Merge pull request 'Massive overhaul to projectile mobs with custom projectile function, make llamas spit' (#1617) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1617mineclone5
commit
d231edbb43
|
@ -145,7 +145,7 @@ local piglin = {
|
|||
if mod_bows then
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = math.max(4, math.random(2, 8))
|
||||
mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
mobs.shoot_projectile_handling("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
end
|
||||
end,
|
||||
shoot_interval = 1.2,
|
||||
|
|
|
@ -161,6 +161,7 @@ dofile(api_path .. "attack_type_instructions.lua")
|
|||
dofile(api_path .. "sound_handling.lua")
|
||||
dofile(api_path .. "death_logic.lua")
|
||||
dofile(api_path .. "mob_effects.lua")
|
||||
dofile(api_path .. "projectile_handling.lua")
|
||||
|
||||
|
||||
mobs.spawning_mobs = {}
|
||||
|
|
|
@ -670,7 +670,6 @@ mobs.mob_step = function(self, dtime)
|
|||
|
||||
--do custom mob instructions
|
||||
if self.do_custom then
|
||||
print("doing custom instructions")
|
||||
-- when false skip going any further
|
||||
if self.do_custom(self, dtime) == false then
|
||||
--this overrides internal lua collision detection
|
||||
|
|
|
@ -0,0 +1,41 @@
|
|||
local GRAVITY = minetest.settings:get("movement_gravity")-- + 9.81
|
||||
|
||||
mobs.shoot_projectile_handling = function(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical, bow_stack, collectable)
|
||||
local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrow_item.."_entity")
|
||||
if power == nil then
|
||||
power = 19
|
||||
end
|
||||
if damage == nil then
|
||||
damage = 3
|
||||
end
|
||||
local knockback
|
||||
if bow_stack then
|
||||
local enchantments = mcl_enchanting.get_enchantments(bow_stack)
|
||||
if enchantments.power then
|
||||
damage = damage + (enchantments.power + 1) / 4
|
||||
end
|
||||
if enchantments.punch then
|
||||
knockback = enchantments.punch * 3
|
||||
end
|
||||
if enchantments.flame then
|
||||
mcl_burning.set_on_fire(obj, math.huge)
|
||||
end
|
||||
end
|
||||
obj:set_velocity({x=dir.x*power, y=dir.y*power, z=dir.z*power})
|
||||
obj:set_acceleration({x=0, y=-GRAVITY, z=0})
|
||||
obj:set_yaw(yaw-math.pi/2)
|
||||
local le = obj:get_luaentity()
|
||||
le._shooter = shooter
|
||||
le._damage = damage
|
||||
le._is_critical = is_critical
|
||||
le._startpos = pos
|
||||
le._knockback = knockback
|
||||
le._collectable = collectable
|
||||
|
||||
--play custom shoot sound
|
||||
if shooter ~= nil and shooter.shoot_sound then
|
||||
minetest.sound_play(shooter.shoot_sound, {pos=pos, max_hear_distance=16}, true)
|
||||
end
|
||||
|
||||
return obj
|
||||
end
|
|
@ -82,7 +82,7 @@ mobs:register_mob("mobs_mc:blaze", {
|
|||
shoot_arrow = function(self, pos, dir)
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = math.random(2,4)
|
||||
mcl_bows.shoot_arrow("mobs_mc:blaze_fireball", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
mobs.shoot_projectile_handling("mobs_mc:blaze_fireball", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
end,
|
||||
|
||||
do_custom = function(self)
|
||||
|
|
|
@ -15,7 +15,7 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
|||
shoot_arrow = function(self, pos, dir)
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = math.random(2,4)
|
||||
mcl_bows.shoot_arrow("mobs_mc:dragon_fireball", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
mobs.shoot_projectile_handling("mobs_mc:dragon_fireball", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
end,
|
||||
hp_max = 200,
|
||||
hp_min = 200,
|
||||
|
|
|
@ -64,7 +64,7 @@ mobs:register_mob("mobs_mc:ghast", {
|
|||
shoot_arrow = function(self, pos, dir)
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = math.random(2,4)
|
||||
mcl_bows.shoot_arrow("mobs_mc:fireball", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
mobs.shoot_projectile_handling("mobs_mc:fireball", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
end,
|
||||
--[[
|
||||
do_custom = function(self)
|
||||
|
|
|
@ -27,6 +27,15 @@ local carpets = {
|
|||
mobs:register_mob("mobs_mc:llama", {
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
rotate = 270,
|
||||
neutral = true,
|
||||
group_attack = true,
|
||||
attack_type = "projectile",
|
||||
shoot_arrow = function(self, pos, dir)
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = 1
|
||||
mobs.shoot_projectile_handling("mobs_mc:spit", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
end,
|
||||
hp_min = 15,
|
||||
hp_max = 30,
|
||||
xp_min = 1,
|
||||
|
@ -50,6 +59,7 @@ mobs:register_mob("mobs_mc:llama", {
|
|||
run_velocity = 4.4,
|
||||
follow_velocity = 4.4,
|
||||
floats = 1,
|
||||
reach = 6,
|
||||
drops = {
|
||||
{name = mobs_mc.items.leather,
|
||||
chance = 1,
|
||||
|
@ -235,3 +245,37 @@ mobs_mc.spawn_height.overworld_max)
|
|||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0)
|
||||
|
||||
|
||||
-- llama spit
|
||||
mobs:register_arrow("mobs_mc:spit", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.3, y = 0.3},
|
||||
textures = {"mobs_mc_spit.png"},
|
||||
velocity = 1,
|
||||
speed = 1,
|
||||
tail = 1,
|
||||
tail_texture = "mobs_mc_spit.png",
|
||||
tail_size = 2,
|
||||
|
||||
hit_player = function(self, player)
|
||||
if rawget(_G, "armor") and armor.last_damage_types then
|
||||
armor.last_damage_types[player:get_player_name()] = "spit"
|
||||
end
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self._damage},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, mob)
|
||||
mob:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = _damage},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
--does nothing
|
||||
end
|
||||
})
|
|
@ -97,7 +97,7 @@ local skeleton = {
|
|||
if mod_bows then
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = math.random(2,4)
|
||||
mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
mobs.shoot_projectile_handling("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
end
|
||||
end,
|
||||
shoot_interval = 2,
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 677 B |
|
@ -17,7 +17,7 @@ mobs:register_mob("mobs_mc:illusioner", {
|
|||
if mod_bows then
|
||||
-- 1-4 damage per arrow
|
||||
local dmg = math.random(1, 4)
|
||||
mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
mobs.shoot_projectile_handling("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
end
|
||||
end,
|
||||
hp_min = 32,
|
||||
|
|
Loading…
Reference in New Issue