get_modpath("mcl_campfires")
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local enable_pvp = minetest.settings:get_bool("enable_pvp")
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local math = math
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@ -395,6 +396,11 @@ function ARROW_ENTITY.on_step(self, dtime)
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tnt.ignite(self._stuckin)
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end
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-- Ignite Campfires
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if mod_campfire and mcl_burning.is_burning(self.object) and minetest.get_item_group(snode.name, "campfire") ~= 0 then
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mcl_campfires.light_campfire(self._stuckin)
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end
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-- Activate target
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if mod_target and snode.name == "mcl_target:target_off" then
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mcl_target.hit(self._stuckin, 1) --10 redstone ticks
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@ -1,13 +1,12 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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mcl_campfires = {}
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local drop_items = mcl_util.drop_items_from_meta_container("main")
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local food_entity = {nil, nil, nil, nil}
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local function on_blast(pos)
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local node = minetest.get_node(pos)
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drop_items(pos, node)
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minetest.remove_node(pos)
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local drop_inventory = mcl_util.drop_items_from_meta_container("main")
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local function drop_items(pos, node, oldmeta)
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drop_inventory(pos, node, oldmeta)
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for i = 1, 4 do
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if food_entity[i] then
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food_entity[i]:remove()
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@ -15,6 +14,18 @@ local function on_blast(pos)
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end
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end
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local function on_blast(pos)
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local node = minetest.get_node(pos)
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drop_items(pos, node)
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minetest.remove_node(pos)
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end
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function mcl_campfires.light_campfire(pos)
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local campfire = minetest.get_node(pos)
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local name = campfire.name .. "_lit"
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minetest.set_node(pos, {name = name, param2 = campfire.param2})
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end
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-- on_rightclick function to take items that are cookable in a campfire, and put them in the campfire inventory
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function mcl_campfires.take_item(pos, node, player, itemstack)
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local campfire_spots = {
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@ -96,15 +107,13 @@ function mcl_campfires.register_campfire(name, def)
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groups = { handy=1, axey=1, material_wood=1, not_in_creative_inventory=1, campfire=1, },
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paramtype = "light",
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paramtype2 = "facedir",
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on_rightclick = function (pos, node, player, itemstack, pointed_thing)
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if player:get_wielded_item():get_name() == "mcl_fire:flint_and_steel" then
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node.name = name.."_lit"
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minetest.set_node(pos, node)
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end
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_on_ignite = function(player, node)
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mcl_campfires.light_campfire(node.under)
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return true
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end,
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drop = def.drops,
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_mcl_silk_touch_drop = {name},
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mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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selection_box = {
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type = 'fixed',
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fixed = {-.5, -.5, -.5, .5, -.05, .5}, --left, bottom, front, right, top
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@ -143,7 +152,7 @@ function mcl_campfires.register_campfire(name, def)
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}}
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},
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use_texture_alpha = "clip",
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groups = { handy=1, axey=1, material_wood=1, campfire=1, lit_campfire=1 },
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groups = { handy=1, axey=1, material_wood=1, lit_campfire=1 },
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paramtype = "light",
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paramtype2 = "facedir",
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on_construct = function(pos)
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@ -152,10 +161,21 @@ function mcl_campfires.register_campfire(name, def)
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inv:set_size("main", 4)
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end,
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on_rightclick = function (pos, node, player, itemstack, pointed_thing)
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if player:get_wielded_item():get_name():find("shovel") then
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node.name = name
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minetest.set_node(pos, node)
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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if minetest.get_item_group(itemstack:get_name(), "shovel") ~= 0 then
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local protected = mcl_util.check_position_protection(pos, player)
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if not protected then
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if not minetest.is_creative_enabled(player:get_player_name()) then
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-- Add wear (as if digging a shovely node)
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local toolname = itemstack:get_name()
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local wear = mcl_autogroup.get_wear(toolname, "shovely")
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if wear then
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itemstack:add_wear(wear)
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end
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end
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node.name = name
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minetest.set_node(pos, node)
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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end
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end
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mcl_campfires.take_item(pos, node, player, itemstack)
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end,
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@ -163,7 +183,7 @@ function mcl_campfires.register_campfire(name, def)
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drop = def.drops,
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_mcl_silk_touch_drop = {name.."_lit"},
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light_source = def.lightlevel,
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mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-.5, -.5, -.5, .5, -.05, .5}, --left, bottom, front, right, top
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@ -176,7 +196,7 @@ function mcl_campfires.register_campfire(name, def)
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_mcl_hardness = 2,
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damage_per_second = def.damage,
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on_blast = on_blast,
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after_dig_node = on_blast,
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after_dig_node = drop_items,
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})
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end
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@ -66,6 +66,12 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
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if not minetest.is_creative_enabled("") then
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stack:add_wear(65535/65) -- 65 uses
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end
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-- Ignite Campfire
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elseif minetest.get_item_group(dropnode.name, "campfire") ~= 0 then
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add_node(droppos, {name=dropnode.name.."_lit"})
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if not minetest.is_creative_enabled("") then
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stack:add_wear(65535/65) -- 65 uses
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end
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end
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return stack
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end,
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@ -187,7 +187,7 @@ local make_grass_path = function(itemstack, placer, pointed_thing)
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itemstack:add_wear(wear)
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end
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end
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minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above}, true)
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minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above, max_hear_distance = 16}, true)
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minetest.swap_node(pointed_thing.under, {name="mcl_core:grass_path"})
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end
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end
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